зеркало из https://github.com/mozilla/gecko-dev.git
209 строки
6.7 KiB
C++
209 строки
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ComputedTimingFunction.h"
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#include "nsAlgorithm.h" // For clamped()
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#include "nsStyleUtil.h"
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namespace mozilla {
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void
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ComputedTimingFunction::Init(const nsTimingFunction &aFunction)
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{
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mType = aFunction.mType;
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if (nsTimingFunction::IsSplineType(mType)) {
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mTimingFunction.Init(aFunction.mFunc.mX1, aFunction.mFunc.mY1,
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aFunction.mFunc.mX2, aFunction.mFunc.mY2);
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} else {
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mStepsOrFrames = aFunction.mStepsOrFrames;
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}
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}
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static inline double
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StepTiming(uint32_t aSteps,
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double aPortion,
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ComputedTimingFunction::BeforeFlag aBeforeFlag,
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nsTimingFunction::Type aType)
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{
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MOZ_ASSERT(aType == nsTimingFunction::Type::StepStart ||
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aType == nsTimingFunction::Type::StepEnd, "invalid type");
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// Calculate current step using step-end behavior
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int32_t step = floor(aPortion * aSteps);
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// step-start is one step ahead
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if (aType == nsTimingFunction::Type::StepStart) {
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step++;
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}
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// If the "before flag" is set and we are at a transition point,
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// drop back a step
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if (aBeforeFlag == ComputedTimingFunction::BeforeFlag::Set &&
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fmod(aPortion * aSteps, 1) == 0) {
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step--;
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}
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// Convert to a progress value
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double result = double(step) / double(aSteps);
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// We should not produce a result outside [0, 1] unless we have an
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// input outside that range. This takes care of steps that would otherwise
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// occur at boundaries.
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if (result < 0.0 && aPortion >= 0.0) {
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return 0.0;
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}
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if (result > 1.0 && aPortion <= 1.0) {
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return 1.0;
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}
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return result;
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}
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static inline double
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FramesTiming(uint32_t aFrames, double aPortion)
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{
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MOZ_ASSERT(aFrames > 1, "the number of frames must be greater than 1");
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int32_t currentFrame = floor(aPortion * aFrames);
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double result = double(currentFrame) / double(aFrames - 1);
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// Don't overshoot the natural range of the animation (by producing an output
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// progress greater than 1.0) when we are at the exact end of its interval
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// (i.e. the input progress is 1.0).
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if (result > 1.0 && aPortion <= 1.0) {
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return 1.0;
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}
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return result;
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}
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double
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ComputedTimingFunction::GetValue(
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double aPortion,
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ComputedTimingFunction::BeforeFlag aBeforeFlag) const
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{
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if (HasSpline()) {
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// Check for a linear curve.
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// (GetSplineValue(), below, also checks this but doesn't work when
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// aPortion is outside the range [0.0, 1.0]).
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if (mTimingFunction.X1() == mTimingFunction.Y1() &&
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mTimingFunction.X2() == mTimingFunction.Y2()) {
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return aPortion;
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}
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// Ensure that we return 0 or 1 on both edges.
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if (aPortion == 0.0) {
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return 0.0;
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}
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if (aPortion == 1.0) {
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return 1.0;
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}
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// For negative values, try to extrapolate with tangent (p1 - p0) or,
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// if p1 is coincident with p0, with (p2 - p0).
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if (aPortion < 0.0) {
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if (mTimingFunction.X1() > 0.0) {
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return aPortion * mTimingFunction.Y1() / mTimingFunction.X1();
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} else if (mTimingFunction.Y1() == 0 && mTimingFunction.X2() > 0.0) {
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return aPortion * mTimingFunction.Y2() / mTimingFunction.X2();
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}
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// If we can't calculate a sensible tangent, don't extrapolate at all.
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return 0.0;
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}
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// For values greater than 1, try to extrapolate with tangent (p2 - p3) or,
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// if p2 is coincident with p3, with (p1 - p3).
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if (aPortion > 1.0) {
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if (mTimingFunction.X2() < 1.0) {
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return 1.0 + (aPortion - 1.0) *
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(mTimingFunction.Y2() - 1) / (mTimingFunction.X2() - 1);
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} else if (mTimingFunction.Y2() == 1 && mTimingFunction.X1() < 1.0) {
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return 1.0 + (aPortion - 1.0) *
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(mTimingFunction.Y1() - 1) / (mTimingFunction.X1() - 1);
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}
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// If we can't calculate a sensible tangent, don't extrapolate at all.
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return 1.0;
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}
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return mTimingFunction.GetSplineValue(aPortion);
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}
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return mType == nsTimingFunction::Type::Frames
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? FramesTiming(mStepsOrFrames, aPortion)
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: StepTiming(mStepsOrFrames, aPortion, aBeforeFlag, mType);
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}
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int32_t
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ComputedTimingFunction::Compare(const ComputedTimingFunction& aRhs) const
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{
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if (mType != aRhs.mType) {
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return int32_t(mType) - int32_t(aRhs.mType);
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}
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if (mType == nsTimingFunction::Type::CubicBezier) {
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int32_t order = mTimingFunction.Compare(aRhs.mTimingFunction);
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if (order != 0) {
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return order;
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}
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} else if (mType == nsTimingFunction::Type::StepStart ||
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mType == nsTimingFunction::Type::StepEnd ||
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mType == nsTimingFunction::Type::Frames) {
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if (mStepsOrFrames != aRhs.mStepsOrFrames) {
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return int32_t(mStepsOrFrames) - int32_t(aRhs.mStepsOrFrames);
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}
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}
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return 0;
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}
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void
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ComputedTimingFunction::AppendToString(nsAString& aResult) const
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{
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switch (mType) {
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case nsTimingFunction::Type::CubicBezier:
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nsStyleUtil::AppendCubicBezierTimingFunction(mTimingFunction.X1(),
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mTimingFunction.Y1(),
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mTimingFunction.X2(),
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mTimingFunction.Y2(),
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aResult);
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break;
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case nsTimingFunction::Type::StepStart:
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case nsTimingFunction::Type::StepEnd:
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nsStyleUtil::AppendStepsTimingFunction(mType, mStepsOrFrames, aResult);
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break;
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case nsTimingFunction::Type::Frames:
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nsStyleUtil::AppendFramesTimingFunction(mStepsOrFrames, aResult);
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break;
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default:
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nsStyleUtil::AppendCubicBezierKeywordTimingFunction(mType, aResult);
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break;
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}
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}
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/* static */ int32_t
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ComputedTimingFunction::Compare(const Maybe<ComputedTimingFunction>& aLhs,
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const Maybe<ComputedTimingFunction>& aRhs)
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{
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// We can't use |operator<| for const Maybe<>& here because
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// 'ease' is prior to 'linear' which is represented by Nothing().
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// So we have to convert Nothing() as 'linear' and check it first.
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nsTimingFunction::Type lhsType = aLhs.isNothing() ?
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nsTimingFunction::Type::Linear : aLhs->GetType();
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nsTimingFunction::Type rhsType = aRhs.isNothing() ?
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nsTimingFunction::Type::Linear : aRhs->GetType();
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if (lhsType != rhsType) {
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return int32_t(lhsType) - int32_t(rhsType);
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}
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// Both of them are Nothing().
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if (lhsType == nsTimingFunction::Type::Linear) {
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return 0;
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}
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// Other types.
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return aLhs->Compare(aRhs.value());
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}
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} // namespace mozilla
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