зеркало из https://github.com/mozilla/gecko-dev.git
922 строки
39 KiB
Plaintext
922 строки
39 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
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*
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* Copyright © 2012 Khronos Group
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*/
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// WebGL IDL definitions scraped from the Khronos specification:
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// https://www.khronos.org/registry/webgl/specs/latest/
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//
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// This IDL depends on the typed array specification defined at:
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// https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
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typedef unsigned long GLenum;
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typedef boolean GLboolean;
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typedef unsigned long GLbitfield;
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typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
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typedef short GLshort;
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typedef long GLint;
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typedef long GLsizei;
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typedef long long GLintptr;
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typedef long long GLsizeiptr;
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// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
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typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */
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typedef unsigned short GLushort;
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typedef unsigned long GLuint;
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typedef unrestricted float GLfloat;
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typedef unrestricted float GLclampf;
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dictionary WebGLContextAttributes {
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// boolean alpha = true;
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// We deviate from the spec here.
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// If alpha isn't specified, we rely on a pref ("webgl.default-no-alpha")
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boolean alpha;
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boolean depth = true;
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boolean stencil = false;
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boolean antialias = true;
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boolean premultipliedAlpha = true;
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boolean preserveDrawingBuffer = false;
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};
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interface WebGLBuffer {
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};
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interface WebGLFramebuffer {
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};
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interface WebGLProgram {
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};
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interface WebGLRenderbuffer {
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};
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interface WebGLShader {
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};
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interface WebGLTexture {
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};
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interface WebGLUniformLocation {
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};
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interface WebGLVertexArray {
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};
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interface WebGLActiveInfo {
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readonly attribute GLint size;
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readonly attribute GLenum type;
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readonly attribute DOMString name;
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};
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interface WebGLShaderPrecisionFormat {
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readonly attribute GLint rangeMin;
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readonly attribute GLint rangeMax;
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readonly attribute GLint precision;
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};
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interface WebGLRenderingContext {
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/* ClearBufferMask */
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const GLenum DEPTH_BUFFER_BIT = 0x00000100;
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const GLenum STENCIL_BUFFER_BIT = 0x00000400;
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const GLenum COLOR_BUFFER_BIT = 0x00004000;
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/* BeginMode */
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const GLenum POINTS = 0x0000;
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const GLenum LINES = 0x0001;
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const GLenum LINE_LOOP = 0x0002;
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const GLenum LINE_STRIP = 0x0003;
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const GLenum TRIANGLES = 0x0004;
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const GLenum TRIANGLE_STRIP = 0x0005;
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const GLenum TRIANGLE_FAN = 0x0006;
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/* AlphaFunction (not supported in ES20) */
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/* NEVER */
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/* LESS */
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/* EQUAL */
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/* LEQUAL */
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/* GREATER */
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* BlendingFactorDest */
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const GLenum ZERO = 0;
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const GLenum ONE = 1;
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const GLenum SRC_COLOR = 0x0300;
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const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
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const GLenum SRC_ALPHA = 0x0302;
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const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
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const GLenum DST_ALPHA = 0x0304;
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const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
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/* BlendingFactorSrc */
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/* ZERO */
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/* ONE */
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const GLenum DST_COLOR = 0x0306;
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const GLenum ONE_MINUS_DST_COLOR = 0x0307;
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const GLenum SRC_ALPHA_SATURATE = 0x0308;
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/* SRC_ALPHA */
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/* ONE_MINUS_SRC_ALPHA */
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/* DST_ALPHA */
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/* ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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const GLenum FUNC_ADD = 0x8006;
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const GLenum BLEND_EQUATION = 0x8009;
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const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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const GLenum BLEND_EQUATION_ALPHA = 0x883D;
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/* BlendSubtract */
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const GLenum FUNC_SUBTRACT = 0x800A;
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const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
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/* Separate Blend Functions */
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const GLenum BLEND_DST_RGB = 0x80C8;
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const GLenum BLEND_SRC_RGB = 0x80C9;
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const GLenum BLEND_DST_ALPHA = 0x80CA;
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const GLenum BLEND_SRC_ALPHA = 0x80CB;
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const GLenum CONSTANT_COLOR = 0x8001;
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const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
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const GLenum CONSTANT_ALPHA = 0x8003;
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const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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const GLenum BLEND_COLOR = 0x8005;
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/* Buffer Objects */
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const GLenum ARRAY_BUFFER = 0x8892;
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const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
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const GLenum ARRAY_BUFFER_BINDING = 0x8894;
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const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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const GLenum STREAM_DRAW = 0x88E0;
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const GLenum STATIC_DRAW = 0x88E4;
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const GLenum DYNAMIC_DRAW = 0x88E8;
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const GLenum BUFFER_SIZE = 0x8764;
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const GLenum BUFFER_USAGE = 0x8765;
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const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
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/* CullFaceMode */
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const GLenum FRONT = 0x0404;
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const GLenum BACK = 0x0405;
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const GLenum FRONT_AND_BACK = 0x0408;
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/* DepthFunction */
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/* NEVER */
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/* LESS */
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/* EQUAL */
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/* LEQUAL */
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/* GREATER */
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* EnableCap */
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/* TEXTURE_2D */
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const GLenum CULL_FACE = 0x0B44;
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const GLenum BLEND = 0x0BE2;
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const GLenum DITHER = 0x0BD0;
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const GLenum STENCIL_TEST = 0x0B90;
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const GLenum DEPTH_TEST = 0x0B71;
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const GLenum SCISSOR_TEST = 0x0C11;
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const GLenum POLYGON_OFFSET_FILL = 0x8037;
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const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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const GLenum SAMPLE_COVERAGE = 0x80A0;
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/* ErrorCode */
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const GLenum NO_ERROR = 0;
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const GLenum INVALID_ENUM = 0x0500;
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const GLenum INVALID_VALUE = 0x0501;
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const GLenum INVALID_OPERATION = 0x0502;
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const GLenum OUT_OF_MEMORY = 0x0505;
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/* FrontFaceDirection */
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const GLenum CW = 0x0900;
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const GLenum CCW = 0x0901;
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/* GetPName */
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const GLenum LINE_WIDTH = 0x0B21;
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const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
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const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
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const GLenum CULL_FACE_MODE = 0x0B45;
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const GLenum FRONT_FACE = 0x0B46;
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const GLenum DEPTH_RANGE = 0x0B70;
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const GLenum DEPTH_WRITEMASK = 0x0B72;
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const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
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const GLenum DEPTH_FUNC = 0x0B74;
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const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
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const GLenum STENCIL_FUNC = 0x0B92;
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const GLenum STENCIL_FAIL = 0x0B94;
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const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
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const GLenum STENCIL_REF = 0x0B97;
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const GLenum STENCIL_VALUE_MASK = 0x0B93;
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const GLenum STENCIL_WRITEMASK = 0x0B98;
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const GLenum STENCIL_BACK_FUNC = 0x8800;
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const GLenum STENCIL_BACK_FAIL = 0x8801;
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const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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const GLenum STENCIL_BACK_REF = 0x8CA3;
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const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
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const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
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const GLenum VIEWPORT = 0x0BA2;
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const GLenum SCISSOR_BOX = 0x0C10;
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/* SCISSOR_TEST */
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const GLenum COLOR_CLEAR_VALUE = 0x0C22;
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const GLenum COLOR_WRITEMASK = 0x0C23;
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const GLenum UNPACK_ALIGNMENT = 0x0CF5;
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const GLenum PACK_ALIGNMENT = 0x0D05;
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const GLenum MAX_TEXTURE_SIZE = 0x0D33;
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const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
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const GLenum SUBPIXEL_BITS = 0x0D50;
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const GLenum RED_BITS = 0x0D52;
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const GLenum GREEN_BITS = 0x0D53;
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const GLenum BLUE_BITS = 0x0D54;
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const GLenum ALPHA_BITS = 0x0D55;
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const GLenum DEPTH_BITS = 0x0D56;
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const GLenum STENCIL_BITS = 0x0D57;
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const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
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/* POLYGON_OFFSET_FILL */
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const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
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const GLenum TEXTURE_BINDING_2D = 0x8069;
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const GLenum SAMPLE_BUFFERS = 0x80A8;
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const GLenum SAMPLES = 0x80A9;
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const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
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const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
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/* GetTextureParameter */
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/* TEXTURE_MAG_FILTER */
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/* TEXTURE_MIN_FILTER */
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/* TEXTURE_WRAP_S */
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/* TEXTURE_WRAP_T */
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const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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/* HintMode */
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const GLenum DONT_CARE = 0x1100;
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const GLenum FASTEST = 0x1101;
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const GLenum NICEST = 0x1102;
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/* HintTarget */
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const GLenum GENERATE_MIPMAP_HINT = 0x8192;
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/* DataType */
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const GLenum BYTE = 0x1400;
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const GLenum UNSIGNED_BYTE = 0x1401;
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const GLenum SHORT = 0x1402;
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const GLenum UNSIGNED_SHORT = 0x1403;
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const GLenum INT = 0x1404;
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const GLenum UNSIGNED_INT = 0x1405;
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const GLenum FLOAT = 0x1406;
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/* PixelFormat */
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const GLenum DEPTH_COMPONENT = 0x1902;
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const GLenum ALPHA = 0x1906;
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const GLenum RGB = 0x1907;
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const GLenum RGBA = 0x1908;
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const GLenum LUMINANCE = 0x1909;
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const GLenum LUMINANCE_ALPHA = 0x190A;
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/* PixelType */
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/* UNSIGNED_BYTE */
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const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
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/* Shaders */
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const GLenum FRAGMENT_SHADER = 0x8B30;
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const GLenum VERTEX_SHADER = 0x8B31;
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const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
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const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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const GLenum MAX_VARYING_VECTORS = 0x8DFC;
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const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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const GLenum SHADER_TYPE = 0x8B4F;
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const GLenum DELETE_STATUS = 0x8B80;
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const GLenum LINK_STATUS = 0x8B82;
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const GLenum VALIDATE_STATUS = 0x8B83;
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const GLenum ATTACHED_SHADERS = 0x8B85;
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const GLenum ACTIVE_UNIFORMS = 0x8B86;
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const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
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const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
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const GLenum CURRENT_PROGRAM = 0x8B8D;
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/* StencilFunction */
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const GLenum NEVER = 0x0200;
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const GLenum LESS = 0x0201;
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const GLenum EQUAL = 0x0202;
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const GLenum LEQUAL = 0x0203;
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const GLenum GREATER = 0x0204;
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const GLenum NOTEQUAL = 0x0205;
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const GLenum GEQUAL = 0x0206;
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const GLenum ALWAYS = 0x0207;
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/* StencilOp */
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/* ZERO */
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const GLenum KEEP = 0x1E00;
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const GLenum REPLACE = 0x1E01;
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const GLenum INCR = 0x1E02;
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const GLenum DECR = 0x1E03;
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const GLenum INVERT = 0x150A;
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const GLenum INCR_WRAP = 0x8507;
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const GLenum DECR_WRAP = 0x8508;
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/* StringName */
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const GLenum VENDOR = 0x1F00;
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const GLenum RENDERER = 0x1F01;
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const GLenum VERSION = 0x1F02;
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/* TextureMagFilter */
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const GLenum NEAREST = 0x2600;
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const GLenum LINEAR = 0x2601;
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/* TextureMinFilter */
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/* NEAREST */
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/* LINEAR */
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const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
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const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
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const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
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const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
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/* TextureParameterName */
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const GLenum TEXTURE_MAG_FILTER = 0x2800;
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const GLenum TEXTURE_MIN_FILTER = 0x2801;
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const GLenum TEXTURE_WRAP_S = 0x2802;
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const GLenum TEXTURE_WRAP_T = 0x2803;
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/* TextureTarget */
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const GLenum TEXTURE_2D = 0x0DE1;
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const GLenum TEXTURE = 0x1702;
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const GLenum TEXTURE_CUBE_MAP = 0x8513;
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const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
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const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
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/* TextureUnit */
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const GLenum TEXTURE0 = 0x84C0;
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const GLenum TEXTURE1 = 0x84C1;
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const GLenum TEXTURE2 = 0x84C2;
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const GLenum TEXTURE3 = 0x84C3;
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const GLenum TEXTURE4 = 0x84C4;
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const GLenum TEXTURE5 = 0x84C5;
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const GLenum TEXTURE6 = 0x84C6;
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const GLenum TEXTURE7 = 0x84C7;
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const GLenum TEXTURE8 = 0x84C8;
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const GLenum TEXTURE9 = 0x84C9;
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const GLenum TEXTURE10 = 0x84CA;
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const GLenum TEXTURE11 = 0x84CB;
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const GLenum TEXTURE12 = 0x84CC;
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const GLenum TEXTURE13 = 0x84CD;
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const GLenum TEXTURE14 = 0x84CE;
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const GLenum TEXTURE15 = 0x84CF;
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const GLenum TEXTURE16 = 0x84D0;
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const GLenum TEXTURE17 = 0x84D1;
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const GLenum TEXTURE18 = 0x84D2;
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const GLenum TEXTURE19 = 0x84D3;
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const GLenum TEXTURE20 = 0x84D4;
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const GLenum TEXTURE21 = 0x84D5;
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const GLenum TEXTURE22 = 0x84D6;
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const GLenum TEXTURE23 = 0x84D7;
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const GLenum TEXTURE24 = 0x84D8;
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const GLenum TEXTURE25 = 0x84D9;
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const GLenum TEXTURE26 = 0x84DA;
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const GLenum TEXTURE27 = 0x84DB;
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const GLenum TEXTURE28 = 0x84DC;
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const GLenum TEXTURE29 = 0x84DD;
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const GLenum TEXTURE30 = 0x84DE;
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const GLenum TEXTURE31 = 0x84DF;
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const GLenum ACTIVE_TEXTURE = 0x84E0;
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/* TextureWrapMode */
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const GLenum REPEAT = 0x2901;
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const GLenum CLAMP_TO_EDGE = 0x812F;
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const GLenum MIRRORED_REPEAT = 0x8370;
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/* Uniform Types */
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const GLenum FLOAT_VEC2 = 0x8B50;
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const GLenum FLOAT_VEC3 = 0x8B51;
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const GLenum FLOAT_VEC4 = 0x8B52;
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const GLenum INT_VEC2 = 0x8B53;
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const GLenum INT_VEC3 = 0x8B54;
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const GLenum INT_VEC4 = 0x8B55;
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const GLenum BOOL = 0x8B56;
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const GLenum BOOL_VEC2 = 0x8B57;
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const GLenum BOOL_VEC3 = 0x8B58;
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const GLenum BOOL_VEC4 = 0x8B59;
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const GLenum FLOAT_MAT2 = 0x8B5A;
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const GLenum FLOAT_MAT3 = 0x8B5B;
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const GLenum FLOAT_MAT4 = 0x8B5C;
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const GLenum SAMPLER_2D = 0x8B5E;
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const GLenum SAMPLER_CUBE = 0x8B60;
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/* Vertex Arrays */
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const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
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const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
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const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
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const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
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const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
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const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
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const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
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/* Shader Source */
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const GLenum COMPILE_STATUS = 0x8B81;
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/* Shader Precision-Specified Types */
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const GLenum LOW_FLOAT = 0x8DF0;
|
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const GLenum MEDIUM_FLOAT = 0x8DF1;
|
|
const GLenum HIGH_FLOAT = 0x8DF2;
|
|
const GLenum LOW_INT = 0x8DF3;
|
|
const GLenum MEDIUM_INT = 0x8DF4;
|
|
const GLenum HIGH_INT = 0x8DF5;
|
|
|
|
/* Framebuffer Object. */
|
|
const GLenum FRAMEBUFFER = 0x8D40;
|
|
const GLenum RENDERBUFFER = 0x8D41;
|
|
|
|
const GLenum RGBA4 = 0x8056;
|
|
const GLenum RGB5_A1 = 0x8057;
|
|
const GLenum RGB565 = 0x8D62;
|
|
const GLenum DEPTH_COMPONENT16 = 0x81A5;
|
|
const GLenum STENCIL_INDEX = 0x1901;
|
|
const GLenum STENCIL_INDEX8 = 0x8D48;
|
|
const GLenum DEPTH_STENCIL = 0x84F9;
|
|
|
|
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
|
|
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
|
|
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
|
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
|
|
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
|
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
|
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
|
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
|
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
|
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
|
|
|
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
|
|
const GLenum DEPTH_ATTACHMENT = 0x8D00;
|
|
const GLenum STENCIL_ATTACHMENT = 0x8D20;
|
|
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
|
|
|
|
const GLenum NONE = 0;
|
|
|
|
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
|
|
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
|
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
|
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
|
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
|
|
|
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
|
|
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
|
|
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
|
|
|
|
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
|
|
|
/* WebGL-specific enums */
|
|
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
|
|
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
|
|
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
|
|
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
|
|
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
|
|
|
|
// The canvas might actually be null in some cases, apparently.
|
|
readonly attribute HTMLCanvasElement? canvas;
|
|
readonly attribute GLsizei drawingBufferWidth;
|
|
readonly attribute GLsizei drawingBufferHeight;
|
|
|
|
[WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
|
|
[WebGLHandlesContextLoss] boolean isContextLost();
|
|
|
|
sequence<DOMString>? getSupportedExtensions();
|
|
|
|
[Throws]
|
|
object? getExtension(DOMString name);
|
|
|
|
void activeTexture(GLenum texture);
|
|
void attachShader(WebGLProgram? program, WebGLShader? shader);
|
|
void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
|
void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
|
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
|
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
|
void bindTexture(GLenum target, WebGLTexture? texture);
|
|
void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void blendEquation(GLenum mode);
|
|
void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
|
void blendFunc(GLenum sfactor, GLenum dfactor);
|
|
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
|
|
GLenum srcAlpha, GLenum dstAlpha);
|
|
|
|
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
|
void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
|
|
void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
|
|
void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
|
|
void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
|
|
|
|
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
|
|
void clear(GLbitfield mask);
|
|
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void clearDepth(GLclampf depth);
|
|
void clearStencil(GLint s);
|
|
void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
void compileShader(WebGLShader? shader);
|
|
|
|
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
ArrayBufferView data);
|
|
void compressedTexSubImage2D(GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format,
|
|
ArrayBufferView data);
|
|
|
|
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border);
|
|
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
WebGLBuffer? createBuffer();
|
|
WebGLFramebuffer? createFramebuffer();
|
|
WebGLProgram? createProgram();
|
|
WebGLRenderbuffer? createRenderbuffer();
|
|
WebGLShader? createShader(GLenum type);
|
|
WebGLTexture? createTexture();
|
|
|
|
void cullFace(GLenum mode);
|
|
|
|
void deleteBuffer(WebGLBuffer? buffer);
|
|
void deleteFramebuffer(WebGLFramebuffer? framebuffer);
|
|
void deleteProgram(WebGLProgram? program);
|
|
void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
|
void deleteShader(WebGLShader? shader);
|
|
void deleteTexture(WebGLTexture? texture);
|
|
|
|
void depthFunc(GLenum func);
|
|
void depthMask(GLboolean flag);
|
|
void depthRange(GLclampf zNear, GLclampf zFar);
|
|
void detachShader(WebGLProgram? program, WebGLShader? shader);
|
|
void disable(GLenum cap);
|
|
void disableVertexAttribArray(GLuint index);
|
|
void drawArrays(GLenum mode, GLint first, GLsizei count);
|
|
void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
|
|
|
|
void enable(GLenum cap);
|
|
void enableVertexAttribArray(GLuint index);
|
|
void finish();
|
|
void flush();
|
|
void framebufferRenderbuffer(GLenum target, GLenum attachment,
|
|
GLenum renderbuffertarget,
|
|
WebGLRenderbuffer? renderbuffer);
|
|
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
|
|
WebGLTexture? texture, GLint level);
|
|
void frontFace(GLenum mode);
|
|
|
|
void generateMipmap(GLenum target);
|
|
|
|
[NewObject]
|
|
WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
|
|
[NewObject]
|
|
WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
|
|
|
|
sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
|
|
|
|
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
|
|
|
any getBufferParameter(GLenum target, GLenum pname);
|
|
[Throws]
|
|
any getParameter(GLenum pname);
|
|
|
|
[WebGLHandlesContextLoss] GLenum getError();
|
|
|
|
[Throws]
|
|
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
|
|
GLenum pname);
|
|
any getProgramParameter(WebGLProgram? program, GLenum pname);
|
|
DOMString? getProgramInfoLog(WebGLProgram? program);
|
|
any getRenderbufferParameter(GLenum target, GLenum pname);
|
|
any getShaderParameter(WebGLShader? shader, GLenum pname);
|
|
|
|
[NewObject]
|
|
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
|
|
|
|
DOMString? getShaderInfoLog(WebGLShader? shader);
|
|
|
|
DOMString? getShaderSource(WebGLShader? shader);
|
|
|
|
any getTexParameter(GLenum target, GLenum pname);
|
|
|
|
any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
|
|
|
|
[NewObject]
|
|
WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
|
|
|
|
[Throws]
|
|
any getVertexAttrib(GLuint index, GLenum pname);
|
|
|
|
[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
|
|
|
|
void hint(GLenum target, GLenum mode);
|
|
[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
|
|
[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
|
|
[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
|
|
[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
|
|
[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
|
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
|
|
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
|
|
void lineWidth(GLfloat width);
|
|
void linkProgram(WebGLProgram? program);
|
|
void pixelStorei(GLenum pname, GLint param);
|
|
void polygonOffset(GLfloat factor, GLfloat units);
|
|
|
|
[Throws]
|
|
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, ArrayBufferView? pixels);
|
|
|
|
void renderbufferStorage(GLenum target, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|
|
void sampleCoverage(GLclampf value, GLboolean invert);
|
|
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
void shaderSource(WebGLShader? shader, DOMString source);
|
|
|
|
void stencilFunc(GLenum func, GLint ref, GLuint mask);
|
|
void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
void stencilMask(GLuint mask);
|
|
void stencilMaskSeparate(GLenum face, GLuint mask);
|
|
void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
|
void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
|
|
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border, GLenum format,
|
|
GLenum type, ArrayBufferView? pixels);
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, ImageData? pixels);
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
|
|
[Throws]
|
|
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
|
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
|
|
|
|
void texParameterf(GLenum target, GLenum pname, GLfloat param);
|
|
void texParameteri(GLenum target, GLenum pname, GLint param);
|
|
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, ArrayBufferView? pixels);
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, ImageData? pixels);
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
|
|
[Throws]
|
|
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
|
|
|
|
void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
|
void uniform1fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform1i(WebGLUniformLocation? location, GLint x);
|
|
void uniform1iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
|
|
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
|
|
void uniform2fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
|
void uniform2iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
|
|
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
|
|
void uniform3fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
|
|
void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
|
|
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
|
void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
|
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
|
void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
|
void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
|
|
|
|
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
Float32Array value);
|
|
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
sequence<GLfloat> value);
|
|
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
Float32Array value);
|
|
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
sequence<GLfloat> value);
|
|
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
Float32Array value);
|
|
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
|
sequence<GLfloat> value);
|
|
|
|
void useProgram(WebGLProgram? program);
|
|
void validateProgram(WebGLProgram? program);
|
|
|
|
void vertexAttrib1f(GLuint indx, GLfloat x);
|
|
void vertexAttrib1fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
|
|
void vertexAttrib2fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
|
void vertexAttrib3fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void vertexAttrib4fv(GLuint indx, Float32Array values);
|
|
void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
|
|
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
|
GLboolean normalized, GLsizei stride, GLintptr offset);
|
|
|
|
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
};
|
|
|
|
/*[Constructor(DOMString type, optional WebGLContextEventInit eventInit)]
|
|
interface WebGLContextEvent : Event {
|
|
readonly attribute DOMString statusMessage;
|
|
};*/
|
|
|
|
// EventInit is defined in the DOM4 specification.
|
|
/*dictionary WebGLContextEventInit : EventInit {
|
|
DOMString statusMessage;
|
|
};*/
|
|
|
|
|
|
// specific extension interfaces
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionCompressedTextureS3TC
|
|
{
|
|
const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
|
|
const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
|
|
const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
|
|
const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionCompressedTextureATC
|
|
{
|
|
const GLenum COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
|
|
const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
|
|
const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionCompressedTexturePVRTC
|
|
{
|
|
const GLenum COMPRESSED_RGB_PVRTC_4BPPV1 = 0x8C00;
|
|
const GLenum COMPRESSED_RGB_PVRTC_2BPPV1 = 0x8C01;
|
|
const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1 = 0x8C02;
|
|
const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1 = 0x8C03;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionDebugRendererInfo
|
|
{
|
|
const GLenum UNMASKED_VENDOR_WEBGL = 0x9245;
|
|
const GLenum UNMASKED_RENDERER_WEBGL = 0x9246;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionDepthTexture
|
|
{
|
|
const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionElementIndexUint
|
|
{
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionLoseContext {
|
|
void loseContext();
|
|
void restoreContext();
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionTextureFilterAnisotropic
|
|
{
|
|
const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
|
|
const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionSRGB
|
|
{
|
|
const GLenum SRGB_EXT = 0x8C40;
|
|
const GLenum SRGB_ALPHA_EXT = 0x8C42;
|
|
const GLenum SRGB8_ALPHA8_EXT = 0x8C43;
|
|
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionStandardDerivatives {
|
|
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionTextureFloat
|
|
{
|
|
};
|
|
|
|
[NoInterfaceObject]
|
|
interface WebGLExtensionDrawBuffers {
|
|
const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
|
|
const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
|
|
const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
|
|
const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
|
|
const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
|
|
const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
|
|
const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
|
|
const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
|
|
const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
|
|
const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
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const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
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const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
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const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
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const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED;
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const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
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const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
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const GLenum DRAW_BUFFER0_WEBGL = 0x8825;
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const GLenum DRAW_BUFFER1_WEBGL = 0x8826;
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const GLenum DRAW_BUFFER2_WEBGL = 0x8827;
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const GLenum DRAW_BUFFER3_WEBGL = 0x8828;
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const GLenum DRAW_BUFFER4_WEBGL = 0x8829;
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const GLenum DRAW_BUFFER5_WEBGL = 0x882A;
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const GLenum DRAW_BUFFER6_WEBGL = 0x882B;
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const GLenum DRAW_BUFFER7_WEBGL = 0x882C;
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const GLenum DRAW_BUFFER8_WEBGL = 0x882D;
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const GLenum DRAW_BUFFER9_WEBGL = 0x882E;
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const GLenum DRAW_BUFFER10_WEBGL = 0x882F;
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const GLenum DRAW_BUFFER11_WEBGL = 0x8830;
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const GLenum DRAW_BUFFER12_WEBGL = 0x8831;
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const GLenum DRAW_BUFFER13_WEBGL = 0x8832;
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const GLenum DRAW_BUFFER14_WEBGL = 0x8833;
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const GLenum DRAW_BUFFER15_WEBGL = 0x8834;
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|
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const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
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const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824;
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|
|
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void drawBuffersWEBGL(sequence<GLenum> buffers);
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};
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[NoInterfaceObject]
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interface WebGLExtensionTextureFloatLinear
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{
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};
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[NoInterfaceObject]
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interface WebGLExtensionTextureHalfFloat
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|
{
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const GLenum HALF_FLOAT_OES = 0x8D61;
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};
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[NoInterfaceObject]
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interface WebGLExtensionVertexArray {
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const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
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|
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WebGLVertexArray? createVertexArrayOES();
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void deleteVertexArrayOES(WebGLVertexArray? arrayObject);
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[WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArray? arrayObject);
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void bindVertexArrayOES(WebGLVertexArray? arrayObject);
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|
};
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[NoInterfaceObject]
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|
interface WebGLExtensionInstancedArrays {
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const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
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|
|
|
void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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|
void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
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|
void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
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|
};
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