зеркало из https://github.com/mozilla/gecko-dev.git
491 строка
14 KiB
JavaScript
491 строка
14 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
|
|
* http://creativecommons.org/publicdomain/zero/1.0/ */
|
|
|
|
/**
|
|
* Use this variable if you specify duration or some other properties
|
|
* for script animation.
|
|
* E.g., div.animate({ opacity: [0, 1] }, 100 * MS_PER_SEC);
|
|
*
|
|
* NOTE: Creating animations with short duration may cause intermittent
|
|
* failures in asynchronous test. For example, the short duration animation
|
|
* might be finished when animation.ready has been fulfilled because of slow
|
|
* platforms or busyness of the main thread.
|
|
* Setting short duration to cancel its animation does not matter but
|
|
* if you don't want to cancel the animation, consider using longer duration.
|
|
*/
|
|
const MS_PER_SEC = 1000;
|
|
|
|
/* The recommended minimum precision to use for time values[1].
|
|
*
|
|
* [1] https://drafts.csswg.org/web-animations/#precision-of-time-values
|
|
*/
|
|
var TIME_PRECISION = 0.0005; // ms
|
|
|
|
/*
|
|
* Allow implementations to substitute an alternative method for comparing
|
|
* times based on their precision requirements.
|
|
*/
|
|
function assert_times_equal(actual, expected, description) {
|
|
assert_approx_equals(actual, expected, TIME_PRECISION * 2, description);
|
|
}
|
|
|
|
/*
|
|
* Compare a time value based on its precision requirements with a fixed value.
|
|
*/
|
|
function assert_time_equals_literal(actual, expected, description) {
|
|
assert_approx_equals(actual, expected, TIME_PRECISION, description);
|
|
}
|
|
|
|
/*
|
|
* Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)'.
|
|
* This function allows error, 0.01, because on Android when we are scaling down
|
|
* the document, it results in some errors.
|
|
*/
|
|
function assert_matrix_equals(actual, expected, description) {
|
|
var matrixRegExp = /^matrix\((.+),(.+),(.+),(.+),(.+),(.+)\)/;
|
|
assert_regexp_match(actual, matrixRegExp, "Actual value should be a matrix");
|
|
assert_regexp_match(
|
|
expected,
|
|
matrixRegExp,
|
|
"Expected value should be a matrix"
|
|
);
|
|
|
|
var actualMatrixArray = actual
|
|
.match(matrixRegExp)
|
|
.slice(1)
|
|
.map(Number);
|
|
var expectedMatrixArray = expected
|
|
.match(matrixRegExp)
|
|
.slice(1)
|
|
.map(Number);
|
|
|
|
assert_equals(
|
|
actualMatrixArray.length,
|
|
expectedMatrixArray.length,
|
|
"Array lengths should be equal (got '" +
|
|
expected +
|
|
"' and '" +
|
|
actual +
|
|
"'): " +
|
|
description
|
|
);
|
|
for (var i = 0; i < actualMatrixArray.length; i++) {
|
|
assert_approx_equals(
|
|
actualMatrixArray[i],
|
|
expectedMatrixArray[i],
|
|
0.01,
|
|
"Matrix array should be equal (got '" +
|
|
expected +
|
|
"' and '" +
|
|
actual +
|
|
"'): " +
|
|
description
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Compare given values which are same format of
|
|
* KeyframeEffectReadonly::GetProperties.
|
|
*/
|
|
function assert_properties_equal(actual, expected) {
|
|
assert_equals(actual.length, expected.length);
|
|
|
|
const compareProperties = (a, b) =>
|
|
a.property == b.property ? 0 : a.property < b.property ? -1 : 1;
|
|
|
|
const sortedActual = actual.sort(compareProperties);
|
|
const sortedExpected = expected.sort(compareProperties);
|
|
|
|
const serializeValues = values =>
|
|
values
|
|
.map(
|
|
value =>
|
|
"{ " +
|
|
["offset", "value", "easing", "composite"]
|
|
.map(member => `${member}: ${value[member]}`)
|
|
.join(", ") +
|
|
" }"
|
|
)
|
|
.join(", ");
|
|
|
|
for (let i = 0; i < sortedActual.length; i++) {
|
|
assert_equals(
|
|
sortedActual[i].property,
|
|
sortedExpected[i].property,
|
|
"CSS property name should match"
|
|
);
|
|
assert_equals(
|
|
serializeValues(sortedActual[i].values),
|
|
serializeValues(sortedExpected[i].values),
|
|
`Values arrays do not match for ` + `${sortedActual[i].property} property`
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Construct a object which is same to a value of
|
|
* KeyframeEffectReadonly::GetProperties().
|
|
* The method returns undefined as a value in case of missing keyframe.
|
|
* Therefor, we can use undefined for |value| and |easing| parameter.
|
|
* @param offset - keyframe offset. e.g. 0.1
|
|
* @param value - any keyframe value. e.g. undefined '1px', 'center', 0.5
|
|
* @param composite - 'replace', 'add', 'accumulate'
|
|
* @param easing - e.g. undefined, 'linear', 'ease' and so on
|
|
* @return Object -
|
|
* e.g. { offset: 0.1, value: '1px', composite: 'replace', easing: 'ease'}
|
|
*/
|
|
function valueFormat(offset, value, composite, easing) {
|
|
return { offset: offset, value: value, easing: easing, composite: composite };
|
|
}
|
|
|
|
/**
|
|
* Appends a div to the document body and creates an animation on the div.
|
|
* NOTE: This function asserts when trying to create animations with durations
|
|
* shorter than 100s because the shorter duration may cause intermittent
|
|
* failures. If you are not sure how long it is suitable, use 100s; it's
|
|
* long enough but shorter than our test framework timeout (330s).
|
|
* If you really need to use shorter durations, use animate() function directly.
|
|
*
|
|
* @param t The testharness.js Test object. If provided, this will be used
|
|
* to register a cleanup callback to remove the div when the test
|
|
* finishes.
|
|
* @param attrs A dictionary object with attribute names and values to set on
|
|
* the div.
|
|
* @param frames The keyframes passed to Element.animate().
|
|
* @param options The options passed to Element.animate().
|
|
*/
|
|
function addDivAndAnimate(t, attrs, frames, options) {
|
|
let animDur = typeof options === "object" ? options.duration : options;
|
|
assert_greater_than_equal(
|
|
animDur,
|
|
100 * MS_PER_SEC,
|
|
"Clients of this addDivAndAnimate API must request a duration " +
|
|
"of at least 100s, to avoid intermittent failures from e.g." +
|
|
"the main thread being busy for an extended period"
|
|
);
|
|
|
|
return addDiv(t, attrs).animate(frames, options);
|
|
}
|
|
|
|
/**
|
|
* Appends a div to the document body.
|
|
*
|
|
* @param t The testharness.js Test object. If provided, this will be used
|
|
* to register a cleanup callback to remove the div when the test
|
|
* finishes.
|
|
*
|
|
* @param attrs A dictionary object with attribute names and values to set on
|
|
* the div.
|
|
*/
|
|
function addDiv(t, attrs) {
|
|
var div = document.createElement("div");
|
|
if (attrs) {
|
|
for (var attrName in attrs) {
|
|
div.setAttribute(attrName, attrs[attrName]);
|
|
}
|
|
}
|
|
document.body.appendChild(div);
|
|
if (t && typeof t.add_cleanup === "function") {
|
|
t.add_cleanup(function() {
|
|
if (div.parentNode) {
|
|
div.remove();
|
|
}
|
|
});
|
|
}
|
|
return div;
|
|
}
|
|
|
|
/**
|
|
* Appends a style div to the document head.
|
|
*
|
|
* @param t The testharness.js Test object. If provided, this will be used
|
|
* to register a cleanup callback to remove the style element
|
|
* when the test finishes.
|
|
*
|
|
* @param rules A dictionary object with selector names and rules to set on
|
|
* the style sheet.
|
|
*/
|
|
function addStyle(t, rules) {
|
|
var extraStyle = document.createElement("style");
|
|
document.head.appendChild(extraStyle);
|
|
if (rules) {
|
|
var sheet = extraStyle.sheet;
|
|
for (var selector in rules) {
|
|
sheet.insertRule(
|
|
selector + "{" + rules[selector] + "}",
|
|
sheet.cssRules.length
|
|
);
|
|
}
|
|
}
|
|
|
|
if (t && typeof t.add_cleanup === "function") {
|
|
t.add_cleanup(function() {
|
|
extraStyle.remove();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Takes a CSS property (e.g. margin-left) and returns the equivalent IDL
|
|
* name (e.g. marginLeft).
|
|
*/
|
|
function propertyToIDL(property) {
|
|
var prefixMatch = property.match(/^-(\w+)-/);
|
|
if (prefixMatch) {
|
|
var prefix = prefixMatch[1] === "moz" ? "Moz" : prefixMatch[1];
|
|
property = prefix + property.substring(prefixMatch[0].length - 1);
|
|
}
|
|
// https://drafts.csswg.org/cssom/#css-property-to-idl-attribute
|
|
return property.replace(/-([a-z])/gi, function(str, group) {
|
|
return group.toUpperCase();
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Promise wrapper for requestAnimationFrame.
|
|
*/
|
|
function waitForFrame() {
|
|
return new Promise(function(resolve, reject) {
|
|
window.requestAnimationFrame(resolve);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Waits for a requestAnimationFrame callback in the next refresh driver tick.
|
|
* Note that the 'dom.animations-api.core.enabled' and
|
|
* 'dom.animations-api.timelines.enabled' prefs should be true to use this
|
|
* function.
|
|
*/
|
|
function waitForNextFrame() {
|
|
const timeAtStart = document.timeline.currentTime;
|
|
return new Promise(resolve => {
|
|
window.requestAnimationFrame(() => {
|
|
if (timeAtStart === document.timeline.currentTime) {
|
|
window.requestAnimationFrame(resolve);
|
|
} else {
|
|
resolve();
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Returns a Promise that is resolved after the given number of consecutive
|
|
* animation frames have occured (using requestAnimationFrame callbacks).
|
|
*
|
|
* @param frameCount The number of animation frames.
|
|
* @param onFrame An optional function to be processed in each animation frame.
|
|
*/
|
|
function waitForAnimationFrames(frameCount, onFrame) {
|
|
const timeAtStart = document.timeline.currentTime;
|
|
return new Promise(function(resolve, reject) {
|
|
function handleFrame() {
|
|
if (onFrame && typeof onFrame === "function") {
|
|
onFrame();
|
|
}
|
|
if (timeAtStart != document.timeline.currentTime && --frameCount <= 0) {
|
|
resolve();
|
|
} else {
|
|
window.requestAnimationFrame(handleFrame); // wait another frame
|
|
}
|
|
}
|
|
window.requestAnimationFrame(handleFrame);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Promise wrapper for requestIdleCallback.
|
|
*/
|
|
function waitForIdle() {
|
|
return new Promise(resolve => {
|
|
requestIdleCallback(resolve);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Wrapper that takes a sequence of N animations and returns:
|
|
*
|
|
* Promise.all([animations[0].ready, animations[1].ready, ... animations[N-1].ready]);
|
|
*/
|
|
function waitForAllAnimations(animations) {
|
|
return Promise.all(
|
|
animations.map(function(animation) {
|
|
return animation.ready;
|
|
})
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Flush the computed style for the given element. This is useful, for example,
|
|
* when we are testing a transition and need the initial value of a property
|
|
* to be computed so that when we synchronouslyet set it to a different value
|
|
* we actually get a transition instead of that being the initial value.
|
|
*/
|
|
function flushComputedStyle(elem) {
|
|
var cs = getComputedStyle(elem);
|
|
cs.marginLeft;
|
|
}
|
|
|
|
if (opener) {
|
|
for (var funcName of [
|
|
"async_test",
|
|
"assert_not_equals",
|
|
"assert_equals",
|
|
"assert_approx_equals",
|
|
"assert_less_than",
|
|
"assert_less_than_equal",
|
|
"assert_greater_than",
|
|
"assert_between_inclusive",
|
|
"assert_true",
|
|
"assert_false",
|
|
"assert_class_string",
|
|
"assert_throws",
|
|
"assert_unreached",
|
|
"assert_regexp_match",
|
|
"promise_test",
|
|
"test",
|
|
]) {
|
|
if (opener[funcName]) {
|
|
window[funcName] = opener[funcName].bind(opener);
|
|
}
|
|
}
|
|
|
|
window.EventWatcher = opener.EventWatcher;
|
|
|
|
function done() {
|
|
opener.add_completion_callback(function() {
|
|
self.close();
|
|
});
|
|
opener.done();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns a promise that is resolved when the document has finished loading.
|
|
*/
|
|
function waitForDocumentLoad() {
|
|
return new Promise(function(resolve, reject) {
|
|
if (document.readyState === "complete") {
|
|
resolve();
|
|
} else {
|
|
window.addEventListener("load", resolve);
|
|
}
|
|
});
|
|
}
|
|
|
|
/*
|
|
* Enters test refresh mode, and restores the mode when |t| finishes.
|
|
*/
|
|
function useTestRefreshMode(t) {
|
|
function ensureNoSuppressedPaints() {
|
|
return new Promise(resolve => {
|
|
function checkSuppressedPaints() {
|
|
if (!SpecialPowers.DOMWindowUtils.paintingSuppressed) {
|
|
resolve();
|
|
} else {
|
|
window.requestAnimationFrame(checkSuppressedPaints);
|
|
}
|
|
}
|
|
checkSuppressedPaints();
|
|
});
|
|
}
|
|
|
|
return ensureNoSuppressedPaints().then(() => {
|
|
SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
|
|
t.add_cleanup(() => {
|
|
SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Returns true if off-main-thread animations.
|
|
*/
|
|
function isOMTAEnabled() {
|
|
const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
|
|
return (
|
|
SpecialPowers.DOMWindowUtils.layerManagerRemote &&
|
|
SpecialPowers.getBoolPref(OMTAPrefKey)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Append an SVG element to the target element.
|
|
*
|
|
* @param target The element which want to append.
|
|
* @param attrs A array object with attribute name and values to set on
|
|
* the SVG element.
|
|
* @return An SVG outer element.
|
|
*/
|
|
function addSVGElement(target, tag, attrs) {
|
|
if (!target) {
|
|
return null;
|
|
}
|
|
var element = document.createElementNS("http://www.w3.org/2000/svg", tag);
|
|
if (attrs) {
|
|
for (var attrName in attrs) {
|
|
element.setAttributeNS(null, attrName, attrs[attrName]);
|
|
}
|
|
}
|
|
target.appendChild(element);
|
|
return element;
|
|
}
|
|
|
|
/*
|
|
* Get Animation distance between two specified values for a specific property.
|
|
*
|
|
* @param target The target element.
|
|
* @param prop The CSS property.
|
|
* @param v1 The first property value.
|
|
* @param v2 The Second property value.
|
|
*
|
|
* @return The distance between |v1| and |v2| for |prop| on |target|.
|
|
*/
|
|
function getDistance(target, prop, v1, v2) {
|
|
if (!target) {
|
|
return 0.0;
|
|
}
|
|
return SpecialPowers.DOMWindowUtils.computeAnimationDistance(
|
|
target,
|
|
prop,
|
|
v1,
|
|
v2
|
|
);
|
|
}
|
|
|
|
/*
|
|
* A promise wrapper for waiting MozAfterPaint.
|
|
*/
|
|
function waitForPaints() {
|
|
// FIXME: Bug 1415065. Instead waiting for two requestAnimationFrames, we
|
|
// should wait for MozAfterPaint once after MozAfterPaint is fired properly
|
|
// (bug 1341294).
|
|
return waitForAnimationFrames(2);
|
|
}
|
|
|
|
// Returns true if |aAnimation| begins at the current timeline time. We
|
|
// sometimes need to detect this case because if we started an animation
|
|
// asynchronously (e.g. using play()) and then ended up running the next frame
|
|
// at precisely the time the animation started (due to aligning with vsync
|
|
// refresh rate) then we won't end up restyling in that frame.
|
|
function animationStartsRightNow(aAnimation) {
|
|
return (
|
|
aAnimation.startTime === aAnimation.timeline.currentTime &&
|
|
aAnimation.currentTime === 0
|
|
);
|
|
}
|
|
|
|
// Waits for a given animation being ready to restyle.
|
|
async function waitForAnimationReadyToRestyle(aAnimation) {
|
|
await aAnimation.ready;
|
|
// If |aAnimation| begins at the current timeline time, we will not process
|
|
// restyling in the initial frame because of aligning with the refresh driver,
|
|
// the animation frame in which the ready promise is resolved happens to
|
|
// coincide perfectly with the start time of the animation. In this case no
|
|
// restyling is needed in the frame so we have to wait one more frame.
|
|
if (animationStartsRightNow(aAnimation)) {
|
|
await waitForNextFrame();
|
|
}
|
|
}
|