gecko-dev/gfx/vr/ipc/VRGPUChild.h

40 строки
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_GPU_CHILD_H
#define GFX_VR_GPU_CHILD_H
#include "mozilla/gfx/PVRGPUChild.h"
namespace mozilla {
namespace gfx {
class VRGPUChild final : public PVRGPUChild {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRGPUChild);
static VRGPUChild* Get();
static bool InitForGPUProcess(Endpoint<PVRGPUChild>&& aEndpoint);
static bool IsCreated();
static void Shutdown();
virtual void ActorDestroy(ActorDestroyReason aWhy) override;
bool IsClosed();
protected:
explicit VRGPUChild() : mClosed(false) {}
~VRGPUChild() = default;
private:
DISALLOW_COPY_AND_ASSIGN(VRGPUChild);
bool mClosed;
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_GPU_CHILD_H