gecko-dev/gfx/idl/gfxIImageFrame.idl

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/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2001 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
* Chris Saari <saari@netscape.com>
*/
#include "nsISupports.idl"
#include "gfxtypes.idl"
#include "gfxIFormats.idl"
%{C++
#include "nsRect.h"
%}
interface gfxIImageFrame;
/**
* gfxIImageFrame interface
*
* @author Tim Rowley <tor@cs.brown.edu>
* @author Stuart Parmenter <pavlov@netscape.com>
* @version 0.1
*/
[scriptable, uuid(51cc27a8-1dd2-11b2-a1aa-dad33ab193b4)]
interface gfxIImageFrame : nsISupports
{
/**
* Create a new \a aWidth x \a aHeight sized image.
*
* @param aX The x-offset from the origin of the gfxIImageContainer parent.
* @param aY The y-offset from the origin of the gfxIImageContainer parent.
* @param aWidth The width of the image to create.
* @param aHeight The height of the image to create.
* @param aFormat the width of the image to create.
*
* @note The data of a new image is unspecified (Whats the word i'm looking for here?).
*/
void init(in nscoord aX,
in nscoord aY,
in nscoord aWidth,
in nscoord aHeight,
in gfx_format aFormat);
/**
* The x-offset of the image.
*/
readonly attribute nscoord x;
/**
* The y-offset of the image.
*/
readonly attribute nscoord y;
/**
* The width of the image.
*/
readonly attribute nscoord width;
/**
* The height of the image.
*/
readonly attribute nscoord height;
/**
* The rectangle this frame ocupies.
*/
[noscript] readonly attribute nsRect rect;
/**
* The image data format the image was created with.
* @see gfxIFormats
*/
readonly attribute gfx_format format;
/**
* Represents the number of milliseconds until the next frame should be displayed.
* @note -1 means that this frame should be displayed forever.
*/
attribute long timeout;
/* data accessors */
readonly attribute unsigned long imageBytesPerRow;
/**
* returns the number of bytes allocated for the image
*/
readonly attribute unsigned long imageDataLength;
// XXX do we copy here? lets not...
void getImageData([array, size_is(length)] out PRUint8 bits, out unsigned long length);
/**
* Sets \a length bytes of \a data in this object.
* @param offset The offset from the first pixel in bytes. To set
* data beginning with the first (top left) pixel in the image, \a offset
* should be 0; to set data beginning with, for example, the sixth pixel in
* the first row of a RGBA32 image, the offset should be 20.
* @attension should we use PRUint32 instead?
*/
void setImageData([array, size_is(length), const] in PRUint8 data,
in unsigned long length,
in long offset);
/* alpha stuff.. used for _A1 and _A8 formated images */
readonly attribute unsigned long alphaBytesPerRow;
/**
* returns the number of bytes allocated for the alpha mask
*/
readonly attribute unsigned long alphaDataLength;
/* frame disposal method, used only by GIFs. Should probably subclass image frame
* and image container for GIFs special needs, but for simplicity it is here for the
* moment
*/
attribute long frameDisposalMethod;
/* frame background color
*/
attribute gfx_color backgroundColor;
// XXX do we copy here? lets not...
void getAlphaData([array, size_is(length)] out PRUint8 bits, out unsigned long length);
/**
* Sets \a length bytes of \a data in this object.
*/
void setAlphaData([array, size_is(length), const] in PRUint8 data,
in unsigned long length,
in long offset);
/**
* Lock image pixels before addressing the data directly
* @param mask If true, lock the mask bits, else lock image pixels.
*/
void lockImagePixels(in boolean mask);
/**
* Unlock image pixels
* @param mask If true, unlock the mask bits, else unlock image pixels.
*/
void unlockImagePixels(in boolean mask);
/**
* Blit this frame into another frame. Used for GIF animation compositing
* @param mask If true, unlock the mask bits, else unlock image pixels.
*/
void drawTo(in gfxIImageFrame aDst,
in long aDX,
in long aDY,
in long aDWidth,
in long aDHeight);
};