зеркало из https://github.com/mozilla/gecko-dev.git
60 строки
1.7 KiB
C++
60 строки
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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// -------------------------------------------------------------------------
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// Framebuffer objects
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void
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WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::InvalidateFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::InvalidateSubFramebuffer (GLenum target, const dom::Sequence<GLenum>& attachments,
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GLint x, GLint y, GLsizei width, GLsizei height)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::ReadBuffer(GLenum mode)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
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GLsizei width, GLsizei height)
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{
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MOZ_CRASH("Not Implemented.");
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}
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