зеркало из https://github.com/mozilla/gecko-dev.git
219 строки
8.1 KiB
C++
219 строки
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_H
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#define MOZILLA_GFX_RENDERCOMPOSITOR_H
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#include "mozilla/ipc/FileDescriptor.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "Units.h"
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#include "GLTypes.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace layers {
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class CompositionRecorder;
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class SyncObjectHost;
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} // namespace layers
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namespace widget {
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class CompositorWidget;
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}
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namespace wr {
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class RenderCompositorLayersSWGL;
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class RenderCompositorD3D11SWGL;
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class RenderCompositor {
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public:
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static UniquePtr<RenderCompositor> Create(
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const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
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RenderCompositor(const RefPtr<widget::CompositorWidget>& aWidget);
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virtual ~RenderCompositor();
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virtual bool BeginFrame() = 0;
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// Optional handler in case the frame was aborted allowing the compositor
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// to clean up relevant resources if required.
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virtual void CancelFrame() {}
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// Called to notify the RenderCompositor that all of the commands for a frame
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// have been pushed to the queue.
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// @return a RenderedFrameId for the frame
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virtual RenderedFrameId EndFrame(
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const nsTArray<DeviceIntRect>& aDirtyRects) = 0;
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// Returns false when waiting gpu tasks is failed.
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// It might happen when rendering context is lost.
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virtual bool WaitForGPU() { return true; }
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// Check for and return the last completed frame.
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// @return the last (highest) completed RenderedFrameId
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virtual RenderedFrameId GetLastCompletedFrameId() {
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return mLatestRenderFrameId.Prev();
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}
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// Update FrameId when WR rendering does not happen.
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virtual RenderedFrameId UpdateFrameId() { return GetNextRenderFrameId(); }
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virtual void Pause() = 0;
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virtual bool Resume() = 0;
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// Called when WR rendering is skipped
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virtual void Update() {}
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virtual gl::GLContext* gl() const { return nullptr; }
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virtual void* swgl() const { return nullptr; }
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virtual bool MakeCurrent();
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virtual bool UseANGLE() const { return false; }
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virtual bool UseDComp() const { return false; }
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virtual bool UseTripleBuffering() const { return false; }
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virtual layers::WebRenderBackend BackendType() const {
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return layers::WebRenderBackend::HARDWARE;
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}
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virtual layers::WebRenderCompositor CompositorType() const {
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return layers::WebRenderCompositor::DRAW;
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}
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virtual RenderCompositorD3D11SWGL* AsRenderCompositorD3D11SWGL() {
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return nullptr;
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}
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virtual RenderCompositorLayersSWGL* AsRenderCompositorLayersSWGL() {
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return nullptr;
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}
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// True if AttachExternalImage supports being used with an external
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// image that maps to a RenderBufferTextureHost
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virtual bool SupportsExternalBufferTextures() const { return false; }
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virtual LayoutDeviceIntSize GetBufferSize() = 0;
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widget::CompositorWidget* GetWidget() const { return mWidget; }
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layers::SyncObjectHost* GetSyncObject() const { return mSyncObject.get(); }
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virtual GLenum IsContextLost(bool aForce);
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virtual bool SupportAsyncScreenshot() { return true; }
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virtual bool ShouldUseNativeCompositor() { return false; }
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// Interface for wr::Compositor
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virtual void CompositorBeginFrame() {}
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virtual void CompositorEndFrame() {}
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virtual void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset,
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uint32_t* aFboId, wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect) {}
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virtual void Unbind() {}
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virtual bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect, void** aData,
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int32_t* aStride) {
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return false;
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}
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virtual void UnmapTile() {}
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virtual void CreateSurface(wr::NativeSurfaceId aId,
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wr::DeviceIntPoint aVirtualOffset,
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wr::DeviceIntSize aTileSize, bool aIsOpaque) {}
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virtual void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) {}
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virtual void DestroySurface(NativeSurfaceId aId) {}
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virtual void CreateTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) {}
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virtual void DestroyTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) {}
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virtual void AttachExternalImage(wr::NativeSurfaceId aId,
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wr::ExternalImageId aExternalImage) {}
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virtual void AddSurface(wr::NativeSurfaceId aId,
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const wr::CompositorSurfaceTransform& aTransform,
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wr::DeviceIntRect aClipRect,
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wr::ImageRendering aImageRendering) {}
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// Called in the middle of a frame after all surfaces have been added but
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// before tiles are updated to signal that early compositing can start
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virtual void StartCompositing(wr::ColorF aClearColor,
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const wr::DeviceIntRect* aDirtyRects,
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size_t aNumDirtyRects,
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const wr::DeviceIntRect* aOpaqueRects,
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size_t aNumOpaqueRects) {}
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virtual void EnableNativeCompositor(bool aEnable) {}
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virtual void DeInit() {}
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// Overrides any of the default compositor capabilities for behavior this
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// compositor might require.
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virtual void GetCompositorCapabilities(CompositorCapabilities* aCaps);
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// Interface for partial present
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virtual bool UsePartialPresent() { return false; }
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virtual bool RequestFullRender() { return false; }
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virtual uint32_t GetMaxPartialPresentRects() { return 0; }
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virtual bool ShouldDrawPreviousPartialPresentRegions() { return false; }
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// Returns the age of the current backbuffer., This should be used, if
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// ShouldDrawPreviousPartialPresentRegions() returns true, to determine the
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// region which must be rendered in addition to the current frame's dirty
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// rect.
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virtual size_t GetBufferAge() const { return 0; }
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// Allows webrender to specify the total region that will be rendered to this
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// frame, ie the frame's dirty region and some previous frames' dirty regions,
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// if applicable (calculated using the buffer age). Must be called before
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// anything has been rendered to the main framebuffer.
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virtual void SetBufferDamageRegion(const wr::DeviceIntRect* aRects,
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size_t aNumRects) {}
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// Whether the surface origin is top-left.
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virtual bool SurfaceOriginIsTopLeft() { return false; }
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// Does readback if wr_renderer_readback() could not get correct WR rendered
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// result. It could happen when WebRender renders to multiple overlay layers.
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virtual bool MaybeReadback(const gfx::IntSize& aReadbackSize,
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const wr::ImageFormat& aReadbackFormat,
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const Range<uint8_t>& aReadbackBuffer,
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bool* aNeedsYFlip) {
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return false;
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}
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virtual void MaybeRequestAllowFrameRecording(bool aWillRecord) {}
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virtual bool MaybeRecordFrame(layers::CompositionRecorder& aRecorder) {
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return false;
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}
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virtual bool MaybeGrabScreenshot(const gfx::IntSize& aWindowSize) {
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return false;
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}
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virtual bool MaybeProcessScreenshotQueue() { return false; }
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// Returns FileDescriptor of release fence.
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// Release fence is a fence that is used for waiting until usage/composite of
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// AHardwareBuffer is ended. The fence is delivered to client side via
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// ImageBridge. It is used only on android.
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virtual ipc::FileDescriptor GetAndResetReleaseFence() {
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return ipc::FileDescriptor();
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}
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virtual bool IsPaused() { return false; }
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protected:
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// We default this to 2, so that mLatestRenderFrameId.Prev() is always valid.
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RenderedFrameId mLatestRenderFrameId = RenderedFrameId{2};
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RenderedFrameId GetNextRenderFrameId() {
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mLatestRenderFrameId = mLatestRenderFrameId.Next();
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return mLatestRenderFrameId;
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}
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RefPtr<widget::CompositorWidget> mWidget;
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RefPtr<layers::SyncObjectHost> mSyncObject;
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};
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} // namespace wr
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} // namespace mozilla
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#endif
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