зеркало из https://github.com/mozilla/gecko-dev.git
410 строки
13 KiB
C++
410 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_ScriptLoadRequest_h
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#define mozilla_dom_ScriptLoadRequest_h
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#include "js/AllocPolicy.h"
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#include "js/RootingAPI.h"
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#include "js/TypeDecls.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/CORSMode.h"
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#include "mozilla/dom/SRIMetadata.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/PreloaderBase.h"
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#include "mozilla/Utf8.h" // mozilla::Utf8Unit
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#include "mozilla/Variant.h"
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#include "mozilla/Vector.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIScriptElement.h"
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#include "ScriptKind.h"
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class nsICacheInfoChannel;
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namespace JS {
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class OffThreadToken;
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}
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namespace mozilla {
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namespace dom {
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class Element;
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class ModuleLoadRequest;
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class ScriptLoadRequestList;
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/*
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* Some options used when fetching script resources. This only loosely
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* corresponds to HTML's "script fetch options".
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*
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* These are common to all modules in a module graph, and hence a single
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* instance is shared by all ModuleLoadRequest objects in a graph.
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*/
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class ScriptFetchOptions {
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~ScriptFetchOptions();
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(ScriptFetchOptions)
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(ScriptFetchOptions)
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ScriptFetchOptions(mozilla::CORSMode aCORSMode,
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enum ReferrerPolicy aReferrerPolicy, Element* aElement,
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nsIPrincipal* aTriggeringPrincipal);
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const mozilla::CORSMode mCORSMode;
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const enum ReferrerPolicy mReferrerPolicy;
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bool mIsPreload;
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nsCOMPtr<Element> mElement;
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nsCOMPtr<nsIPrincipal> mTriggeringPrincipal;
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};
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/*
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* A class that handles loading and evaluation of <script> elements.
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*/
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class ScriptLoadRequest
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: public PreloaderBase,
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private mozilla::LinkedListElement<ScriptLoadRequest> {
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typedef LinkedListElement<ScriptLoadRequest> super;
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// Allow LinkedListElement<ScriptLoadRequest> to cast us to itself as needed.
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friend class mozilla::LinkedListElement<ScriptLoadRequest>;
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friend class ScriptLoadRequestList;
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protected:
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virtual ~ScriptLoadRequest();
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public:
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ScriptLoadRequest(ScriptKind aKind, nsIURI* aURI,
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ScriptFetchOptions* aFetchOptions,
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const SRIMetadata& aIntegrity, nsIURI* aReferrer);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(ScriptLoadRequest)
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// PreloaderBase
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static void PrioritizeAsPreload(nsIChannel* aChannel);
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virtual void PrioritizeAsPreload() override;
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bool IsModuleRequest() const { return mKind == ScriptKind::eModule; }
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ModuleLoadRequest* AsModuleRequest();
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#ifdef MOZ_GECKO_PROFILER
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TimeStamp mOffThreadParseStartTime;
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TimeStamp mOffThreadParseStopTime;
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#endif
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void FireScriptAvailable(nsresult aResult) {
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bool isInlineClassicScript = mIsInline && !IsModuleRequest();
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GetScriptElement()->ScriptAvailable(aResult, GetScriptElement(),
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isInlineClassicScript, mURI, mLineNo);
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}
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void FireScriptEvaluated(nsresult aResult) {
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GetScriptElement()->ScriptEvaluated(aResult, GetScriptElement(), mIsInline);
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}
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bool IsPreload() const {
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MOZ_ASSERT_IF(mFetchOptions->mIsPreload, !GetScriptElement());
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return mFetchOptions->mIsPreload;
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}
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virtual void Cancel();
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bool IsCanceled() const { return mIsCanceled; }
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virtual void SetReady();
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JS::OffThreadToken** OffThreadTokenPtr() {
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return mOffThreadToken ? &mOffThreadToken : nullptr;
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}
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bool IsTracking() const { return mIsTracking; }
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void SetIsTracking() {
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MOZ_ASSERT(!mIsTracking);
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mIsTracking = true;
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}
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void BlockOnload(Document* aDocument);
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void MaybeUnblockOnload();
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enum class Progress : uint8_t {
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eLoading, // Request either source or bytecode
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eLoading_Source, // Explicitly Request source stream
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eCompiling,
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eFetchingImports,
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eReady
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};
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bool IsReadyToRun() const { return mProgress == Progress::eReady; }
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bool IsLoading() const {
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return mProgress == Progress::eLoading ||
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mProgress == Progress::eLoading_Source;
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}
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bool IsLoadingSource() const {
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return mProgress == Progress::eLoading_Source;
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}
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bool InCompilingStage() const {
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return mProgress == Progress::eCompiling ||
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(IsReadyToRun() && mWasCompiledOMT);
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}
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// Type of data provided by the nsChannel.
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enum class DataType : uint8_t {
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eUnknown,
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eTextSource,
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eBinASTSource,
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eBytecode
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};
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bool IsUnknownDataType() const { return mDataType == DataType::eUnknown; }
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bool IsTextSource() const { return mDataType == DataType::eTextSource; }
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bool IsBinASTSource() const { return false; }
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bool IsSource() const { return IsTextSource() || IsBinASTSource(); }
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bool IsBytecode() const { return mDataType == DataType::eBytecode; }
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void SetUnknownDataType();
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void SetTextSource();
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void SetBinASTSource();
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void SetBytecode();
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// Use a vector backed by the JS allocator for script text so that contents
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// can be transferred in constant time to the JS engine, not copied in linear
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// time.
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template <typename Unit>
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using ScriptTextBuffer = Vector<Unit, 0, js::MallocAllocPolicy>;
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// BinAST data isn't transferred to the JS engine, so it doesn't need to use
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// the JS allocator.
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using BinASTSourceBuffer = Vector<uint8_t>;
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bool IsUTF16Text() const {
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return mScriptData->is<ScriptTextBuffer<char16_t>>();
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}
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bool IsUTF8Text() const {
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return mScriptData->is<ScriptTextBuffer<Utf8Unit>>();
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}
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template <typename Unit>
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const ScriptTextBuffer<Unit>& ScriptText() const {
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MOZ_ASSERT(IsTextSource());
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return mScriptData->as<ScriptTextBuffer<Unit>>();
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}
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template <typename Unit>
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ScriptTextBuffer<Unit>& ScriptText() {
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MOZ_ASSERT(IsTextSource());
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return mScriptData->as<ScriptTextBuffer<Unit>>();
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}
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const BinASTSourceBuffer& ScriptBinASTData() const {
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MOZ_ASSERT(IsBinASTSource());
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return mScriptData->as<BinASTSourceBuffer>();
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}
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BinASTSourceBuffer& ScriptBinASTData() {
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MOZ_ASSERT(IsBinASTSource());
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return mScriptData->as<BinASTSourceBuffer>();
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}
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size_t ScriptTextLength() const {
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MOZ_ASSERT(IsTextSource());
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return IsUTF16Text() ? ScriptText<char16_t>().length()
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: ScriptText<Utf8Unit>().length();
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}
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void ClearScriptText() {
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MOZ_ASSERT(IsTextSource());
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return IsUTF16Text() ? ScriptText<char16_t>().clearAndFree()
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: ScriptText<Utf8Unit>().clearAndFree();
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}
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enum class ScriptMode : uint8_t {
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eBlocking,
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eDeferred,
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eAsync,
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eLinkPreload // this is a load initiated by <link rel="preload"
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// as="script"> tag
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};
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void SetScriptMode(bool aDeferAttr, bool aAsyncAttr, bool aLinkPreload);
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bool IsLinkPreloadScript() const {
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return mScriptMode == ScriptMode::eLinkPreload;
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}
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bool IsBlockingScript() const { return mScriptMode == ScriptMode::eBlocking; }
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bool IsDeferredScript() const { return mScriptMode == ScriptMode::eDeferred; }
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bool IsAsyncScript() const { return mScriptMode == ScriptMode::eAsync; }
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virtual bool IsTopLevel() const {
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// Classic scripts are always top level.
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return true;
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}
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mozilla::CORSMode CORSMode() const { return mFetchOptions->mCORSMode; }
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enum ReferrerPolicy ReferrerPolicy() const {
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return mFetchOptions->mReferrerPolicy;
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}
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nsIScriptElement* GetScriptElement() const;
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nsIPrincipal* TriggeringPrincipal() const {
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return mFetchOptions->mTriggeringPrincipal;
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}
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// Make this request a preload (speculative) request.
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void SetIsPreloadRequest() {
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MOZ_ASSERT(!GetScriptElement());
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MOZ_ASSERT(!IsPreload());
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mFetchOptions->mIsPreload = true;
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}
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// Make a preload request into an actual load request for the given element.
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void SetIsLoadRequest(nsIScriptElement* aElement);
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FromParser GetParserCreated() const {
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nsIScriptElement* element = GetScriptElement();
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if (!element) {
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return NOT_FROM_PARSER;
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}
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return element->GetParserCreated();
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}
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bool ShouldAcceptBinASTEncoding() const;
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void ClearScriptSource();
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void SetScript(JSScript* aScript);
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void MaybeCancelOffThreadScript();
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void DropBytecodeCacheReferences();
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using super::getNext;
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using super::isInList;
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const ScriptKind mKind; // Whether this is a classic script or a module
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// script.
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ScriptMode mScriptMode; // Whether this is a blocking, defer or async script.
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Progress mProgress; // Are we still waiting for a load to complete?
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DataType mDataType; // Does this contain Source or Bytecode?
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bool mScriptFromHead; // Synchronous head script block loading of other non
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// js/css content.
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bool mIsInline; // Is the script inline or loaded?
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bool mInDeferList; // True if we live in mDeferRequests.
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bool mInAsyncList; // True if we live in mLoadingAsyncRequests or
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// mLoadedAsyncRequests.
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bool mIsNonAsyncScriptInserted; // True if we live in
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// mNonAsyncExternalScriptInsertedRequests
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bool mIsXSLT; // True if we live in mXSLTRequests.
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bool mIsCanceled; // True if we have been explicitly canceled.
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bool mWasCompiledOMT; // True if the script has been compiled off main
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// thread.
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bool mIsTracking; // True if the script comes from a source on our
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// tracking protection list.
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RefPtr<ScriptFetchOptions> mFetchOptions;
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JS::OffThreadToken* mOffThreadToken; // Off-thread parsing token.
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Maybe<nsString> mSourceMapURL; // Holds source map url for loaded scripts
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Atomic<Runnable*> mRunnable; // Runnable created when dispatching off thread
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// compile. Tracked here so that it can be
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// properly released during cancellation.
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// Holds the top-level JSScript that corresponds to the current source, once
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// it is parsed, and planned to be saved in the bytecode cache.
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JS::Heap<JSScript*> mScript;
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// Holds script source data for non-inline scripts.
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Maybe<Variant<ScriptTextBuffer<char16_t>, ScriptTextBuffer<Utf8Unit>,
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BinASTSourceBuffer>>
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mScriptData;
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// The length of script source text, set when reading completes. This is used
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// since mScriptData is cleared when the source is passed to the JS engine.
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size_t mScriptTextLength;
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// Holds the SRI serialized hash and the script bytecode for non-inline
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// scripts.
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mozilla::Vector<uint8_t> mScriptBytecode;
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uint32_t mBytecodeOffset; // Offset of the bytecode in mScriptBytecode
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const nsCOMPtr<nsIURI> mURI;
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nsCOMPtr<nsIPrincipal> mOriginPrincipal;
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nsAutoCString
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mURL; // Keep the URI's filename alive during off thread parsing.
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int32_t mLineNo;
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const SRIMetadata mIntegrity;
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const nsCOMPtr<nsIURI> mReferrer;
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// Non-null if there is a document that this request is blocking from loading.
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RefPtr<Document> mLoadBlockedDocument;
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// Holds the Cache information, which is used to register the bytecode
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// on the cache entry, such that we can load it the next time.
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nsCOMPtr<nsICacheInfoChannel> mCacheInfo;
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// The base URL used for resolving relative module imports.
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nsCOMPtr<nsIURI> mBaseURL;
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// For preload requests, we defer reporting errors to the console until the
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// request is used.
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nsresult mUnreportedPreloadError;
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};
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class ScriptLoadRequestList : private mozilla::LinkedList<ScriptLoadRequest> {
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typedef mozilla::LinkedList<ScriptLoadRequest> super;
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public:
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~ScriptLoadRequestList();
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void Clear();
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#ifdef DEBUG
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bool Contains(ScriptLoadRequest* aElem) const;
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#endif // DEBUG
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using super::getFirst;
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using super::isEmpty;
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void AppendElement(ScriptLoadRequest* aElem) {
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MOZ_ASSERT(!aElem->isInList());
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NS_ADDREF(aElem);
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insertBack(aElem);
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}
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MOZ_MUST_USE
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already_AddRefed<ScriptLoadRequest> Steal(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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return dont_AddRef(aElem);
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}
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MOZ_MUST_USE
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already_AddRefed<ScriptLoadRequest> StealFirst() {
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MOZ_ASSERT(!isEmpty());
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return Steal(getFirst());
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}
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void Remove(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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NS_RELEASE(aElem);
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}
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};
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void ImplCycleCollectionUnlink(ScriptLoadRequestList& aField);
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void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
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ScriptLoadRequestList& aField,
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const char* aName, uint32_t aFlags);
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_ScriptLoadRequest_h
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