gecko-dev/accessible/public/nsPIAccessibleDocument.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
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* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2003
* the Initial Developer. All Rights Reserved.
*
* Original Author: Aaron Leventhal (aaronl@netscape.com)
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
interface nsIAccessNode;
interface nsIContent;
[uuid(eae56f75-ee68-4120-b113-10f21b75509e)]
interface nsPIAccessibleDocument : nsISupports
{
/**
* Find the accessible object in the accessibility cache that
* corresponds to aStartNode or the first ancestor of aStartNode
* that has an accessible object associated with it.
* Clear that accessible object's parent's cache of accessible children and
* and remove the accessible object and any decendents from the accessible cache.
* New accessible objects will be created and cached again on demand.
* @param aChangeContent The child that is changing
* @param aEvent The event from nsIAccessibleEvent that caused the change:
* Must be one of: EVENT_REORDER (change),
* EVENT_SHOW (make visible or create) or
* EVENT_HIDE (destroy or hide)
*/
void invalidateCacheSubtree(in nsIContent aChangeContent,
in PRUint32 aChangeEvent);
void cacheAccessNode(in voidPtr aUniqueID, in nsIAccessNode aAccessNode);
void destroy();
void flushPendingEvents();
void fireDocLoadingEvent(in boolean isFinished);
void fireAnchorJumpEvent();
};