gecko-dev/dom/animation/test/testcommon.js

491 строка
14 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Use this variable if you specify duration or some other properties
* for script animation.
* E.g., div.animate({ opacity: [0, 1] }, 100 * MS_PER_SEC);
*
* NOTE: Creating animations with short duration may cause intermittent
* failures in asynchronous test. For example, the short duration animation
* might be finished when animation.ready has been fulfilled because of slow
* platforms or busyness of the main thread.
* Setting short duration to cancel its animation does not matter but
* if you don't want to cancel the animation, consider using longer duration.
*/
const MS_PER_SEC = 1000;
/* The recommended minimum precision to use for time values[1].
*
* [1] https://drafts.csswg.org/web-animations/#precision-of-time-values
*/
var TIME_PRECISION = 0.0005; // ms
/*
* Allow implementations to substitute an alternative method for comparing
* times based on their precision requirements.
*/
function assert_times_equal(actual, expected, description) {
assert_approx_equals(actual, expected, TIME_PRECISION * 2, description);
}
/*
* Compare a time value based on its precision requirements with a fixed value.
*/
function assert_time_equals_literal(actual, expected, description) {
assert_approx_equals(actual, expected, TIME_PRECISION, description);
}
/*
* Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)'.
* This function allows error, 0.01, because on Android when we are scaling down
* the document, it results in some errors.
*/
function assert_matrix_equals(actual, expected, description) {
var matrixRegExp = /^matrix\((.+),(.+),(.+),(.+),(.+),(.+)\)/;
assert_regexp_match(actual, matrixRegExp, "Actual value should be a matrix");
assert_regexp_match(
expected,
matrixRegExp,
"Expected value should be a matrix"
);
var actualMatrixArray = actual
.match(matrixRegExp)
.slice(1)
.map(Number);
var expectedMatrixArray = expected
.match(matrixRegExp)
.slice(1)
.map(Number);
assert_equals(
actualMatrixArray.length,
expectedMatrixArray.length,
"Array lengths should be equal (got '" +
expected +
"' and '" +
actual +
"'): " +
description
);
for (var i = 0; i < actualMatrixArray.length; i++) {
assert_approx_equals(
actualMatrixArray[i],
expectedMatrixArray[i],
0.01,
"Matrix array should be equal (got '" +
expected +
"' and '" +
actual +
"'): " +
description
);
}
}
/**
* Compare given values which are same format of
* KeyframeEffectReadonly::GetProperties.
*/
function assert_properties_equal(actual, expected) {
assert_equals(actual.length, expected.length);
const compareProperties = (a, b) =>
a.property == b.property ? 0 : a.property < b.property ? -1 : 1;
const sortedActual = actual.sort(compareProperties);
const sortedExpected = expected.sort(compareProperties);
const serializeValues = values =>
values
.map(
value =>
"{ " +
["offset", "value", "easing", "composite"]
.map(member => `${member}: ${value[member]}`)
.join(", ") +
" }"
)
.join(", ");
for (let i = 0; i < sortedActual.length; i++) {
assert_equals(
sortedActual[i].property,
sortedExpected[i].property,
"CSS property name should match"
);
assert_equals(
serializeValues(sortedActual[i].values),
serializeValues(sortedExpected[i].values),
`Values arrays do not match for ` + `${sortedActual[i].property} property`
);
}
}
/**
* Construct a object which is same to a value of
* KeyframeEffectReadonly::GetProperties().
* The method returns undefined as a value in case of missing keyframe.
* Therefor, we can use undefined for |value| and |easing| parameter.
* @param offset - keyframe offset. e.g. 0.1
* @param value - any keyframe value. e.g. undefined '1px', 'center', 0.5
* @param composite - 'replace', 'add', 'accumulate'
* @param easing - e.g. undefined, 'linear', 'ease' and so on
* @return Object -
* e.g. { offset: 0.1, value: '1px', composite: 'replace', easing: 'ease'}
*/
function valueFormat(offset, value, composite, easing) {
return { offset: offset, value: value, easing: easing, composite: composite };
}
/**
* Appends a div to the document body and creates an animation on the div.
* NOTE: This function asserts when trying to create animations with durations
* shorter than 100s because the shorter duration may cause intermittent
* failures. If you are not sure how long it is suitable, use 100s; it's
* long enough but shorter than our test framework timeout (330s).
* If you really need to use shorter durations, use animate() function directly.
*
* @param t The testharness.js Test object. If provided, this will be used
* to register a cleanup callback to remove the div when the test
* finishes.
* @param attrs A dictionary object with attribute names and values to set on
* the div.
* @param frames The keyframes passed to Element.animate().
* @param options The options passed to Element.animate().
*/
function addDivAndAnimate(t, attrs, frames, options) {
let animDur = typeof options === "object" ? options.duration : options;
assert_greater_than_equal(
animDur,
100 * MS_PER_SEC,
"Clients of this addDivAndAnimate API must request a duration " +
"of at least 100s, to avoid intermittent failures from e.g." +
"the main thread being busy for an extended period"
);
return addDiv(t, attrs).animate(frames, options);
}
/**
* Appends a div to the document body.
*
* @param t The testharness.js Test object. If provided, this will be used
* to register a cleanup callback to remove the div when the test
* finishes.
*
* @param attrs A dictionary object with attribute names and values to set on
* the div.
*/
function addDiv(t, attrs) {
var div = document.createElement("div");
if (attrs) {
for (var attrName in attrs) {
div.setAttribute(attrName, attrs[attrName]);
}
}
document.body.appendChild(div);
if (t && typeof t.add_cleanup === "function") {
t.add_cleanup(function() {
if (div.parentNode) {
div.remove();
}
});
}
return div;
}
/**
* Appends a style div to the document head.
*
* @param t The testharness.js Test object. If provided, this will be used
* to register a cleanup callback to remove the style element
* when the test finishes.
*
* @param rules A dictionary object with selector names and rules to set on
* the style sheet.
*/
function addStyle(t, rules) {
var extraStyle = document.createElement("style");
document.head.appendChild(extraStyle);
if (rules) {
var sheet = extraStyle.sheet;
for (var selector in rules) {
sheet.insertRule(
selector + "{" + rules[selector] + "}",
sheet.cssRules.length
);
}
}
if (t && typeof t.add_cleanup === "function") {
t.add_cleanup(function() {
extraStyle.remove();
});
}
}
/**
* Takes a CSS property (e.g. margin-left) and returns the equivalent IDL
* name (e.g. marginLeft).
*/
function propertyToIDL(property) {
var prefixMatch = property.match(/^-(\w+)-/);
if (prefixMatch) {
var prefix = prefixMatch[1] === "moz" ? "Moz" : prefixMatch[1];
property = prefix + property.substring(prefixMatch[0].length - 1);
}
// https://drafts.csswg.org/cssom/#css-property-to-idl-attribute
return property.replace(/-([a-z])/gi, function(str, group) {
return group.toUpperCase();
});
}
/**
* Promise wrapper for requestAnimationFrame.
*/
function waitForFrame() {
return new Promise(function(resolve, reject) {
window.requestAnimationFrame(resolve);
});
}
/**
* Waits for a requestAnimationFrame callback in the next refresh driver tick.
* Note that the 'dom.animations-api.core.enabled' and
* 'dom.animations-api.timelines.enabled' prefs should be true to use this
* function.
*/
function waitForNextFrame() {
const timeAtStart = document.timeline.currentTime;
return new Promise(resolve => {
window.requestAnimationFrame(() => {
if (timeAtStart === document.timeline.currentTime) {
window.requestAnimationFrame(resolve);
} else {
resolve();
}
});
});
}
/**
* Returns a Promise that is resolved after the given number of consecutive
* animation frames have occured (using requestAnimationFrame callbacks).
*
* @param frameCount The number of animation frames.
* @param onFrame An optional function to be processed in each animation frame.
*/
function waitForAnimationFrames(frameCount, onFrame) {
const timeAtStart = document.timeline.currentTime;
return new Promise(function(resolve, reject) {
function handleFrame() {
if (onFrame && typeof onFrame === "function") {
onFrame();
}
if (timeAtStart != document.timeline.currentTime && --frameCount <= 0) {
resolve();
} else {
window.requestAnimationFrame(handleFrame); // wait another frame
}
}
window.requestAnimationFrame(handleFrame);
});
}
/**
* Promise wrapper for requestIdleCallback.
*/
function waitForIdle() {
return new Promise(resolve => {
requestIdleCallback(resolve);
});
}
/**
* Wrapper that takes a sequence of N animations and returns:
*
* Promise.all([animations[0].ready, animations[1].ready, ... animations[N-1].ready]);
*/
function waitForAllAnimations(animations) {
return Promise.all(
animations.map(function(animation) {
return animation.ready;
})
);
}
/**
* Flush the computed style for the given element. This is useful, for example,
* when we are testing a transition and need the initial value of a property
* to be computed so that when we synchronouslyet set it to a different value
* we actually get a transition instead of that being the initial value.
*/
function flushComputedStyle(elem) {
var cs = getComputedStyle(elem);
cs.marginLeft;
}
if (opener) {
for (var funcName of [
"async_test",
"assert_not_equals",
"assert_equals",
"assert_approx_equals",
"assert_less_than",
"assert_less_than_equal",
"assert_greater_than",
"assert_between_inclusive",
"assert_true",
"assert_false",
"assert_class_string",
"assert_throws",
"assert_unreached",
"assert_regexp_match",
"promise_test",
"test",
]) {
if (opener[funcName]) {
window[funcName] = opener[funcName].bind(opener);
}
}
window.EventWatcher = opener.EventWatcher;
function done() {
opener.add_completion_callback(function() {
self.close();
});
opener.done();
}
}
/*
* Returns a promise that is resolved when the document has finished loading.
*/
function waitForDocumentLoad() {
return new Promise(function(resolve, reject) {
if (document.readyState === "complete") {
resolve();
} else {
window.addEventListener("load", resolve);
}
});
}
/*
* Enters test refresh mode, and restores the mode when |t| finishes.
*/
function useTestRefreshMode(t) {
function ensureNoSuppressedPaints() {
return new Promise(resolve => {
function checkSuppressedPaints() {
if (!SpecialPowers.DOMWindowUtils.paintingSuppressed) {
resolve();
} else {
window.requestAnimationFrame(checkSuppressedPaints);
}
}
checkSuppressedPaints();
});
}
return ensureNoSuppressedPaints().then(() => {
SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
t.add_cleanup(() => {
SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
});
});
}
/**
* Returns true if off-main-thread animations.
*/
function isOMTAEnabled() {
const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
return (
SpecialPowers.DOMWindowUtils.layerManagerRemote &&
SpecialPowers.getBoolPref(OMTAPrefKey)
);
}
/**
* Append an SVG element to the target element.
*
* @param target The element which want to append.
* @param attrs A array object with attribute name and values to set on
* the SVG element.
* @return An SVG outer element.
*/
function addSVGElement(target, tag, attrs) {
if (!target) {
return null;
}
var element = document.createElementNS("http://www.w3.org/2000/svg", tag);
if (attrs) {
for (var attrName in attrs) {
element.setAttributeNS(null, attrName, attrs[attrName]);
}
}
target.appendChild(element);
return element;
}
/*
* Get Animation distance between two specified values for a specific property.
*
* @param target The target element.
* @param prop The CSS property.
* @param v1 The first property value.
* @param v2 The Second property value.
*
* @return The distance between |v1| and |v2| for |prop| on |target|.
*/
function getDistance(target, prop, v1, v2) {
if (!target) {
return 0.0;
}
return SpecialPowers.DOMWindowUtils.computeAnimationDistance(
target,
prop,
v1,
v2
);
}
/*
* A promise wrapper for waiting MozAfterPaint.
*/
function waitForPaints() {
// FIXME: Bug 1415065. Instead waiting for two requestAnimationFrames, we
// should wait for MozAfterPaint once after MozAfterPaint is fired properly
// (bug 1341294).
return waitForAnimationFrames(2);
}
// Returns true if |aAnimation| begins at the current timeline time. We
// sometimes need to detect this case because if we started an animation
// asynchronously (e.g. using play()) and then ended up running the next frame
// at precisely the time the animation started (due to aligning with vsync
// refresh rate) then we won't end up restyling in that frame.
function animationStartsRightNow(aAnimation) {
return (
aAnimation.startTime === aAnimation.timeline.currentTime &&
aAnimation.currentTime === 0
);
}
// Waits for a given animation being ready to restyle.
async function waitForAnimationReadyToRestyle(aAnimation) {
await aAnimation.ready;
// If |aAnimation| begins at the current timeline time, we will not process
// restyling in the initial frame because of aligning with the refresh driver,
// the animation frame in which the ready promise is resolved happens to
// coincide perfectly with the start time of the animation. In this case no
// restyling is needed in the frame so we have to wait one more frame.
if (animationStartsRightNow(aAnimation)) {
await waitForNextFrame();
}
}