зеркало из https://github.com/mozilla/gecko-dev.git
132 строки
4.2 KiB
C++
132 строки
4.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef MOZILLA_GFX_PATHD2D_H_
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#define MOZILLA_GFX_PATHD2D_H_
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#include "2D.h"
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#include <D2D1.h>
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namespace mozilla {
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namespace gfx {
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class PathD2D;
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class PathBuilderD2D : public PathBuilder
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{
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public:
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PathBuilderD2D(ID2D1GeometrySink *aSink, ID2D1PathGeometry *aGeom, FillRule aFillRule)
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: mSink(aSink)
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, mGeometry(aGeom)
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, mFigureActive(false)
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, mFillRule(aFillRule)
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{
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}
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virtual ~PathBuilderD2D();
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virtual void MoveTo(const Point &aPoint);
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virtual void LineTo(const Point &aPoint);
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virtual void BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3);
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virtual void QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2);
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virtual void Close();
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virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle,
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Float aEndAngle, bool aAntiClockwise = false);
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virtual Point CurrentPoint() const;
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virtual TemporaryRef<Path> Finish();
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ID2D1GeometrySink *GetSink() { return mSink; }
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private:
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friend class PathD2D;
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void EnsureActive(const Point &aPoint);
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RefPtr<ID2D1GeometrySink> mSink;
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RefPtr<ID2D1PathGeometry> mGeometry;
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bool mFigureActive;
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Point mCurrentPoint;
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Point mBeginPoint;
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FillRule mFillRule;
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};
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class PathD2D : public Path
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{
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public:
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PathD2D(ID2D1PathGeometry *aGeometry, bool aEndedActive,
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const Point &aEndPoint, FillRule aFillRule)
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: mGeometry(aGeometry)
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, mEndedActive(aEndedActive)
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, mEndPoint(aEndPoint)
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, mFillRule(aFillRule)
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{}
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virtual BackendType GetBackendType() const { return BACKEND_DIRECT2D; }
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virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const;
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virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
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FillRule aFillRule = FILL_WINDING) const;
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virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const;
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virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;
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virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
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const Matrix &aTransform = Matrix()) const;
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virtual FillRule GetFillRule() const { return mFillRule; }
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ID2D1Geometry *GetGeometry() { return mGeometry; }
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private:
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friend class DrawTargetD2D;
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mutable RefPtr<ID2D1PathGeometry> mGeometry;
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bool mEndedActive;
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Point mEndPoint;
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FillRule mFillRule;
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};
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}
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}
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#endif /* MOZILLA_GFX_PATHD2D_H_ */
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