зеркало из https://github.com/mozilla/gecko-dev.git
55 строки
1.7 KiB
C++
55 строки
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MemoryReportingMLGPU.h"
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#include "nsIMemoryReporter.h"
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namespace mozilla {
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namespace layers {
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namespace mlg {
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mozilla::Atomic<size_t> sConstantBufferUsage;
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mozilla::Atomic<size_t> sVertexBufferUsage;
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mozilla::Atomic<size_t> sRenderTargetUsage;
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class MemoryReportingMLGPU final : public nsIMemoryReporter {
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool aAnonymize) override {
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if (sConstantBufferUsage) {
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MOZ_COLLECT_REPORT("mlgpu-constant-buffers", KIND_OTHER, UNITS_BYTES,
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sConstantBufferUsage,
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"Advanced Layers shader constant buffers.");
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}
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if (sVertexBufferUsage) {
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MOZ_COLLECT_REPORT("mlgpu-vertex-buffers", KIND_OTHER, UNITS_BYTES,
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sVertexBufferUsage,
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"Advanced Layers shader vertex buffers.");
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}
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if (sRenderTargetUsage) {
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MOZ_COLLECT_REPORT(
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"mlgpu-render-targets", KIND_OTHER, UNITS_BYTES, sRenderTargetUsage,
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"Advanced Layers render target textures and depth buffers.");
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}
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return NS_OK;
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}
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private:
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~MemoryReportingMLGPU() = default;
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};
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NS_IMPL_ISUPPORTS(MemoryReportingMLGPU, nsIMemoryReporter);
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void InitializeMemoryReporters() {
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RegisterStrongMemoryReporter(new MemoryReportingMLGPU());
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}
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} // namespace mlg
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} // namespace layers
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} // namespace mozilla
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