зеркало из https://github.com/mozilla/gecko-dev.git
357 строки
8.8 KiB
C++
357 строки
8.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "LayerManagerD3D9.h"
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#include "ThebesLayerD3D9.h"
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#include "ContainerLayerD3D9.h"
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#include "ImageLayerD3D9.h"
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#include "ColorLayerD3D9.h"
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#include "CanvasLayerD3D9.h"
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#include "ReadbackLayerD3D9.h"
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#include "gfxWindowsPlatform.h"
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#include "nsIGfxInfo.h"
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#include "nsServiceManagerUtils.h"
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#include "gfxFailure.h"
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#include "mozilla/Preferences.h"
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#include "gfxCrashReporterUtils.h"
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namespace mozilla {
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namespace layers {
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LayerManagerD3D9::LayerManagerD3D9(nsIWidget *aWidget)
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: mWidget(aWidget)
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, mDeviceResetCount(0)
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{
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mCurrentCallbackInfo.Callback = nullptr;
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mCurrentCallbackInfo.CallbackData = nullptr;
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}
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LayerManagerD3D9::~LayerManagerD3D9()
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{
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Destroy();
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}
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bool
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LayerManagerD3D9::Initialize(bool force)
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{
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ScopedGfxFeatureReporter reporter("D3D9 Layers", force);
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/* XXX: this preference and blacklist code should move out of the layer manager */
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bool forceAccelerate = gfxPlatform::GetPrefLayersAccelerationForceEnabled();
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nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
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if (gfxInfo) {
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int32_t status;
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if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS, &status))) {
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if (status != nsIGfxInfo::FEATURE_NO_INFO && !forceAccelerate)
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{
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NS_WARNING("Direct3D 9-accelerated layers are not supported on this system.");
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return false;
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}
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}
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}
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mDeviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
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if (!mDeviceManager) {
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return false;
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}
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mSwapChain = mDeviceManager->
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CreateSwapChain((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW));
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if (!mSwapChain) {
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return false;
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}
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reporter.SetSuccessful();
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return true;
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}
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void
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LayerManagerD3D9::SetClippingRegion(const nsIntRegion &aClippingRegion)
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{
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mClippingRegion = aClippingRegion;
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}
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void
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LayerManagerD3D9::Destroy()
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{
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if (!IsDestroyed()) {
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if (mRoot) {
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static_cast<LayerD3D9*>(mRoot->ImplData())->LayerManagerDestroyed();
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}
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/* Important to release this first since it also holds a reference to the
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* device manager
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*/
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mSwapChain = nullptr;
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mDeviceManager = nullptr;
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}
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LayerManager::Destroy();
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}
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void
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LayerManagerD3D9::BeginTransaction()
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{
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mInTransaction = true;
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}
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void
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LayerManagerD3D9::BeginTransactionWithTarget(gfxContext *aTarget)
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{
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mInTransaction = true;
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mTarget = aTarget;
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}
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void
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LayerManagerD3D9::EndConstruction()
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{
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}
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bool
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LayerManagerD3D9::EndEmptyTransaction(EndTransactionFlags aFlags)
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{
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mInTransaction = false;
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// If the device reset count from our last EndTransaction doesn't match
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// the current device reset count, the device must have been reset one or
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// more times since our last transaction. In that case, an empty transaction
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// is not possible, because layers may need to be rerendered.
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if (!mRoot || mDeviceResetCount != mDeviceManager->GetDeviceResetCount())
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return false;
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EndTransaction(nullptr, nullptr, aFlags);
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return true;
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}
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void
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LayerManagerD3D9::EndTransaction(DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags)
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{
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mInTransaction = false;
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mDeviceResetCount = mDeviceManager->GetDeviceResetCount();
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if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
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mCurrentCallbackInfo.Callback = aCallback;
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mCurrentCallbackInfo.CallbackData = aCallbackData;
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if (aFlags & END_NO_COMPOSITE) {
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// Apply pending tree updates before recomputing effective
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// properties.
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mRoot->ApplyPendingUpdatesToSubtree();
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}
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// The results of our drawing always go directly into a pixel buffer,
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// so we don't need to pass any global transform here.
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mRoot->ComputeEffectiveTransforms(gfx::Matrix4x4());
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SetCompositingDisabled(aFlags & END_NO_COMPOSITE);
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Render();
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/* Clean this out for sanity */
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mCurrentCallbackInfo.Callback = nullptr;
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mCurrentCallbackInfo.CallbackData = nullptr;
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}
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// Clear mTarget, next transaction could have no target
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mTarget = nullptr;
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}
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void
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LayerManagerD3D9::SetRoot(Layer *aLayer)
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{
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mRoot = aLayer;
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}
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already_AddRefed<ThebesLayer>
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LayerManagerD3D9::CreateThebesLayer()
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{
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nsRefPtr<ThebesLayer> layer = new ThebesLayerD3D9(this);
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return layer.forget();
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}
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already_AddRefed<ContainerLayer>
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LayerManagerD3D9::CreateContainerLayer()
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{
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nsRefPtr<ContainerLayer> layer = new ContainerLayerD3D9(this);
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return layer.forget();
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}
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already_AddRefed<ImageLayer>
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LayerManagerD3D9::CreateImageLayer()
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{
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nsRefPtr<ImageLayer> layer = new ImageLayerD3D9(this);
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return layer.forget();
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}
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already_AddRefed<ColorLayer>
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LayerManagerD3D9::CreateColorLayer()
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{
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nsRefPtr<ColorLayer> layer = new ColorLayerD3D9(this);
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return layer.forget();
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}
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already_AddRefed<CanvasLayer>
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LayerManagerD3D9::CreateCanvasLayer()
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{
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nsRefPtr<CanvasLayer> layer = new CanvasLayerD3D9(this);
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return layer.forget();
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}
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already_AddRefed<ReadbackLayer>
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LayerManagerD3D9::CreateReadbackLayer()
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{
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nsRefPtr<ReadbackLayer> layer = new ReadbackLayerD3D9(this);
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return layer.forget();
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}
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void
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LayerManagerD3D9::ReportFailure(const nsACString &aMsg, HRESULT aCode)
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{
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// We could choose to abort here when hr == E_OUTOFMEMORY.
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nsCString msg;
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msg.Append(aMsg);
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msg.AppendLiteral(" Error code: ");
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msg.AppendInt(uint32_t(aCode));
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NS_WARNING(msg.BeginReading());
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gfx::LogFailure(msg);
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}
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void
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LayerManagerD3D9::Render()
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{
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if (mSwapChain->PrepareForRendering() != DeviceOK) {
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return;
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}
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deviceManager()->SetupRenderState();
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SetupPipeline();
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if (CompositingDisabled()) {
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static_cast<LayerD3D9*>(mRoot->ImplData())->RenderLayer();
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return;
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}
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nsIntRect rect;
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mWidget->GetClientBounds(rect);
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device()->Clear(0, nullptr, D3DCLEAR_TARGET, 0x00000000, 0, 0);
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device()->BeginScene();
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const nsIntRect *clipRect = mRoot->GetClipRect();
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RECT r;
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if (clipRect) {
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r.left = (LONG)clipRect->x;
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r.top = (LONG)clipRect->y;
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r.right = (LONG)(clipRect->x + clipRect->width);
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r.bottom = (LONG)(clipRect->y + clipRect->height);
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} else {
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r.left = r.top = 0;
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r.right = rect.width;
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r.bottom = rect.height;
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}
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device()->SetScissorRect(&r);
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static_cast<LayerD3D9*>(mRoot->ImplData())->RenderLayer();
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device()->EndScene();
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if (!mTarget) {
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const nsIntRect *r;
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for (nsIntRegionRectIterator iter(mClippingRegion);
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(r = iter.Next()) != nullptr;) {
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mSwapChain->Present(*r);
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}
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RecordFrame();
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PostPresent();
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} else {
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PaintToTarget();
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}
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}
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void
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LayerManagerD3D9::SetupPipeline()
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{
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nsIntRect rect;
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mWidget->GetClientBounds(rect);
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gfx3DMatrix viewMatrix;
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/*
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* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
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* <1.0, -1.0> bottomright)
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*/
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viewMatrix._11 = 2.0f / rect.width;
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viewMatrix._22 = -2.0f / rect.height;
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viewMatrix._33 = 0.0f;
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viewMatrix._41 = -1.0f;
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viewMatrix._42 = 1.0f;
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HRESULT hr = device()->SetVertexShaderConstantF(CBmProjection,
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&viewMatrix._11, 4);
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if (FAILED(hr)) {
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NS_WARNING("Failed to set projection shader constant!");
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}
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hr = device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(0, 0, 1.0f, 1.0f),
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1);
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if (FAILED(hr)) {
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NS_WARNING("Failed to set texCoords shader constant!");
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}
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float offset[] = { 0, 0, 0, 0 };
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hr = device()->SetVertexShaderConstantF(CBvRenderTargetOffset, offset, 1);
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if (FAILED(hr)) {
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NS_WARNING("Failed to set RenderTargetOffset shader constant!");
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}
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}
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void
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LayerManagerD3D9::PaintToTarget()
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{
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nsRefPtr<IDirect3DSurface9> backBuff;
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nsRefPtr<IDirect3DSurface9> destSurf;
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device()->GetRenderTarget(0, getter_AddRefs(backBuff));
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D3DSURFACE_DESC desc;
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backBuff->GetDesc(&desc);
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device()->CreateOffscreenPlainSurface(desc.Width, desc.Height,
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D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(destSurf), nullptr);
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device()->GetRenderTargetData(backBuff, destSurf);
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D3DLOCKED_RECT rect;
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destSurf->LockRect(&rect, nullptr, D3DLOCK_READONLY);
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nsRefPtr<gfxImageSurface> imageSurface =
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new gfxImageSurface((unsigned char*)rect.pBits,
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gfxIntSize(desc.Width, desc.Height),
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rect.Pitch,
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gfxImageFormat::ARGB32);
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mTarget->SetSource(imageSurface);
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mTarget->SetOperator(gfxContext::OPERATOR_OVER);
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mTarget->Paint();
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destSurf->UnlockRect();
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}
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LayerD3D9::LayerD3D9(LayerManagerD3D9 *aManager)
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: mD3DManager(aManager)
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{
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}
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} /* namespace layers */
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} /* namespace mozilla */
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