gecko-dev/gfx/vr/gfxVR.h

317 строки
9.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_H
#define GFX_VR_H
#include "nsTArray.h"
#include "nsString.h"
#include "nsCOMPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Atomics.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TypedEnumBits.h"
namespace mozilla {
namespace layers {
class Compositor;
class CompositingRenderTarget;
}
namespace gfx {
enum class VRHMDType : uint16_t {
Oculus,
Cardboard,
Oculus050,
NumHMDTypes
};
enum class VRStateValidFlags : uint16_t {
State_None = 0,
State_Position = 1 << 1,
State_Orientation = 1 << 2,
// State_All used for validity checking during IPC serialization
State_All = (1 << 3) - 1
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRStateValidFlags)
struct VRFieldOfView {
VRFieldOfView() {}
VRFieldOfView(double up, double right, double down, double left)
: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
{}
bool operator==(const VRFieldOfView& other) const {
return other.upDegrees == upDegrees &&
other.downDegrees == downDegrees &&
other.rightDegrees == rightDegrees &&
other.leftDegrees == leftDegrees;
}
bool operator!=(const VRFieldOfView& other) const {
return !(*this == other);
}
bool IsZero() const {
return upDegrees == 0.0 ||
rightDegrees == 0.0 ||
downDegrees == 0.0 ||
leftDegrees == 0.0;
}
Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded);
double upDegrees;
double rightDegrees;
double downDegrees;
double leftDegrees;
};
struct VRDistortionVertex {
float values[12];
};
struct VRDistortionMesh {
nsTArray<VRDistortionVertex> mVertices;
nsTArray<uint16_t> mIndices;
};
// 12 floats per vertex. Position, tex coordinates
// for each channel, and 4 generic attributes
struct VRDistortionConstants {
float eyeToSourceScaleAndOffset[4];
float destinationScaleAndOffset[4];
};
struct VRDeviceInfo
{
VRHMDType GetType() const { return mType; }
uint32_t GetDeviceID() const { return mDeviceID; }
const nsCString& GetDeviceName() const { return mDeviceName; }
VRStateValidFlags GetSupportedSensorStateBits() const { return mSupportedSensorBits; }
const VRFieldOfView& GetRecommendedEyeFOV(uint32_t whichEye) const { return mRecommendedEyeFOV[whichEye]; }
const VRFieldOfView& GetMaximumEyeFOV(uint32_t whichEye) const { return mMaximumEyeFOV[whichEye]; }
const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
const Matrix4x4& GetEyeProjectionMatrix(uint32_t whichEye) const { return mEyeProjectionMatrix[whichEye]; }
const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
bool GetUseMainThreadOrientation() const { return mUseMainThreadOrientation; }
enum Eye {
Eye_Left,
Eye_Right,
NumEyes
};
uint32_t mDeviceID;
VRHMDType mType;
nsCString mDeviceName;
VRStateValidFlags mSupportedSensorBits;
VRFieldOfView mMaximumEyeFOV[VRDeviceInfo::NumEyes];
VRFieldOfView mRecommendedEyeFOV[VRDeviceInfo::NumEyes];
VRFieldOfView mEyeFOV[VRDeviceInfo::NumEyes];
Point3D mEyeTranslation[VRDeviceInfo::NumEyes];
Matrix4x4 mEyeProjectionMatrix[VRDeviceInfo::NumEyes];
/* Suggested resolution for rendering a single eye.
* Assumption is that left/right rendering will be 2x of this size.
* XXX fix this for vertical displays
*/
IntSize mEyeResolution;
IntRect mScreenRect;
bool mIsFakeScreen;
bool mUseMainThreadOrientation;
bool operator==(const VRDeviceInfo& other) const {
return mType == other.mType &&
mDeviceID == other.mDeviceID &&
mDeviceName == other.mDeviceName &&
mSupportedSensorBits == other.mSupportedSensorBits &&
mEyeResolution == other.mEyeResolution &&
mScreenRect == other.mScreenRect &&
mIsFakeScreen == other.mIsFakeScreen &&
mUseMainThreadOrientation == other.mUseMainThreadOrientation &&
mMaximumEyeFOV[0] == other.mMaximumEyeFOV[0] &&
mMaximumEyeFOV[1] == other.mMaximumEyeFOV[1] &&
mRecommendedEyeFOV[0] == other.mRecommendedEyeFOV[0] &&
mRecommendedEyeFOV[1] == other.mRecommendedEyeFOV[1] &&
mEyeFOV[0] == other.mEyeFOV[0] &&
mEyeFOV[1] == other.mEyeFOV[1] &&
mEyeTranslation[0] == other.mEyeTranslation[0] &&
mEyeTranslation[1] == other.mEyeTranslation[1] &&
mEyeProjectionMatrix[0] == other.mEyeProjectionMatrix[0] &&
mEyeProjectionMatrix[1] == other.mEyeProjectionMatrix[1];
}
bool operator!=(const VRDeviceInfo& other) const {
return !(*this == other);
}
};
struct VRHMDSensorState {
double timestamp;
int32_t inputFrameID;
VRStateValidFlags flags;
float orientation[4];
float position[3];
float angularVelocity[3];
float angularAcceleration[3];
float linearVelocity[3];
float linearAcceleration[3];
void Clear() {
memset(this, 0, sizeof(VRHMDSensorState));
}
};
struct VRSensorUpdate {
VRSensorUpdate() { }; // Required for ipdl binding
VRSensorUpdate(uint32_t aDeviceID, const VRHMDSensorState& aSensorState)
: mDeviceID(aDeviceID)
, mSensorState(aSensorState) { };
uint32_t mDeviceID;
VRHMDSensorState mSensorState;
};
struct VRDeviceUpdate {
VRDeviceUpdate() { }; // Required for ipdl binding
VRDeviceUpdate(const VRDeviceInfo& aDeviceInfo,
const VRHMDSensorState& aSensorState)
: mDeviceInfo(aDeviceInfo)
, mSensorState(aSensorState) { };
VRDeviceInfo mDeviceInfo;
VRHMDSensorState mSensorState;
};
/* A pure data struct that can be used to see if
* the configuration of one HMDInfo matches another; for rendering purposes,
* really asking "can the rendering details of this one be used for the other"
*/
struct VRHMDConfiguration {
VRHMDConfiguration() : hmdType(VRHMDType::NumHMDTypes) {}
bool operator==(const VRHMDConfiguration& other) const {
return hmdType == other.hmdType &&
value == other.value &&
fov[0] == other.fov[0] &&
fov[1] == other.fov[1];
}
bool operator!=(const VRHMDConfiguration& other) const {
return hmdType != other.hmdType ||
value != other.value ||
fov[0] != other.fov[0] ||
fov[1] != other.fov[1];
}
bool IsValid() const {
return hmdType != VRHMDType::NumHMDTypes;
}
VRHMDType hmdType;
uint32_t value;
VRFieldOfView fov[2];
};
class VRHMDRenderingSupport {
public:
struct RenderTargetSet {
RenderTargetSet();
NS_INLINE_DECL_REFCOUNTING(RenderTargetSet)
RefPtr<layers::Compositor> compositor;
IntSize size;
nsTArray<RefPtr<layers::CompositingRenderTarget>> renderTargets;
int32_t currentRenderTarget;
virtual already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() = 0;
protected:
virtual ~RenderTargetSet();
};
virtual already_AddRefed<RenderTargetSet> CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize) = 0;
virtual void DestroyRenderTargetSet(RenderTargetSet *aRTSet) = 0;
virtual void SubmitFrame(RenderTargetSet *aRTSet, int32_t aInputFrameID) = 0;
protected:
VRHMDRenderingSupport() { }
};
class VRHMDInfo {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDInfo)
const VRHMDConfiguration& GetConfiguration() const { return mConfiguration; }
const VRDeviceInfo& GetDeviceInfo() const { return mDeviceInfo; }
/* set the FOV for this HMD unit; this triggers a computation of all the remaining bits. Returns false if it fails */
virtual bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
double zNear, double zFar) = 0;
virtual bool KeepSensorTracking() = 0;
virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp) = 0;
virtual VRHMDSensorState GetSensorState() = 0;
virtual VRHMDSensorState GetImmediateSensorState() = 0;
virtual void ZeroSensor() = 0;
// if rendering is offloaded
virtual VRHMDRenderingSupport *GetRenderingSupport() { return nullptr; }
// distortion mesh stuff; we should implement renderingsupport for this
virtual void FillDistortionConstants(uint32_t whichEye,
const IntSize& textureSize, // the full size of the texture
const IntRect& eyeViewport, // the viewport within the texture for the current eye
const Size& destViewport, // the size of the destination viewport
const Rect& destRect, // the rectangle within the dest viewport that this should be rendered
VRDistortionConstants& values) = 0;
const VRDistortionMesh& GetDistortionMesh(uint32_t whichEye) const { return mDistortionMesh[whichEye]; }
protected:
explicit VRHMDInfo(VRHMDType aType, bool aUseMainThreadOrientation);
virtual ~VRHMDInfo();
VRHMDConfiguration mConfiguration;
VRDeviceInfo mDeviceInfo;
VRDistortionMesh mDistortionMesh[VRDeviceInfo::NumEyes];
};
class VRHMDManager {
public:
static uint32_t AllocateDeviceID();
protected:
static Atomic<uint32_t> sDeviceBase;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDManager)
virtual bool Init() = 0;
virtual void Destroy() = 0;
virtual void GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult) = 0;
protected:
VRHMDManager() { }
virtual ~VRHMDManager() { }
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_H */