зеркало из https://github.com/mozilla/gecko-dev.git
53 строки
1.5 KiB
HTML
53 строки
1.5 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=953044
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-->
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<head>
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<title>Basic test for InputMethod API.</title>
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<script type="application/javascript;version=1.7" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="application/javascript;version=1.7" src="inputmethod_common.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=953044">Mozilla Bug 953044</a>
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<p id="display"></p>
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<pre id="test">
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<script class="testbody" type="application/javascript;version=1.7">
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inputmethod_setup(function() {
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runTest();
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});
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function runTest() {
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// Create an app frame to recieve keyboard inputs.
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let app = document.createElement('iframe');
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app.src = 'file_test_app.html';
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app.setAttribute('mozbrowser', true);
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document.body.appendChild(app);
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// Create a browser frame to load the input method app.
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let keyboard = document.createElement('iframe');
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keyboard.setAttribute('mozbrowser', true);
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document.body.appendChild(keyboard);
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// Bug 953044 setInputMethodActive(false) before input method app loads should
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// always succeed.
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let req = keyboard.setInputMethodActive(false);
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req.onsuccess = function() {
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ok(true, 'setInputMethodActive before loading succeeded.');
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inputmethod_cleanup();
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};
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req.onerror = function() {
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ok(false, 'setInputMethodActive before loading failed: ' + this.error.name);
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inputmethod_cleanup();
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};
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}
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</script>
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</pre>
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</body>
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</html>
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