gecko-dev/content/media/webaudio/test/test_audioBufferSourceNode....

65 строки
1.9 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>Test AudioBufferSourceNode</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="webaudio.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
addLoadEvent(function() {
SpecialPowers.setBoolPref("media.webaudio.enabled", true);
var context = new AudioContext();
var buffer = context.createBuffer(1, 2048, context.sampleRate);
for (var i = 0; i < 2048; ++i) {
buffer.getChannelData(0)[i] = Math.sin(440 * 2 * Math.PI * i / context.sampleRate);
}
var source = context.createBufferSource();
var eventsReceived = 0;
function eventReceived() {
if (++eventsReceived == 2) {
SpecialPowers.clearUserPref("media.webaudio.enabled");
SimpleTest.finish();
}
}
source.onended = function(e) {
is(e.target, source, "Correct target for the ended event");
eventReceived();
};
var sp = context.createScriptProcessor(2048);
source.start(0);
source.buffer = buffer;
source.connect(sp);
sp.connect(context.destination);
sp.onaudioprocess = function(e) {
compareBuffers(e.inputBuffer.getChannelData(0), buffer.getChannelData(0));
compareBuffers(e.inputBuffer.getChannelData(1), buffer.getChannelData(0));
// On the next iteration, we'll get a silence buffer
sp.onaudioprocess = function(e) {
var emptyBuffer = context.createBuffer(1, 2048, context.sampleRate);
compareBuffers(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0));
compareBuffers(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0));
sp.onaudioprocess = null;
sp.disconnect(context.destination);
eventReceived();
};
};
});
</script>
</pre>
</body>
</html>