зеркало из https://github.com/mozilla/gecko-dev.git
296 строки
13 KiB
Rust
296 строки
13 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Implements parallel traversal over the DOM tree.
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//!
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//! This traversal is based on Rayon, and therefore its safety is largely
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//! verified by the type system.
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//!
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//! The primary trickiness and fine print for the above relates to the
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//! thread safety of the DOM nodes themselves. Accessing a DOM element
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//! concurrently on multiple threads is actually mostly "safe", since all
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//! the mutable state is protected by an AtomicRefCell, and so we'll
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//! generally panic if something goes wrong. Still, we try to to enforce our
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//! thread invariants at compile time whenever possible. As such, TNode and
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//! TElement are not Send, so ordinary style system code cannot accidentally
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//! share them with other threads. In the parallel traversal, we explicitly
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//! invoke |unsafe { SendNode::new(n) }| to put nodes in containers that may
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//! be sent to other threads. This occurs in only a handful of places and is
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//! easy to grep for. At the time of this writing, there is no other unsafe
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//! code in the parallel traversal.
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#![deny(missing_docs)]
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use arrayvec::ArrayVec;
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use context::{StyleContext, ThreadLocalStyleContext};
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use dom::{OpaqueNode, SendNode, TElement};
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use itertools::Itertools;
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use rayon;
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use scoped_tls::ScopedTLS;
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use smallvec::SmallVec;
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use traversal::{DomTraversal, PerLevelTraversalData};
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/// The minimum stack size for a thread in the styling pool, in kilobytes.
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pub const STYLE_THREAD_STACK_SIZE_KB: usize = 256;
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/// The stack margin. If we get this deep in the stack, we will skip recursive
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/// optimizations to ensure that there is sufficient room for non-recursive work.
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///
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/// We allocate large safety margins because certain OS calls can use very large
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/// amounts of stack space [1]. Reserving a larger-than-necessary stack costs us
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/// address space, but if we keep our safety margin big, we will generally avoid
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/// committing those extra pages, and only use them in edge cases that would
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/// otherwise cause crashes.
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///
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/// When measured with 128KB stacks and 40KB margin, we could support 53
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/// levels of recursion before the limiter kicks in, on x86_64-Linux [2]. When
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/// we doubled the stack size, we added it all to the safety margin, so we should
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/// be able to get the same amount of recursion.
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///
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/// [1] https://bugzilla.mozilla.org/show_bug.cgi?id=1395708#c15
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/// [2] See Gecko bug 1376883 for more discussion on the measurements.
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///
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pub const STACK_SAFETY_MARGIN_KB: usize = 168;
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/// The maximum number of child nodes that we will process as a single unit.
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///
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/// Larger values will increase style sharing cache hits and general DOM
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/// locality at the expense of decreased opportunities for parallelism. There
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/// are some measurements in
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/// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c11 and comments 12
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/// and 13 that investigate some slightly different values for the work unit
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/// size. If the size is significantly increased, make sure to adjust the
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/// condition for kicking off a new work unit in top_down_dom, because
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/// otherwise we're likely to end up doing too much work serially. For
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/// example, the condition there could become some fraction of WORK_UNIT_MAX
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/// instead of WORK_UNIT_MAX.
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pub const WORK_UNIT_MAX: usize = 16;
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/// A set of nodes, sized to the work unit. This gets copied when sent to other
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/// threads, so we keep it compact.
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type WorkUnit<N> = ArrayVec<[SendNode<N>; WORK_UNIT_MAX]>;
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/// A callback to create our thread local context. This needs to be
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/// out of line so we don't allocate stack space for the entire struct
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/// in the caller.
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#[inline(never)]
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fn create_thread_local_context<'scope, E, D>(
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traversal: &'scope D,
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slot: &mut Option<ThreadLocalStyleContext<E>>,
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)
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where
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E: TElement + 'scope,
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D: DomTraversal<E>,
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{
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*slot = Some(ThreadLocalStyleContext::new(traversal.shared_context()));
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}
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/// A parallel top-down DOM traversal.
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///
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/// This algorithm traverses the DOM in a breadth-first, top-down manner. The
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/// goals are:
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/// * Never process a child before its parent (since child style depends on
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/// parent style). If this were to happen, the styling algorithm would panic.
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/// * Prioritize discovering nodes as quickly as possible to maximize
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/// opportunities for parallelism. But this needs to be weighed against
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/// styling cousins on a single thread to improve sharing.
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/// * Style all the children of a given node (i.e. all sibling nodes) on
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/// a single thread (with an upper bound to handle nodes with an
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/// abnormally large number of children). This is important because we use
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/// a thread-local cache to share styles between siblings.
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#[inline(always)]
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#[allow(unsafe_code)]
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fn top_down_dom<'a, 'scope, E, D>(
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nodes: &'a [SendNode<E::ConcreteNode>],
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root: OpaqueNode,
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mut traversal_data: PerLevelTraversalData,
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scope: &'a rayon::Scope<'scope>,
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pool: &'scope rayon::ThreadPool,
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traversal: &'scope D,
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tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>,
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)
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where
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E: TElement + 'scope,
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D: DomTraversal<E>,
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{
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debug_assert!(nodes.len() <= WORK_UNIT_MAX);
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// We set this below, when we have a borrow of the thread-local-context
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// available.
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let recursion_ok;
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// Collect all the children of the elements in our work unit. This will
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// contain the combined children of up to WORK_UNIT_MAX nodes, which may
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// be numerous. As such, we store it in a large SmallVec to minimize heap-
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// spilling, and never move it.
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let mut discovered_child_nodes = SmallVec::<[SendNode<E::ConcreteNode>; 128]>::new();
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{
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// Scope the borrow of the TLS so that the borrow is dropped before
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// a potential recursive call when we pass TailCall.
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let mut tlc = tls.ensure(
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|slot: &mut Option<ThreadLocalStyleContext<E>>| create_thread_local_context(traversal, slot));
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// Check that we're not in danger of running out of stack.
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recursion_ok = !tlc.stack_limit_checker.limit_exceeded();
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let mut context = StyleContext {
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shared: traversal.shared_context(),
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thread_local: &mut *tlc,
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};
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for n in nodes {
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// If the last node we processed produced children, we may want to
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// spawn them off into a work item. We do this at the beginning of
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// the loop (rather than at the end) so that we can traverse our
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// last bits of work directly on this thread without a spawn call.
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//
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// This has the important effect of removing the allocation and
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// context-switching overhead of the parallel traversal for perfectly
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// linear regions of the DOM, i.e.:
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//
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// <russian><doll><tag><nesting></nesting></tag></doll></russian>
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//
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// which are not at all uncommon.
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//
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// There's a tension here between spawning off a work item as soon
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// as discovered_child_nodes is nonempty and waiting until we have a
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// full work item to do so. The former optimizes for speed of
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// discovery (we'll start discovering the kids of the things in
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// "nodes" ASAP). The latter gives us better sharing (e.g. we can
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// share between cousins much better, because we don't hand them off
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// as separate work items, which are likely to end up on separate
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// threads) and gives us a chance to just handle everything on this
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// thread for small DOM subtrees, as in the linear example above.
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//
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// There are performance and "number of ComputedValues"
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// measurements for various testcases in
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// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c10 and
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// following.
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//
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// The worst case behavior for waiting until we have a full work
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// item is a deep tree which has WORK_UNIT_MAX "linear" branches,
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// hence WORK_UNIT_MAX elements at each level. Such a tree would
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// end up getting processed entirely sequentially, because we would
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// process each level one at a time as a single work unit, whether
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// via our end-of-loop tail call or not. If we kicked off a
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// traversal as soon as we discovered kids, we would instead
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// process such a tree more or less with a thread-per-branch,
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// multiplexed across our actual threadpool.
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if discovered_child_nodes.len() >= WORK_UNIT_MAX {
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let mut traversal_data_copy = traversal_data.clone();
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traversal_data_copy.current_dom_depth += 1;
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traverse_nodes(discovered_child_nodes.drain(),
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DispatchMode::NotTailCall,
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recursion_ok,
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root,
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traversal_data_copy,
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scope,
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pool,
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traversal,
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tls);
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}
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let node = **n;
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let mut children_to_process = 0isize;
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traversal.process_preorder(&traversal_data, &mut context, node, |n| {
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children_to_process += 1;
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let send_n = unsafe { SendNode::new(n) };
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discovered_child_nodes.push(send_n);
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});
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traversal.handle_postorder_traversal(&mut context, root, node,
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children_to_process);
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}
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}
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// Handle whatever elements we have queued up but not kicked off traversals
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// for yet. If any exist, we can process them (or at least one work unit's
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// worth of them) directly on this thread by passing TailCall.
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if !discovered_child_nodes.is_empty() {
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traversal_data.current_dom_depth += 1;
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traverse_nodes(discovered_child_nodes.drain(),
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DispatchMode::TailCall,
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recursion_ok,
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root,
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traversal_data,
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scope,
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pool,
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traversal,
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tls);
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}
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}
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/// Controls whether traverse_nodes may make a recursive call to continue
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/// doing work, or whether it should always dispatch work asynchronously.
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#[derive(Clone, Copy, PartialEq)]
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pub enum DispatchMode {
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/// This is the last operation by the caller.
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TailCall,
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/// This is not the last operation by the caller.
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NotTailCall,
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}
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impl DispatchMode {
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fn is_tail_call(&self) -> bool { matches!(*self, DispatchMode::TailCall) }
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}
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/// Enqueues |nodes| for processing, possibly on this thread if the tail call
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/// conditions are met.
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#[inline]
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pub fn traverse_nodes<'a, 'scope, E, D, I>(
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nodes: I,
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mode: DispatchMode,
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recursion_ok: bool,
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root: OpaqueNode,
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traversal_data: PerLevelTraversalData,
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scope: &'a rayon::Scope<'scope>,
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pool: &'scope rayon::ThreadPool,
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traversal: &'scope D,
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tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>
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)
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where
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E: TElement + 'scope,
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D: DomTraversal<E>,
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I: ExactSizeIterator<Item = SendNode<E::ConcreteNode>>
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{
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debug_assert_ne!(nodes.len(), 0);
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// This is a tail call from the perspective of the caller. However, we only
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// want to actually dispatch the job as a tail call if there's nothing left
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// in our local queue. Otherwise we need to return to it to maintain proper
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// breadth-first ordering. We also need to take care to avoid stack
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// overflow due to excessive tail recursion. The stack overflow avoidance
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// isn't observable to content -- we're still completely correct, just not
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// using tail recursion any more. See Gecko bugs 1368302 and 1376883.
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let may_dispatch_tail = mode.is_tail_call() &&
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recursion_ok &&
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!pool.current_thread_has_pending_tasks().unwrap();
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// In the common case, our children fit within a single work unit, in which
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// case we can pass the SmallVec directly and avoid extra allocation.
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if nodes.len() <= WORK_UNIT_MAX {
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let work: WorkUnit<E::ConcreteNode> = nodes.collect();
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if may_dispatch_tail {
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top_down_dom(&work, root,
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traversal_data, scope, pool, traversal, tls);
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} else {
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scope.spawn(move |scope| {
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let work = work;
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top_down_dom(&work, root,
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traversal_data, scope, pool, traversal, tls);
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});
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}
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} else {
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for chunk in nodes.chunks(WORK_UNIT_MAX).into_iter() {
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let nodes: WorkUnit<E::ConcreteNode> = chunk.collect();
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let traversal_data_copy = traversal_data.clone();
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scope.spawn(move |scope| {
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let n = nodes;
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top_down_dom(&*n, root,
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traversal_data_copy, scope, pool, traversal, tls)
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});
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}
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}
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}
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