зеркало из https://github.com/mozilla/gecko-dev.git
bef3768170
This fixes a regression caused by the glutin update. We now are creating EGL contexts in Linux Wayland, instead of X context, so the GLContextFactory assumption of one GL back-end per platform is broken. This just works around it, for now, but in general I think not relying on available WebGL state is a good thing, and we do that already for WebVR anyway. Source-Repo: https://github.com/servo/servo Source-Revision: 95f9e14e67766b36a8b72e62925a34b1818be2c8 --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 0029f2ac9735f2645084e572e5f560f4348fa577 |
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.. | ||
webgl_mode | ||
Cargo.toml | ||
canvas_paint_thread.rs | ||
gl_context.rs | ||
lib.rs | ||
webgl_thread.rs |