gecko-dev/layout/style/test/file_animations_effect_timi...

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HTML

<!DOCTYPE html>
<html>
<head>
<script type="application/javascript"
src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<style type="text/css">
@keyframes anim {
0% { transform: translate(0px) }
100% { transform: translate(100px) }
}
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
<script>
var ok = opener.ok.bind(opener);
var is = opener.is.bind(opener);
var todo = opener.todo.bind(opener);
function finish() {
var o = opener;
self.close();
o.SimpleTest.finish();
}
</script>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
runOMTATest(function() {
runAllAsyncAnimTests().then(function() {
finish();
});
}, finish, opener.SpecialPowers);
addAsyncAnimTest(function *() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)', easing: "steps(2, start)" },
{ transform: 'translate(100px)' } ], 4000);
yield waitForPaints();
advance_clock(500);
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
animation.effect.timing.duration = 2000;
// Setter of timing option should set up the changes to animations for the
// next layer transaction but it won't schedule a paint immediately so we need
// to tick the refresh driver before we can wait on the next paint.
advance_clock(0);
yield waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation remains on compositor");
advance_clock(1000);
omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
"Animation is updated on compositor");
done_div();
});
addAsyncAnimTest(function *() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)', easing: "steps(2, end)" },
{ transform: 'translate(100px)' } ], 4000);
yield waitForPaints();
advance_clock(1000);
animation.effect.timing.duration = 2000;
advance_clock(0);
yield waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
done_div();
})
</script>
</body>
</html>