зеркало из https://github.com/mozilla/gecko-dev.git
652 строки
21 KiB
C++
652 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "RenderCompositorNative.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "mozilla/ProfilerLabels.h"
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#include "mozilla/ProfilerMarkers.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/CompositionRecorder.h"
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#include "mozilla/layers/NativeLayer.h"
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#include "mozilla/layers/SurfacePool.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/widget/CompositorWidget.h"
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#include "RenderCompositorRecordedFrame.h"
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namespace mozilla::wr {
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extern LazyLogModule gRenderThreadLog;
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#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__))
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RenderCompositorNative::RenderCompositorNative(
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const RefPtr<widget::CompositorWidget>& aWidget, gl::GLContext* aGL)
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: RenderCompositor(aWidget),
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mNativeLayerRoot(GetWidget()->GetNativeLayerRoot()) {
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LOG("RenderCompositorNative::RenderCompositorNative()");
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#if defined(XP_MACOSX) || defined(MOZ_WAYLAND)
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auto pool = RenderThread::Get()->SharedSurfacePool();
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if (pool) {
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mSurfacePoolHandle = pool->GetHandleForGL(aGL);
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}
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#endif
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MOZ_RELEASE_ASSERT(mSurfacePoolHandle);
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}
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RenderCompositorNative::~RenderCompositorNative() {
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LOG("RRenderCompositorNative::~RenderCompositorNative()");
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Pause();
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mProfilerScreenshotGrabber.Destroy();
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mNativeLayerRoot->SetLayers({});
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mNativeLayerForEntireWindow = nullptr;
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mNativeLayerRootSnapshotter = nullptr;
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mNativeLayerRoot = nullptr;
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}
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bool RenderCompositorNative::BeginFrame() {
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if (!MakeCurrent()) {
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gfxCriticalNote << "Failed to make render context current, can't draw.";
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return false;
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}
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gfx::IntSize bufferSize = GetBufferSize().ToUnknownSize();
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if (!ShouldUseNativeCompositor()) {
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if (bufferSize.IsEmpty()) {
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return false;
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}
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if (mNativeLayerForEntireWindow &&
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mNativeLayerForEntireWindow->GetSize() != bufferSize) {
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mNativeLayerRoot->RemoveLayer(mNativeLayerForEntireWindow);
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mNativeLayerForEntireWindow = nullptr;
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}
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if (!mNativeLayerForEntireWindow) {
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mNativeLayerForEntireWindow =
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mNativeLayerRoot->CreateLayer(bufferSize, false, mSurfacePoolHandle);
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mNativeLayerRoot->AppendLayer(mNativeLayerForEntireWindow);
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}
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}
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gfx::IntRect bounds({}, bufferSize);
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if (!InitDefaultFramebuffer(bounds)) {
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return false;
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}
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return true;
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}
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RenderedFrameId RenderCompositorNative::EndFrame(
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const nsTArray<DeviceIntRect>& aDirtyRects) {
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RenderedFrameId frameId = GetNextRenderFrameId();
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DoSwap();
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if (mNativeLayerForEntireWindow) {
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mNativeLayerForEntireWindow->NotifySurfaceReady();
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mNativeLayerRoot->CommitToScreen();
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}
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return frameId;
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}
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void RenderCompositorNative::Pause() { mNativeLayerRoot->PauseCompositor(); }
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bool RenderCompositorNative::Resume() {
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return mNativeLayerRoot->ResumeCompositor();
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}
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inline layers::WebRenderCompositor RenderCompositorNative::CompositorType()
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const {
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if (gfx::gfxVars::UseWebRenderCompositor()) {
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#if defined(XP_MACOSX)
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return layers::WebRenderCompositor::CORE_ANIMATION;
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#elif defined(MOZ_WAYLAND)
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return layers::WebRenderCompositor::WAYLAND;
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#endif
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}
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return layers::WebRenderCompositor::DRAW;
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}
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LayoutDeviceIntSize RenderCompositorNative::GetBufferSize() {
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return mWidget->GetClientSize();
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}
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bool RenderCompositorNative::ShouldUseNativeCompositor() {
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return gfx::gfxVars::UseWebRenderCompositor();
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}
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bool RenderCompositorNative::MaybeReadback(
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const gfx::IntSize& aReadbackSize, const wr::ImageFormat& aReadbackFormat,
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const Range<uint8_t>& aReadbackBuffer, bool* aNeedsYFlip) {
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if (!ShouldUseNativeCompositor()) {
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return false;
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}
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MOZ_RELEASE_ASSERT(aReadbackFormat == wr::ImageFormat::BGRA8);
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if (!mNativeLayerRootSnapshotter) {
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mNativeLayerRootSnapshotter = mNativeLayerRoot->CreateSnapshotter();
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if (!mNativeLayerRootSnapshotter) {
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return false;
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}
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}
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bool success = mNativeLayerRootSnapshotter->ReadbackPixels(
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aReadbackSize, gfx::SurfaceFormat::B8G8R8A8, aReadbackBuffer);
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// ReadbackPixels might have changed the current context. Make sure GL is
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// current again.
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MakeCurrent();
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if (aNeedsYFlip) {
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*aNeedsYFlip = true;
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}
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return success;
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}
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bool RenderCompositorNative::MaybeRecordFrame(
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layers::CompositionRecorder& aRecorder) {
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if (!ShouldUseNativeCompositor()) {
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return false;
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}
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if (!mNativeLayerRootSnapshotter) {
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mNativeLayerRootSnapshotter = mNativeLayerRoot->CreateSnapshotter();
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}
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if (!mNativeLayerRootSnapshotter) {
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return true;
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}
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gfx::IntSize size = GetBufferSize().ToUnknownSize();
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RefPtr<layers::profiler_screenshots::RenderSource> snapshot =
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mNativeLayerRootSnapshotter->GetWindowContents(size);
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if (!snapshot) {
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return true;
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}
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RefPtr<layers::profiler_screenshots::AsyncReadbackBuffer> buffer =
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mNativeLayerRootSnapshotter->CreateAsyncReadbackBuffer(size);
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buffer->CopyFrom(snapshot);
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RefPtr<layers::RecordedFrame> frame =
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new RenderCompositorRecordedFrame(TimeStamp::Now(), std::move(buffer));
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aRecorder.RecordFrame(frame);
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// GetWindowContents might have changed the current context. Make sure our
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// context is current again.
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MakeCurrent();
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return true;
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}
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bool RenderCompositorNative::MaybeGrabScreenshot(
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const gfx::IntSize& aWindowSize) {
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if (!ShouldUseNativeCompositor()) {
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return false;
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}
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if (!mNativeLayerRootSnapshotter) {
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mNativeLayerRootSnapshotter = mNativeLayerRoot->CreateSnapshotter();
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}
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if (mNativeLayerRootSnapshotter) {
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mProfilerScreenshotGrabber.MaybeGrabScreenshot(*mNativeLayerRootSnapshotter,
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aWindowSize);
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// MaybeGrabScreenshot might have changed the current context. Make sure our
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// context is current again.
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MakeCurrent();
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}
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return true;
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}
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bool RenderCompositorNative::MaybeProcessScreenshotQueue() {
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if (!ShouldUseNativeCompositor()) {
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return false;
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}
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mProfilerScreenshotGrabber.MaybeProcessQueue();
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// MaybeProcessQueue might have changed the current context. Make sure our
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// context is current again.
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MakeCurrent();
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return true;
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}
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void RenderCompositorNative::CompositorBeginFrame() {
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mAddedLayers.Clear();
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mAddedTilePixelCount = 0;
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mAddedClippedPixelCount = 0;
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mBeginFrameTimeStamp = TimeStamp::Now();
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mSurfacePoolHandle->OnBeginFrame();
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mNativeLayerRoot->PrepareForCommit();
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}
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void RenderCompositorNative::CompositorEndFrame() {
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if (profiler_thread_is_being_profiled()) {
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auto bufferSize = GetBufferSize();
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[[maybe_unused]] uint64_t windowPixelCount =
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uint64_t(bufferSize.width) * bufferSize.height;
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int nativeLayerCount = 0;
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for (const auto& it : mSurfaces) {
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nativeLayerCount += int(it.second.mNativeLayers.size());
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}
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PROFILER_MARKER_TEXT(
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"WR OS Compositor frame", GRAPHICS,
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MarkerTiming::IntervalUntilNowFrom(mBeginFrameTimeStamp),
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nsPrintfCString("%d%% painting, %d%% overdraw, %d used "
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"layers (%d%% memory) + %d unused layers (%d%% memory)",
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int(mDrawnPixelCount * 100 / windowPixelCount),
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int(mAddedClippedPixelCount * 100 / windowPixelCount),
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int(mAddedLayers.Length()),
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int(mAddedTilePixelCount * 100 / windowPixelCount),
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int(nativeLayerCount - mAddedLayers.Length()),
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int((mTotalTilePixelCount - mAddedTilePixelCount) *
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100 / windowPixelCount)));
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}
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mDrawnPixelCount = 0;
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DoFlush();
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mNativeLayerRoot->SetLayers(mAddedLayers);
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mNativeLayerRoot->CommitToScreen();
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mSurfacePoolHandle->OnEndFrame();
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}
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void RenderCompositorNative::BindNativeLayer(wr::NativeTileId aId,
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const gfx::IntRect& aDirtyRect) {
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MOZ_RELEASE_ASSERT(!mCurrentlyBoundNativeLayer);
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auto surfaceCursor = mSurfaces.find(aId.surface_id);
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MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
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Surface& surface = surfaceCursor->second;
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auto layerCursor = surface.mNativeLayers.find(TileKey(aId.x, aId.y));
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MOZ_RELEASE_ASSERT(layerCursor != surface.mNativeLayers.end());
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RefPtr<layers::NativeLayer> layer = layerCursor->second;
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mCurrentlyBoundNativeLayer = layer;
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mDrawnPixelCount += aDirtyRect.Area();
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}
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void RenderCompositorNative::UnbindNativeLayer() {
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MOZ_RELEASE_ASSERT(mCurrentlyBoundNativeLayer);
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mCurrentlyBoundNativeLayer->NotifySurfaceReady();
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mCurrentlyBoundNativeLayer = nullptr;
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}
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void RenderCompositorNative::CreateSurface(wr::NativeSurfaceId aId,
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wr::DeviceIntPoint aVirtualOffset,
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wr::DeviceIntSize aTileSize,
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bool aIsOpaque) {
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MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
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mSurfaces.insert({aId, Surface{aTileSize, aIsOpaque}});
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}
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void RenderCompositorNative::CreateExternalSurface(wr::NativeSurfaceId aId,
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bool aIsOpaque) {
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MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
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RefPtr<layers::NativeLayer> layer =
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mNativeLayerRoot->CreateLayerForExternalTexture(aIsOpaque);
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Surface surface{DeviceIntSize{}, aIsOpaque};
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surface.mIsExternal = true;
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surface.mNativeLayers.insert({TileKey(0, 0), layer});
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mSurfaces.insert({aId, std::move(surface)});
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}
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void RenderCompositorNative::AttachExternalImage(
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wr::NativeSurfaceId aId, wr::ExternalImageId aExternalImage) {
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RenderTextureHost* image =
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RenderThread::Get()->GetRenderTexture(aExternalImage);
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MOZ_RELEASE_ASSERT(image);
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auto surfaceCursor = mSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
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Surface& surface = surfaceCursor->second;
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MOZ_RELEASE_ASSERT(surface.mNativeLayers.size() == 1);
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MOZ_RELEASE_ASSERT(surface.mIsExternal);
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surface.mNativeLayers.begin()->second->AttachExternalImage(image);
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}
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void RenderCompositorNative::DestroySurface(NativeSurfaceId aId) {
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auto surfaceCursor = mSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
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Surface& surface = surfaceCursor->second;
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if (!surface.mIsExternal) {
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for (const auto& iter : surface.mNativeLayers) {
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mTotalTilePixelCount -= gfx::IntRect({}, iter.second->GetSize()).Area();
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}
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}
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mSurfaces.erase(surfaceCursor);
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}
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void RenderCompositorNative::CreateTile(wr::NativeSurfaceId aId, int aX,
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int aY) {
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auto surfaceCursor = mSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
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Surface& surface = surfaceCursor->second;
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MOZ_RELEASE_ASSERT(!surface.mIsExternal);
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RefPtr<layers::NativeLayer> layer = mNativeLayerRoot->CreateLayer(
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surface.TileSize(), surface.mIsOpaque, mSurfacePoolHandle);
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surface.mNativeLayers.insert({TileKey(aX, aY), layer});
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mTotalTilePixelCount += gfx::IntRect({}, layer->GetSize()).Area();
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}
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void RenderCompositorNative::DestroyTile(wr::NativeSurfaceId aId, int aX,
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int aY) {
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auto surfaceCursor = mSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
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Surface& surface = surfaceCursor->second;
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MOZ_RELEASE_ASSERT(!surface.mIsExternal);
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auto layerCursor = surface.mNativeLayers.find(TileKey(aX, aY));
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MOZ_RELEASE_ASSERT(layerCursor != surface.mNativeLayers.end());
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RefPtr<layers::NativeLayer> layer = std::move(layerCursor->second);
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surface.mNativeLayers.erase(layerCursor);
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mTotalTilePixelCount -= gfx::IntRect({}, layer->GetSize()).Area();
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// If the layer is currently present in mNativeLayerRoot, it will be destroyed
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// once CompositorEndFrame() replaces mNativeLayerRoot's layers and drops that
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// reference. So until that happens, the layer still needs to hold on to its
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// front buffer. However, we can tell it to drop its back buffers now, because
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// we know that we will never draw to it again.
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// Dropping the back buffers now puts them back in the surface pool, so those
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// surfaces can be immediately re-used for drawing in other layers in the
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// current frame.
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layer->DiscardBackbuffers();
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}
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gfx::SamplingFilter ToSamplingFilter(wr::ImageRendering aImageRendering) {
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if (aImageRendering == wr::ImageRendering::Auto) {
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return gfx::SamplingFilter::LINEAR;
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}
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return gfx::SamplingFilter::POINT;
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}
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void RenderCompositorNative::AddSurface(
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wr::NativeSurfaceId aId, const wr::CompositorSurfaceTransform& aTransform,
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wr::DeviceIntRect aClipRect, wr::ImageRendering aImageRendering) {
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MOZ_RELEASE_ASSERT(!mCurrentlyBoundNativeLayer);
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auto surfaceCursor = mSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
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const Surface& surface = surfaceCursor->second;
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gfx::Matrix4x4 transform(
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aTransform.m11, aTransform.m12, aTransform.m13, aTransform.m14,
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aTransform.m21, aTransform.m22, aTransform.m23, aTransform.m24,
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aTransform.m31, aTransform.m32, aTransform.m33, aTransform.m34,
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aTransform.m41, aTransform.m42, aTransform.m43, aTransform.m44);
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for (auto it = surface.mNativeLayers.begin();
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it != surface.mNativeLayers.end(); ++it) {
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RefPtr<layers::NativeLayer> layer = it->second;
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gfx::IntSize layerSize = layer->GetSize();
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gfx::IntPoint layerPosition(surface.mTileSize.width * it->first.mX,
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surface.mTileSize.height * it->first.mY);
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layer->SetPosition(layerPosition);
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gfx::IntRect clipRect(aClipRect.min.x, aClipRect.min.y, aClipRect.width(),
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aClipRect.height());
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layer->SetClipRect(Some(clipRect));
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layer->SetTransform(transform);
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layer->SetSamplingFilter(ToSamplingFilter(aImageRendering));
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mAddedLayers.AppendElement(layer);
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if (!surface.mIsExternal) {
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mAddedTilePixelCount += layerSize.width * layerSize.height;
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}
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gfx::Rect r = transform.TransformBounds(
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gfx::Rect(layer->CurrentSurfaceDisplayRect()));
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gfx::IntRect visibleRect =
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clipRect.Intersect(RoundedToInt(r) + layerPosition);
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mAddedClippedPixelCount += visibleRect.Area();
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}
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}
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/* static */
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UniquePtr<RenderCompositor> RenderCompositorNativeOGL::Create(
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const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) {
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RefPtr<gl::GLContext> gl = RenderThread::Get()->SingletonGL();
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if (!gl) {
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gl = gl::GLContextProvider::CreateForCompositorWidget(
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aWidget, /* aHardwareWebRender */ true, /* aForceAccelerated */ true);
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RenderThread::MaybeEnableGLDebugMessage(gl);
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}
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if (!gl || !gl->MakeCurrent()) {
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gfxCriticalNote << "Failed GL context creation for WebRender: "
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<< gfx::hexa(gl.get());
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return nullptr;
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}
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return MakeUnique<RenderCompositorNativeOGL>(aWidget, std::move(gl));
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}
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RenderCompositorNativeOGL::RenderCompositorNativeOGL(
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const RefPtr<widget::CompositorWidget>& aWidget,
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RefPtr<gl::GLContext>&& aGL)
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: RenderCompositorNative(aWidget, aGL), mGL(aGL) {
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MOZ_ASSERT(mGL);
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}
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RenderCompositorNativeOGL::~RenderCompositorNativeOGL() {
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if (!mGL->MakeCurrent()) {
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gfxCriticalNote
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<< "Failed to make render context current during destroying.";
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// Leak resources!
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mPreviousFrameDoneSync = nullptr;
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mThisFrameDoneSync = nullptr;
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return;
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}
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if (mPreviousFrameDoneSync) {
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mGL->fDeleteSync(mPreviousFrameDoneSync);
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}
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if (mThisFrameDoneSync) {
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mGL->fDeleteSync(mThisFrameDoneSync);
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}
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}
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bool RenderCompositorNativeOGL::InitDefaultFramebuffer(
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const gfx::IntRect& aBounds) {
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if (mNativeLayerForEntireWindow) {
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Maybe<GLuint> fbo = mNativeLayerForEntireWindow->NextSurfaceAsFramebuffer(
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aBounds, aBounds, true);
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if (!fbo) {
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return false;
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}
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, *fbo);
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} else {
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mGL->GetDefaultFramebuffer());
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}
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return true;
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}
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void RenderCompositorNativeOGL::DoSwap() {
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InsertFrameDoneSync();
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if (mNativeLayerForEntireWindow) {
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mGL->fFlush();
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}
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}
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void RenderCompositorNativeOGL::DoFlush() { mGL->fFlush(); }
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void RenderCompositorNativeOGL::InsertFrameDoneSync() {
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|
#ifdef XP_MACOSX
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// Only do this on macOS.
|
|
// On other platforms, SwapBuffers automatically applies back-pressure.
|
|
if (mThisFrameDoneSync) {
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mGL->fDeleteSync(mThisFrameDoneSync);
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|
}
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|
mThisFrameDoneSync = mGL->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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#endif
|
|
}
|
|
|
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bool RenderCompositorNativeOGL::WaitForGPU() {
|
|
if (mPreviousFrameDoneSync) {
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|
AUTO_PROFILER_LABEL("Waiting for GPU to finish previous frame", GRAPHICS);
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|
mGL->fClientWaitSync(mPreviousFrameDoneSync,
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|
LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT,
|
|
LOCAL_GL_TIMEOUT_IGNORED);
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mGL->fDeleteSync(mPreviousFrameDoneSync);
|
|
}
|
|
mPreviousFrameDoneSync = mThisFrameDoneSync;
|
|
mThisFrameDoneSync = nullptr;
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|
|
|
return true;
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|
}
|
|
|
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void RenderCompositorNativeOGL::Bind(wr::NativeTileId aId,
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wr::DeviceIntPoint* aOffset,
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|
uint32_t* aFboId,
|
|
wr::DeviceIntRect aDirtyRect,
|
|
wr::DeviceIntRect aValidRect) {
|
|
gfx::IntRect validRect(aValidRect.min.x, aValidRect.min.y, aValidRect.width(),
|
|
aValidRect.height());
|
|
gfx::IntRect dirtyRect(aDirtyRect.min.x, aDirtyRect.min.y, aDirtyRect.width(),
|
|
aDirtyRect.height());
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|
|
|
BindNativeLayer(aId, dirtyRect);
|
|
|
|
Maybe<GLuint> fbo = mCurrentlyBoundNativeLayer->NextSurfaceAsFramebuffer(
|
|
validRect, dirtyRect, true);
|
|
|
|
*aFboId = *fbo;
|
|
*aOffset = wr::DeviceIntPoint{0, 0};
|
|
}
|
|
|
|
void RenderCompositorNativeOGL::Unbind() {
|
|
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
|
|
UnbindNativeLayer();
|
|
}
|
|
|
|
/* static */
|
|
UniquePtr<RenderCompositor> RenderCompositorNativeSWGL::Create(
|
|
const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) {
|
|
void* ctx = wr_swgl_create_context();
|
|
if (!ctx) {
|
|
gfxCriticalNote << "Failed SWGL context creation for WebRender";
|
|
return nullptr;
|
|
}
|
|
return MakeUnique<RenderCompositorNativeSWGL>(aWidget, ctx);
|
|
}
|
|
|
|
RenderCompositorNativeSWGL::RenderCompositorNativeSWGL(
|
|
const RefPtr<widget::CompositorWidget>& aWidget, void* aContext)
|
|
: RenderCompositorNative(aWidget), mContext(aContext) {
|
|
MOZ_ASSERT(mContext);
|
|
}
|
|
|
|
RenderCompositorNativeSWGL::~RenderCompositorNativeSWGL() {
|
|
wr_swgl_destroy_context(mContext);
|
|
}
|
|
|
|
bool RenderCompositorNativeSWGL::MakeCurrent() {
|
|
wr_swgl_make_current(mContext);
|
|
return true;
|
|
}
|
|
|
|
bool RenderCompositorNativeSWGL::InitDefaultFramebuffer(
|
|
const gfx::IntRect& aBounds) {
|
|
if (mNativeLayerForEntireWindow) {
|
|
if (!MapNativeLayer(mNativeLayerForEntireWindow, aBounds, aBounds)) {
|
|
return false;
|
|
}
|
|
wr_swgl_init_default_framebuffer(mContext, aBounds.x, aBounds.y,
|
|
aBounds.width, aBounds.height,
|
|
mLayerStride, mLayerValidRectData);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void RenderCompositorNativeSWGL::CancelFrame() {
|
|
if (mNativeLayerForEntireWindow && mLayerTarget) {
|
|
wr_swgl_init_default_framebuffer(mContext, 0, 0, 0, 0, 0, nullptr);
|
|
UnmapNativeLayer();
|
|
}
|
|
}
|
|
|
|
void RenderCompositorNativeSWGL::DoSwap() {
|
|
if (mNativeLayerForEntireWindow && mLayerTarget) {
|
|
wr_swgl_init_default_framebuffer(mContext, 0, 0, 0, 0, 0, nullptr);
|
|
UnmapNativeLayer();
|
|
}
|
|
}
|
|
|
|
bool RenderCompositorNativeSWGL::MapNativeLayer(
|
|
layers::NativeLayer* aLayer, const gfx::IntRect& aDirtyRect,
|
|
const gfx::IntRect& aValidRect) {
|
|
uint8_t* data = nullptr;
|
|
gfx::IntSize size;
|
|
int32_t stride = 0;
|
|
gfx::SurfaceFormat format = gfx::SurfaceFormat::UNKNOWN;
|
|
RefPtr<gfx::DrawTarget> dt = aLayer->NextSurfaceAsDrawTarget(
|
|
aValidRect, gfx::IntRegion(aDirtyRect), gfx::BackendType::SKIA);
|
|
if (!dt || !dt->LockBits(&data, &size, &stride, &format)) {
|
|
return false;
|
|
}
|
|
MOZ_ASSERT(format == gfx::SurfaceFormat::B8G8R8A8 ||
|
|
format == gfx::SurfaceFormat::B8G8R8X8);
|
|
mLayerTarget = std::move(dt);
|
|
mLayerData = data;
|
|
mLayerValidRectData = data + aValidRect.y * stride + aValidRect.x * 4;
|
|
mLayerStride = stride;
|
|
return true;
|
|
}
|
|
|
|
void RenderCompositorNativeSWGL::UnmapNativeLayer() {
|
|
MOZ_ASSERT(mLayerTarget && mLayerData);
|
|
mLayerTarget->ReleaseBits(mLayerData);
|
|
mLayerTarget = nullptr;
|
|
mLayerData = nullptr;
|
|
mLayerValidRectData = nullptr;
|
|
mLayerStride = 0;
|
|
}
|
|
|
|
bool RenderCompositorNativeSWGL::MapTile(wr::NativeTileId aId,
|
|
wr::DeviceIntRect aDirtyRect,
|
|
wr::DeviceIntRect aValidRect,
|
|
void** aData, int32_t* aStride) {
|
|
if (mNativeLayerForEntireWindow) {
|
|
return false;
|
|
}
|
|
gfx::IntRect dirtyRect(aDirtyRect.min.x, aDirtyRect.min.y, aDirtyRect.width(),
|
|
aDirtyRect.height());
|
|
gfx::IntRect validRect(aValidRect.min.x, aValidRect.min.y, aValidRect.width(),
|
|
aValidRect.height());
|
|
BindNativeLayer(aId, dirtyRect);
|
|
if (!MapNativeLayer(mCurrentlyBoundNativeLayer, dirtyRect, validRect)) {
|
|
UnbindNativeLayer();
|
|
return false;
|
|
}
|
|
*aData = mLayerValidRectData;
|
|
*aStride = mLayerStride;
|
|
return true;
|
|
}
|
|
|
|
void RenderCompositorNativeSWGL::UnmapTile() {
|
|
if (!mNativeLayerForEntireWindow && mCurrentlyBoundNativeLayer) {
|
|
UnmapNativeLayer();
|
|
UnbindNativeLayer();
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla::wr
|