зеркало из https://github.com/mozilla/gecko-dev.git
131 строка
3.7 KiB
C++
131 строка
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_DEVICE_H_
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#define GPU_DEVICE_H_
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#include "mozilla/MozPromise.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "mozilla/DOMEventTargetHelper.h"
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namespace mozilla {
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namespace dom {
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struct GPUExtensions;
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struct GPUFeatures;
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struct GPULimits;
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struct GPUBufferDescriptor;
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struct GPUTextureDescriptor;
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struct GPUSamplerDescriptor;
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struct GPUBindGroupLayoutDescriptor;
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struct GPUPipelineLayoutDescriptor;
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struct GPUBindGroupDescriptor;
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struct GPUBlendStateDescriptor;
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struct GPUDepthStencilStateDescriptor;
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struct GPUInputStateDescriptor;
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struct GPUShaderModuleDescriptor;
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struct GPUAttachmentStateDescriptor;
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struct GPUComputePipelineDescriptor;
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struct GPURenderBundleEncoderDescriptor;
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struct GPURenderPipelineDescriptor;
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struct GPUCommandEncoderDescriptor;
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class EventHandlerNonNull;
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class Promise;
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template <typename T>
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class Sequence;
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class GPUBufferOrGPUTexture;
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enum class GPUErrorFilter : uint8_t;
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class GPULogCallback;
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} // namespace dom
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namespace ipc {
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enum class ResponseRejectReason;
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class Shmem;
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} // namespace ipc
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namespace webgpu {
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class Adapter;
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class BindGroup;
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class BindGroupLayout;
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class Buffer;
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class CommandEncoder;
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class ComputePipeline;
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class Fence;
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class InputState;
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class PipelineLayout;
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class Queue;
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class RenderBundleEncoder;
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class RenderPipeline;
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class Sampler;
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class ShaderModule;
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class Texture;
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class WebGPUChild;
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typedef MozPromise<ipc::Shmem, ipc::ResponseRejectReason, true> MappingPromise;
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class Device final : public DOMEventTargetHelper {
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public:
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(Device, DOMEventTargetHelper)
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GPU_DECL_JS_WRAP(Device)
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explicit Device(Adapter* const aParent, RawId aId);
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static JSObject* CreateExternalArrayBuffer(JSContext* aCx, size_t aSize,
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ipc::Shmem& aShmem);
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RefPtr<MappingPromise> MapBufferForReadAsync(RawId aId, size_t aSize,
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ErrorResult& aRv);
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void UnmapBuffer(RawId aId, UniquePtr<ipc::Shmem> aShmem);
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const RefPtr<WebGPUChild> mBridge;
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private:
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~Device();
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void Cleanup();
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const RawId mId;
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bool mValid = true;
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nsString mLabel;
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const RefPtr<Queue> mQueue;
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public:
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void GetLabel(nsAString& aValue) const;
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void SetLabel(const nsAString& aLabel);
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Queue* DefaultQueue() const;
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already_AddRefed<Buffer> CreateBuffer(const dom::GPUBufferDescriptor& aDesc);
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void CreateBufferMapped(JSContext* aCx, const dom::GPUBufferDescriptor& aDesc,
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nsTArray<JS::Value>& aSequence, ErrorResult& aRv);
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already_AddRefed<Texture> CreateTexture(
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const dom::GPUTextureDescriptor& aDesc);
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already_AddRefed<Sampler> CreateSampler(
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const dom::GPUSamplerDescriptor& aDesc);
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already_AddRefed<CommandEncoder> CreateCommandEncoder(
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const dom::GPUCommandEncoderDescriptor& aDesc);
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already_AddRefed<BindGroupLayout> CreateBindGroupLayout(
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const dom::GPUBindGroupLayoutDescriptor& aDesc);
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already_AddRefed<PipelineLayout> CreatePipelineLayout(
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const dom::GPUPipelineLayoutDescriptor& aDesc);
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already_AddRefed<BindGroup> CreateBindGroup(
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const dom::GPUBindGroupDescriptor& aDesc);
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already_AddRefed<ShaderModule> CreateShaderModule(
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const dom::GPUShaderModuleDescriptor& aDesc);
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already_AddRefed<ComputePipeline> CreateComputePipeline(
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const dom::GPUComputePipelineDescriptor& aDesc);
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// IMPL_EVENT_HANDLER(uncapturederror)
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_DEVICE_H_
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