зеркало из https://github.com/mozilla/gecko-dev.git
247 строки
9.3 KiB
C++
247 строки
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef mozilla_dom_CSSTransition_h
|
|
#define mozilla_dom_CSSTransition_h
|
|
|
|
#include "mozilla/ComputedTiming.h"
|
|
#include "mozilla/dom/Animation.h"
|
|
#include "mozilla/StyleAnimationValue.h"
|
|
#include "AnimationCommon.h"
|
|
|
|
class nsIGlobalObject;
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
class CSSTransition final : public Animation {
|
|
public:
|
|
explicit CSSTransition(nsIGlobalObject* aGlobal)
|
|
: dom::Animation(aGlobal),
|
|
mPreviousTransitionPhase(TransitionPhase::Idle),
|
|
mNeedsNewAnimationIndexWhenRun(false),
|
|
mTransitionProperty(eCSSProperty_UNKNOWN) {}
|
|
|
|
JSObject* WrapObject(JSContext* aCx,
|
|
JS::Handle<JSObject*> aGivenProto) override;
|
|
|
|
CSSTransition* AsCSSTransition() override { return this; }
|
|
const CSSTransition* AsCSSTransition() const override { return this; }
|
|
|
|
// CSSTransition interface
|
|
void GetTransitionProperty(nsString& aRetVal) const;
|
|
|
|
// Animation interface overrides
|
|
AnimationPlayState PlayStateFromJS() const override;
|
|
bool PendingFromJS() const override;
|
|
void PlayFromJS(ErrorResult& aRv) override;
|
|
|
|
// A variant of Play() that avoids posting style updates since this method
|
|
// is expected to be called whilst already updating style.
|
|
void PlayFromStyle() {
|
|
ErrorResult rv;
|
|
PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
|
|
// play() should not throw when LimitBehavior is Continue
|
|
MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing transition");
|
|
}
|
|
|
|
void CancelFromStyle(PostRestyleMode aPostRestyle) {
|
|
// The animation index to use for compositing will be established when
|
|
// this transition next transitions out of the idle state but we still
|
|
// update it now so that the sort order of this transition remains
|
|
// defined until that moment.
|
|
//
|
|
// See longer explanation in CSSAnimation::CancelFromStyle.
|
|
mAnimationIndex = sNextAnimationIndex++;
|
|
mNeedsNewAnimationIndexWhenRun = true;
|
|
|
|
Animation::Cancel(aPostRestyle);
|
|
|
|
// It is important we do this *after* calling Cancel().
|
|
// This is because Cancel() will end up posting a restyle and
|
|
// that restyle should target the *transitions* level of the cascade.
|
|
// However, once we clear the owning element, CascadeLevel() will begin
|
|
// returning CascadeLevel::Animations.
|
|
mOwningElement = OwningElementRef();
|
|
}
|
|
|
|
void SetEffectFromStyle(AnimationEffect* aEffect);
|
|
|
|
void Tick() override;
|
|
|
|
nsCSSPropertyID TransitionProperty() const;
|
|
AnimationValue ToValue() const;
|
|
|
|
bool HasLowerCompositeOrderThan(const CSSTransition& aOther) const;
|
|
EffectCompositor::CascadeLevel CascadeLevel() const override {
|
|
return IsTiedToMarkup() ? EffectCompositor::CascadeLevel::Transitions
|
|
: EffectCompositor::CascadeLevel::Animations;
|
|
}
|
|
|
|
void SetCreationSequence(uint64_t aIndex) {
|
|
MOZ_ASSERT(IsTiedToMarkup());
|
|
mAnimationIndex = aIndex;
|
|
}
|
|
|
|
// Sets the owning element which is used for determining the composite
|
|
// oder of CSSTransition objects generated from CSS markup.
|
|
//
|
|
// @see mOwningElement
|
|
void SetOwningElement(const OwningElementRef& aElement) {
|
|
mOwningElement = aElement;
|
|
}
|
|
// True for transitions that are generated from CSS markup and continue to
|
|
// reflect changes to that markup.
|
|
bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
|
|
|
|
// Return the animation current time based on a given TimeStamp, a given
|
|
// start time and a given playbackRate on a given timeline. This is useful
|
|
// when we estimate the current animated value running on the compositor
|
|
// because the animation on the compositor may be running ahead while
|
|
// main-thread is busy.
|
|
static Nullable<TimeDuration> GetCurrentTimeAt(
|
|
const AnimationTimeline& aTimeline, const TimeStamp& aBaseTime,
|
|
const TimeDuration& aStartTime, double aPlaybackRate);
|
|
|
|
void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
|
|
QueueEvents(aActiveTime);
|
|
}
|
|
|
|
// Compute the portion of the *value* space that we should be through
|
|
// at the current time. (The input to the transition timing function
|
|
// has time units, the output has value units.)
|
|
double CurrentValuePortion() const;
|
|
|
|
const AnimationValue& StartForReversingTest() const {
|
|
return mStartForReversingTest;
|
|
}
|
|
double ReversePortion() const { return mReversePortion; }
|
|
|
|
void SetReverseParameters(AnimationValue&& aStartForReversingTest,
|
|
double aReversePortion) {
|
|
mStartForReversingTest = std::move(aStartForReversingTest);
|
|
mReversePortion = aReversePortion;
|
|
}
|
|
|
|
struct ReplacedTransitionProperties {
|
|
TimeDuration mStartTime;
|
|
double mPlaybackRate;
|
|
TimingParams mTiming;
|
|
Maybe<ComputedTimingFunction> mTimingFunction;
|
|
AnimationValue mFromValue, mToValue;
|
|
};
|
|
void SetReplacedTransition(
|
|
ReplacedTransitionProperties&& aReplacedTransition) {
|
|
mReplacedTransition.emplace(std::move(aReplacedTransition));
|
|
}
|
|
|
|
// For a new transition interrupting an existing transition on the
|
|
// compositor, update the start value to match the value of the replaced
|
|
// transitions at the current time.
|
|
void UpdateStartValueFromReplacedTransition();
|
|
|
|
protected:
|
|
virtual ~CSSTransition() {
|
|
MOZ_ASSERT(!mOwningElement.IsSet(),
|
|
"Owning element should be cleared "
|
|
"before a CSS transition is destroyed");
|
|
}
|
|
|
|
// Animation overrides
|
|
void UpdateTiming(SeekFlag aSeekFlag,
|
|
SyncNotifyFlag aSyncNotifyFlag) override;
|
|
|
|
void QueueEvents(const StickyTimeDuration& activeTime = StickyTimeDuration());
|
|
|
|
enum class TransitionPhase;
|
|
|
|
// The (pseudo-)element whose computed transition-property refers to this
|
|
// transition (if any).
|
|
//
|
|
// This is used for determining the relative composite order of transitions
|
|
// generated from CSS markup.
|
|
//
|
|
// Typically this will be the same as the target element of the keyframe
|
|
// effect associated with this transition. However, it can differ in the
|
|
// following circumstances:
|
|
//
|
|
// a) If script removes or replaces the effect of this transition,
|
|
// b) If this transition is cancelled (e.g. by updating the
|
|
// transition-property or removing the owning element from the document),
|
|
// c) If this object is generated from script using the CSSTransition
|
|
// constructor.
|
|
//
|
|
// For (b) and (c) the owning element will return !IsSet().
|
|
OwningElementRef mOwningElement;
|
|
|
|
// The 'transition phase' used to determine which transition events need
|
|
// to be queued on this tick.
|
|
// See: https://drafts.csswg.org/css-transitions-2/#transition-phase
|
|
enum class TransitionPhase {
|
|
Idle = static_cast<int>(ComputedTiming::AnimationPhase::Idle),
|
|
Before = static_cast<int>(ComputedTiming::AnimationPhase::Before),
|
|
Active = static_cast<int>(ComputedTiming::AnimationPhase::Active),
|
|
After = static_cast<int>(ComputedTiming::AnimationPhase::After),
|
|
Pending
|
|
};
|
|
TransitionPhase mPreviousTransitionPhase;
|
|
|
|
// When true, indicates that when this transition next leaves the idle state,
|
|
// its animation index should be updated.
|
|
bool mNeedsNewAnimationIndexWhenRun;
|
|
|
|
// Store the transition property and to-value here since we need that
|
|
// information in order to determine if there is an existing transition
|
|
// for a given style change. We can't store that information on the
|
|
// effect however since it can be replaced using the Web Animations API.
|
|
nsCSSPropertyID mTransitionProperty;
|
|
AnimationValue mTransitionToValue;
|
|
|
|
// This is the start value to be used for a check for whether a
|
|
// transition is being reversed. Normally the same as
|
|
// mEffect->mProperties[0].mSegments[0].mFromValue, except when this
|
|
// transition started as the reversal of another in-progress transition
|
|
// or when the effect has been mutated using the Web Animations API.
|
|
//
|
|
// Needed so we can handle two reverses in a row.
|
|
AnimationValue mStartForReversingTest;
|
|
|
|
// Likewise, the portion (in value space) of the "full" reversed
|
|
// transition that we're actually covering. For example, if a :hover
|
|
// effect has a transition that moves the element 10px to the right
|
|
// (by changing 'left' from 0px to 10px), and the mouse moves in to
|
|
// the element (starting the transition) but then moves out after the
|
|
// transition has advanced 4px, the second transition (from 10px/4px
|
|
// to 0px) will have mReversePortion of 0.4. (If the mouse then moves
|
|
// in again when the transition is back to 2px, the mReversePortion
|
|
// for the third transition (from 0px/2px to 10px) will be 0.8.
|
|
double mReversePortion = 1.0;
|
|
|
|
Maybe<ReplacedTransitionProperties> mReplacedTransition;
|
|
};
|
|
|
|
} // namespace dom
|
|
|
|
template <>
|
|
struct AnimationTypeTraits<dom::CSSTransition> {
|
|
static nsAtom* ElementPropertyAtom() {
|
|
return nsGkAtoms::transitionsProperty;
|
|
}
|
|
static nsAtom* BeforePropertyAtom() {
|
|
return nsGkAtoms::transitionsOfBeforeProperty;
|
|
}
|
|
static nsAtom* AfterPropertyAtom() {
|
|
return nsGkAtoms::transitionsOfAfterProperty;
|
|
}
|
|
static nsAtom* MarkerPropertyAtom() {
|
|
return nsGkAtoms::transitionsOfMarkerProperty;
|
|
}
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_dom_CSSTransition_h
|