зеркало из https://github.com/mozilla/gecko-dev.git
270 строки
9.9 KiB
C++
270 строки
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientWebGLExtensions.h"
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namespace mozilla {
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(ClientWebGLExtensionBase)
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DEFINE_WEBGL_EXTENSION_GOOP(ANGLE_instanced_arrays,
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WebGLExtensionInstancedArrays)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_blend_minmax, WebGLExtensionBlendMinMax)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_color_buffer_float,
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WebGLExtensionEXTColorBufferFloat)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_color_buffer_half_float,
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WebGLExtensionColorBufferHalfFloat)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_float_blend, WebGLExtensionFloatBlend)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_frag_depth, WebGLExtensionFragDepth)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_sRGB, WebGLExtensionSRGB)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_shader_texture_lod,
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WebGLExtensionShaderTextureLod)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_texture_filter_anisotropic,
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WebGLExtensionTextureFilterAnisotropic)
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DEFINE_WEBGL_EXTENSION_GOOP(EXT_texture_norm16, WebGLExtensionTextureNorm16)
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DEFINE_WEBGL_EXTENSION_GOOP(MOZ_debug, WebGLExtensionMOZDebug)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_draw_buffers_indexed,
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WebGLExtensionDrawBuffersIndexed)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_element_index_uint,
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WebGLExtensionElementIndexUint)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_fbo_render_mipmap,
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WebGLExtensionFBORenderMipmap)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_standard_derivatives,
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WebGLExtensionStandardDerivatives)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_float, WebGLExtensionTextureFloat)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_float_linear,
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WebGLExtensionTextureFloatLinear)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_half_float,
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WebGLExtensionTextureHalfFloat)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_half_float_linear,
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WebGLExtensionTextureHalfFloatLinear)
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DEFINE_WEBGL_EXTENSION_GOOP(OES_vertex_array_object, WebGLExtensionVertexArray)
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DEFINE_WEBGL_EXTENSION_GOOP(OVR_multiview2, WebGLExtensionMultiview)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_color_buffer_float,
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WebGLExtensionColorBufferFloat)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_debug_renderer_info,
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WebGLExtensionDebugRendererInfo)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_debug_shaders, WebGLExtensionDebugShaders)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_depth_texture, WebGLExtensionDepthTexture)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_draw_buffers, WebGLExtensionDrawBuffers)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_explicit_present,
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WebGLExtensionExplicitPresent)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_lose_context, WebGLExtensionLoseContext)
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DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_provoking_vertex,
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WebGLExtensionProvokingVertex)
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// --------------
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JSObject* ClientWebGLExtensionDepthClamp::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::EXT_depth_clamp_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionDepthClamp::ClientWebGLExtensionDepthClamp(
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ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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auto& state = webgl.State();
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// Add slot for new key:
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state.mIsEnabledMap[LOCAL_GL_DEPTH_CLAMP] = false;
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}
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// --------------
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JSObject* ClientWebGLExtensionDisjointTimerQuery::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::EXT_disjoint_timer_query_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionDisjointTimerQuery::ClientWebGLExtensionDisjointTimerQuery(
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ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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auto& state = webgl.State();
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// Add slot for new key:
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(void)state.mCurrentQueryByTarget[LOCAL_GL_TIME_ELAPSED];
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}
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// --------------
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// Compressed textures
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void ClientWebGLContext::AddCompressedFormat(const GLenum format) {
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auto& state = State();
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state.mCompressedTextureFormats.push_back(format);
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureASTC::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WEBGL_compressed_texture_astc_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionCompressedTextureASTC::
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ClientWebGLExtensionCompressedTextureASTC(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_RGBA_ASTC_4x4_KHR)
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_(COMPRESSED_RGBA_ASTC_5x4_KHR)
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_(COMPRESSED_RGBA_ASTC_5x5_KHR)
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_(COMPRESSED_RGBA_ASTC_6x5_KHR)
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_(COMPRESSED_RGBA_ASTC_6x6_KHR)
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_(COMPRESSED_RGBA_ASTC_8x5_KHR)
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_(COMPRESSED_RGBA_ASTC_8x6_KHR)
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_(COMPRESSED_RGBA_ASTC_8x8_KHR)
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_(COMPRESSED_RGBA_ASTC_10x5_KHR)
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_(COMPRESSED_RGBA_ASTC_10x6_KHR)
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_(COMPRESSED_RGBA_ASTC_10x8_KHR)
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_(COMPRESSED_RGBA_ASTC_10x10_KHR)
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_(COMPRESSED_RGBA_ASTC_12x10_KHR)
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_(COMPRESSED_RGBA_ASTC_12x12_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
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_(COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
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#undef _
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureBPTC::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::EXT_texture_compression_bptc_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionCompressedTextureBPTC::
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ClientWebGLExtensionCompressedTextureBPTC(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_RGBA_BPTC_UNORM)
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_(COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
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_(COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
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_(COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
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#undef _
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureRGTC::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::EXT_texture_compression_rgtc_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionCompressedTextureRGTC::
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ClientWebGLExtensionCompressedTextureRGTC(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_RED_RGTC1)
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_(COMPRESSED_SIGNED_RED_RGTC1)
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_(COMPRESSED_RG_RGTC2)
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_(COMPRESSED_SIGNED_RG_RGTC2)
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#undef _
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureES3::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WEBGL_compressed_texture_etc_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionCompressedTextureES3::
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ClientWebGLExtensionCompressedTextureES3(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_R11_EAC)
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_(COMPRESSED_SIGNED_R11_EAC)
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_(COMPRESSED_RG11_EAC)
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_(COMPRESSED_SIGNED_RG11_EAC)
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_(COMPRESSED_RGB8_ETC2)
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_(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
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_(COMPRESSED_RGBA8_ETC2_EAC)
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// sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only
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// versions to support ETC2.
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_(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
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_(COMPRESSED_SRGB8_ETC2)
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_(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
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#undef _
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureETC1::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WEBGL_compressed_texture_etc1_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionCompressedTextureETC1::
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ClientWebGLExtensionCompressedTextureETC1(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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webgl.AddCompressedFormat(LOCAL_GL_ETC1_RGB8_OES);
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTexturePVRTC::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WEBGL_compressed_texture_pvrtc_Binding::Wrap(cx, this,
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givenProto);
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}
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ClientWebGLExtensionCompressedTexturePVRTC::
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ClientWebGLExtensionCompressedTexturePVRTC(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_RGB_PVRTC_4BPPV1)
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_(COMPRESSED_RGB_PVRTC_2BPPV1)
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_(COMPRESSED_RGBA_PVRTC_4BPPV1)
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_(COMPRESSED_RGBA_PVRTC_2BPPV1)
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#undef _
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureS3TC::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WEBGL_compressed_texture_s3tc_Binding::Wrap(cx, this, givenProto);
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}
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ClientWebGLExtensionCompressedTextureS3TC::
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ClientWebGLExtensionCompressedTextureS3TC(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_RGB_S3TC_DXT1_EXT)
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_(COMPRESSED_RGBA_S3TC_DXT1_EXT)
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_(COMPRESSED_RGBA_S3TC_DXT3_EXT)
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_(COMPRESSED_RGBA_S3TC_DXT5_EXT)
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#undef _
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}
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// -
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JSObject* ClientWebGLExtensionCompressedTextureS3TC_SRGB::WrapObject(
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JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WEBGL_compressed_texture_s3tc_srgb_Binding::Wrap(cx, this,
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givenProto);
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}
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ClientWebGLExtensionCompressedTextureS3TC_SRGB::
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ClientWebGLExtensionCompressedTextureS3TC_SRGB(ClientWebGLContext& webgl)
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: ClientWebGLExtensionBase(webgl) {
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#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
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_(COMPRESSED_SRGB_S3TC_DXT1_EXT)
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_(COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
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_(COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
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_(COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
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#undef _
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}
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} // namespace mozilla
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