gecko-dev/gfx/gl/GLDefs.h

79 строки
3.4 KiB
C

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(LOCALGL_H_)
#define LOCALGL_H_
#include "GLTypes.h"
#include "GLConsts.h"
// TODO: use official constant names instead of followed ones.
// IMG_texture_compression_pvrtc
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03
// OES_EGL_image_external
#define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65
#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
// EGL_KHR_fence_sync
#define LOCAL_EGL_SYNC_FENCE 0x30F9
#define LOCAL_EGL_SYNC_TYPE 0x30F7
#define LOCAL_EGL_SYNC_STATUS 0x30F1
#define LOCAL_EGL_SYNC_CONDITION 0x30F8
#define LOCAL_EGL_SIGNALED 0x30F2
#define LOCAL_EGL_UNSIGNALED 0x30F3
#define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define LOCAL_EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define LOCAL_EGL_TIMEOUT_EXPIRED 0x30F5
#define LOCAL_EGL_CONDITION_SATISFIED 0x30F6
#define LOCAL_EGL_SUCCESS 0x3000
// EGL_KHR_gl_texture_2D_image
#define LOCAL_EGL_GL_TEXTURE_2D 0x30B1
// EGL_KHR_image_base (not supplied by EGL_KHR_image!)
#define LOCAL_EGL_IMAGE_PRESERVED 0x30D2
// AMD_compressed_ATC_texture
#define LOCAL_GL_ATC_RGB 0x8C92
#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93
#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE
// EGL_ANDROID_image_crop
#define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148
#define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149
#define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A
#define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B
// Others
#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030
#define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
// ANGLE_platform_angle_d3d
#define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
#define LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define LOCAL_GL_CONTEXT_LOST 0x9242
#define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094
#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
// WGL_NV_DX_interop
#define LOCAL_WGL_ACCESS_READ_ONLY 0x0000
#define LOCAL_WGL_ACCESS_READ_WRITE 0x0001
#define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002
#endif