зеркало из https://github.com/mozilla/gecko-dev.git
110 строки
3.1 KiB
C++
110 строки
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERSLOGGING_H
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#define GFX_LAYERSLOGGING_H
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#include "Layers.h"
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#include "nsPoint.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/layers/Compositor.h"
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#include "FrameMetrics.h"
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#include "gfxPattern.h"
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#include "gfxColor.h"
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#include "gfx3DMatrix.h"
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#include "nsRegion.h"
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#include "nsPrintfCString.h"
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namespace mozilla {
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namespace layers {
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nsACString&
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AppendToString(nsACString& s, const void* p,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const gfxPattern::GraphicsFilter& f,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, FrameMetrics::ViewID n,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const gfxRGBA& c,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const gfx3DMatrix& m,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const nsIntPoint& p,
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const char* pfx="", const char* sfx="");
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template<class T>
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::PointTyped<T>& p,
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const char* pfx="", const char* sfx="")
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{
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s += pfx;
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s += nsPrintfCString("(x=%f, y=%f)", p.x, p.y);
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return s += sfx;
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}
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nsACString&
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AppendToString(nsACString& s, const nsIntRect& r,
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const char* pfx="", const char* sfx="");
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template<class T>
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::RectTyped<T>& r,
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const char* pfx="", const char* sfx="")
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{
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s += pfx;
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s.AppendPrintf(
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"(x=%f, y=%f, w=%f, h=%f)",
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r.x, r.y, r.width, r.height);
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return s += sfx;
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}
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nsACString&
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AppendToString(nsACString& s, const nsIntRegion& r,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const nsIntSize& sz,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const FrameMetrics& m,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::IntSize& size,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::Matrix4x4& m,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::Filter filter,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, mozilla::layers::TextureFlags flags,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format,
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const char* pfx="", const char* sfx="");
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} // namespace
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} // namespace
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#endif /* GFX_LAYERSLOGGING_H */
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