зеркало из https://github.com/mozilla/gecko-dev.git
207 строки
5.8 KiB
JavaScript
207 строки
5.8 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { XPCOMUtils } = ChromeUtils.import(
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"resource://gre/modules/XPCOMUtils.jsm"
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);
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const { InvalidArgumentError } = ChromeUtils.import(
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"chrome://marionette/content/error.js"
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);
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const { Log } = ChromeUtils.import("chrome://marionette/content/log.js");
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XPCOMUtils.defineLazyGetter(this, "logger", Log.get);
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XPCOMUtils.defineLazyGlobalGetters(this, ["crypto"]);
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this.EXPORTED_SYMBOLS = ["capture"];
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const CONTEXT_2D = "2d";
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const BG_COLOUR = "rgb(255,255,255)";
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const MAX_CANVAS_DIMENSION = 32767;
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const MAX_CANVAS_AREA = 472907776;
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const PNG_MIME = "image/png";
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const XHTML_NS = "http://www.w3.org/1999/xhtml";
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/**
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* Provides primitives to capture screenshots.
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*
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* @namespace
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*/
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this.capture = {};
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capture.Format = {
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Base64: 0,
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Hash: 1,
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};
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/**
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* Draw a rectangle off the framebuffer.
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*
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* @param {DOMWindow} win
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* The DOM window used for the framebuffer, and providing the interfaces
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* for creating an HTMLCanvasElement.
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* @param {number} left
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* The left, X axis offset of the rectangle.
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* @param {number} top
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* The top, Y axis offset of the rectangle.
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* @param {number} width
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* The width dimension of the rectangle to paint.
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* @param {number} height
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* The height dimension of the rectangle to paint.
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* @param {HTMLCanvasElement=} canvas
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* Optional canvas to reuse for the screenshot.
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* @param {number=} flags
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* Optional integer representing flags to pass to drawWindow; these
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* are defined on CanvasRenderingContext2D.
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* @param {number=} dX
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* Horizontal offset between the browser window and content area. Defaults to 0.
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* @param {number=} dY
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* Vertical offset between the browser window and content area. Defaults to 0.
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* @param {boolean=} readback
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* If true, read back a snapshot of the pixel data currently in the
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* compositor/window. Defaults to false.
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*
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* @return {HTMLCanvasElement}
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* The canvas on which the selection from the window's framebuffer
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* has been painted on.
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*/
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capture.canvas = async function(
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win,
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browsingContext,
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left,
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top,
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width,
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height,
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{ canvas = null, flags = null, dX = 0, dY = 0, readback = false } = {}
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) {
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const scale = win.devicePixelRatio;
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let canvasHeight = height * scale;
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let canvasWidth = width * scale;
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// Cap the screenshot size for width and height at 2^16 pixels,
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// which is the maximum allowed canvas size. Higher dimensions will
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// trigger exceptions in Gecko.
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if (canvasWidth > MAX_CANVAS_DIMENSION) {
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logger.warn(
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"Limiting screen capture width to maximum allowed " +
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MAX_CANVAS_DIMENSION +
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" pixels"
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);
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width = Math.floor(MAX_CANVAS_DIMENSION / scale);
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canvasWidth = width * scale;
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}
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if (canvasHeight > MAX_CANVAS_DIMENSION) {
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logger.warn(
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"Limiting screen capture height to maximum allowed " +
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MAX_CANVAS_DIMENSION +
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" pixels"
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);
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height = Math.floor(MAX_CANVAS_DIMENSION / scale);
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canvasHeight = height * scale;
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}
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// If the area is larger, reduce the height to keep the full width.
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if (canvasWidth * canvasHeight > MAX_CANVAS_AREA) {
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logger.warn(
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"Limiting screen capture area to maximum allowed " +
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MAX_CANVAS_AREA +
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" pixels"
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);
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height = Math.floor(MAX_CANVAS_AREA / (canvasWidth * scale));
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canvasHeight = height * scale;
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}
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if (canvas === null) {
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canvas = win.document.createElementNS(XHTML_NS, "canvas");
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canvas.width = canvasWidth;
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canvas.height = canvasHeight;
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}
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const ctx = canvas.getContext(CONTEXT_2D);
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if (readback) {
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if (flags === null) {
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flags =
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ctx.DRAWWINDOW_DRAW_CARET |
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ctx.DRAWWINDOW_DRAW_VIEW |
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ctx.DRAWWINDOW_USE_WIDGET_LAYERS;
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}
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// drawWindow doesn't take scaling into account.
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ctx.scale(scale, scale);
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ctx.drawWindow(win, left + dX, top + dY, width, height, BG_COLOUR, flags);
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} else {
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let rect = new DOMRect(left, top, width, height);
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let snapshot = await browsingContext.currentWindowGlobal.drawSnapshot(
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rect,
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scale,
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BG_COLOUR
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);
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ctx.drawImage(snapshot, 0, 0);
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// Bug 1574935 - Huge dimensions can trigger an OOM because multiple copies
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// of the bitmap will exist in memory. Force the removal of the snapshot
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// because it is no longer needed.
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snapshot.close();
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}
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return canvas;
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};
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/**
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* Encode the contents of an HTMLCanvasElement to a Base64 encoded string.
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*
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* @param {HTMLCanvasElement} canvas
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* The canvas to encode.
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*
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* @return {string}
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* A Base64 encoded string.
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*/
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capture.toBase64 = function(canvas) {
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let u = canvas.toDataURL(PNG_MIME);
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return u.substring(u.indexOf(",") + 1);
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};
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/**
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* Hash the contents of an HTMLCanvasElement to a SHA-256 hex digest.
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*
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* @param {HTMLCanvasElement} canvas
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* The canvas to encode.
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*
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* @return {string}
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* A hex digest of the SHA-256 hash of the base64 encoded string.
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*/
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capture.toHash = function(canvas) {
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let u = capture.toBase64(canvas);
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let buffer = new TextEncoder("utf-8").encode(u);
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return crypto.subtle.digest("SHA-256", buffer).then(hash => hex(hash));
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};
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/**
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* Convert buffer into to hex.
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*
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* @param {ArrayBuffer} buffer
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* The buffer containing the data to convert to hex.
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*
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* @return {string}
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* A hex digest of the input buffer.
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*/
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function hex(buffer) {
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let hexCodes = [];
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let view = new DataView(buffer);
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for (let i = 0; i < view.byteLength; i += 4) {
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let value = view.getUint32(i);
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let stringValue = value.toString(16);
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let padding = "00000000";
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let paddedValue = (padding + stringValue).slice(-padding.length);
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hexCodes.push(paddedValue);
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}
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return hexCodes.join("");
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}
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