gecko-dev/xpcom/threads/nsEventQueueService.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#include "nsEventQueueService.h"
#include "prmon.h"
#include "nsIComponentManager.h"
#include "nsIEventQueue.h"
#include "nsIThread.h"
#include "nsPIEventQueueChain.h"
#include "prlog.h"
#if defined(PR_LOGGING)
extern PRLogModuleInfo* gEventQueueLog;
extern PRUint32 gEventQueueLogCount;
#endif
static NS_DEFINE_CID(kEventQueueCID, NS_EVENTQUEUE_CID);
////////////////////////////////////////////////////////////////////////////////
// XXX move to nsID.h or nsHashtable.h? (copied from nsComponentManager.cpp)
class ThreadKey: public nsHashKey {
public:
ThreadKey(PRThread* aID) {
id = aID;
}
ThreadKey(const ThreadKey &aKey) {
id = aKey.id;
}
PRUint32 HashValue(void) const {
return (PRUint32)id;
}
PRBool Equals(const nsHashKey *aKey) const {
return (id == ((const ThreadKey *) aKey)->id);
}
nsHashKey *Clone(void) const {
return new ThreadKey(id);
}
PRThread* id;
};
////////////////////////////////////////////////////////////////////////////////
/*
* EventQueueEntry maintains the data associated with each entry in
* the EventQueue service's hash table...
*
* It derives from nsISupports merely as a convienence since the entries are
* reference counted...
*/
class EventQueueEntry : public nsISupports
{
public:
EventQueueEntry(nsEventQueueServiceImpl *aService, ThreadKey &aKey,
PRBool aNative);
virtual ~EventQueueEntry();
// nsISupports interface...
NS_DECL_ISUPPORTS
nsIEventQueue* GetEventQueue(void); // addrefs!
nsresult AddQueue(void);
void RemoveQueue(nsIEventQueue *aQueue); // queue goes dark, and is released
ThreadKey *TheThreadKey(void)
{ return &mHashKey; }
// methods for accessing the linked list of event queue entries
void Link(EventQueueEntry *aAfter);
void Unlink(void);
EventQueueEntry *Next(void)
{ return mNextEntry; }
private:
nsresult MakeNewQueue(PRThread* thread, PRBool aNative,
nsIEventQueue **aQueue);
nsIEventQueue *mQueue;
ThreadKey mHashKey;
nsEventQueueServiceImpl *mService; // weak reference, obviously
EventQueueEntry *mPrevEntry,
*mNextEntry;
};
/* nsISupports interface implementation... */
NS_IMPL_ISUPPORTS0(EventQueueEntry)
EventQueueEntry::EventQueueEntry(nsEventQueueServiceImpl *aService, ThreadKey &aKey, PRBool aNative) :
mHashKey(aKey), mPrevEntry(0), mNextEntry(0)
{
NS_INIT_REFCNT();
mService = aService;
MakeNewQueue(aKey.id, aNative, &mQueue);
NS_ASSERTION(mQueue, "EventQueueEntry constructor failed");
if (mService)
mService->AddEventQueueEntry(this);
}
EventQueueEntry::~EventQueueEntry()
{
if (mService)
mService->RemoveEventQueueEntry(this);
NS_IF_RELEASE(mQueue);
}
// Return the active event queue on our chain
nsIEventQueue* EventQueueEntry::GetEventQueue(void)
{
nsIEventQueue* answer = NULL;
if (mQueue) {
nsCOMPtr<nsPIEventQueueChain> ourChain(do_QueryInterface(mQueue));
if (ourChain)
ourChain->GetYoungest(&answer);
else {
NS_ADDREF(mQueue);
answer = mQueue;
}
}
return answer;
}
nsresult EventQueueEntry::MakeNewQueue(PRThread* thread,
PRBool aNative,
nsIEventQueue **aQueue)
{
nsIEventQueue *queue = 0;
nsresult rv;
rv = nsComponentManager::CreateInstance(kEventQueueCID, NULL,
NS_GET_IID(nsIEventQueue), (void**) &queue);
if (NS_SUCCEEDED(rv)) {
rv = queue->InitFromPRThread(thread, aNative);
if (NS_FAILED(rv)) {
NS_RELEASE(queue);
queue = 0; // redundant, but makes me feel better
}
}
*aQueue = queue;
return rv;
}
nsresult EventQueueEntry::AddQueue(void)
{
PRBool native;
nsIEventQueue *newQueue = NULL;
nsresult rv = NS_ERROR_NOT_INITIALIZED;
if (mQueue) {
mQueue->IsQueueNative(&native);
rv = MakeNewQueue(PR_GetCurrentThread(), native, &newQueue);
// add it to our chain of queues
if (NS_SUCCEEDED(rv)) {
nsCOMPtr<nsPIEventQueueChain> ourChain(do_QueryInterface(mQueue));
if (ourChain)
ourChain->AppendQueue(newQueue);
else
NS_RELEASE(newQueue);
}
}
return rv;
}
void EventQueueEntry::RemoveQueue(nsIEventQueue *aQueue)
{
aQueue->StopAcceptingEvents();
NS_RELEASE(aQueue);
// it's now gone dark, and will be deleted and unlinked as soon as
// everyone else lets go
}
// this is an apology for symmetry breaking between EventQueueEntry and nsEventQueueServiceImpl.
// the latter handles both sides of the dual data structure containing the former, those being
// nsEventQueueServiceImpl's hashtable and linked list, while the former contains the code
// for handling linked lists, on which the latter relies. if that was complicated, it's because
// it is, and thus the apology.
void EventQueueEntry::Link(EventQueueEntry *aAfter)
{
if (aAfter) {
mNextEntry = aAfter->mNextEntry;
if (mNextEntry)
mNextEntry->mPrevEntry = this;
aAfter->mNextEntry = this;
} else
mNextEntry = 0;
mPrevEntry = aAfter;
}
void EventQueueEntry::Unlink(void)
{
if (mNextEntry)
mNextEntry->mPrevEntry = mPrevEntry;
if (mPrevEntry)
mPrevEntry->mNextEntry = mNextEntry;
mNextEntry = 0;
mPrevEntry = 0;
}
////////////////////////////////////////////////////////////////////////////////
EventQueueEntryEnumerator::EventQueueEntryEnumerator()
{
mCurrent = 0;
}
EventQueueEntryEnumerator::~EventQueueEntryEnumerator()
{
}
void EventQueueEntryEnumerator::Reset(EventQueueEntry *aStart)
{
mCurrent = aStart;
}
void EventQueueEntryEnumerator::Skip(EventQueueEntry *aSkip)
{
if (mCurrent == aSkip)
mCurrent = aSkip->Next();
}
EventQueueEntry *
EventQueueEntryEnumerator::Get(void)
{
EventQueueEntry *rtnval = mCurrent;
if (mCurrent)
mCurrent = mCurrent->Next();
return rtnval;
}
////////////////////////////////////////////////////////////////////////////////
/* TODO: unify the dual, redundant data structures holding EventQueueEntrys:
they're held simultaneously in both a hashtable and a linked list.
*/
nsEventQueueServiceImpl::nsEventQueueServiceImpl()
{
NS_INIT_REFCNT();
mEventQTable = new nsHashtable(16);
mEventQMonitor = PR_NewMonitor();
mBaseEntry = 0;
#if defined(PR_LOGGING) && defined(DEBUG_danm)
if (!gEventQueueLog)
gEventQueueLog = PR_NewLogModule("nseventqueue");
#endif
}
nsEventQueueServiceImpl::~nsEventQueueServiceImpl()
{
EventQueueEntry *entry;
// Destroy any remaining PLEventQueues
mEnumerator.Reset(mBaseEntry);
while ((entry = mEnumerator.Get()) != 0)
delete entry;
delete mEventQTable;
PR_DestroyMonitor(mEventQMonitor);
}
NS_METHOD
nsEventQueueServiceImpl::Create(nsISupports *aOuter, REFNSIID aIID, void **aResult)
{
if (aOuter)
return NS_ERROR_NO_AGGREGATION;
nsEventQueueServiceImpl* eqs = new nsEventQueueServiceImpl();
if (eqs == NULL)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(eqs);
nsresult rv = eqs->QueryInterface(aIID, aResult);
NS_RELEASE(eqs);
return rv;
}
/* nsISupports interface implementation... */
NS_IMPL_THREADSAFE_ISUPPORTS1(nsEventQueueServiceImpl, nsIEventQueueService)
/* nsIEventQueueService interface implementation... */
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateThreadEventQueue()
{
return CreateEventQueue(PR_GetCurrentThread(), PR_TRUE);
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateMonitoredThreadEventQueue()
{
return CreateEventQueue(PR_GetCurrentThread(), PR_FALSE);
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateFromIThread(
nsIThread *aThread, PRBool aNative, nsIEventQueue **aResult)
{
nsresult rv;
PRThread *prThread;
rv = aThread->GetPRThread(&prThread);
if (NS_SUCCEEDED(rv)) {
rv = CreateEventQueue(prThread, aNative); // addrefs
if (NS_SUCCEEDED(rv))
rv = GetThreadEventQueue(prThread, aResult); // doesn't addref
}
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateEventQueue(PRThread *aThread, PRBool aNative)
{
nsresult rv = NS_OK;
ThreadKey key(aThread);
EventQueueEntry* evQueueEntry;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
/* create only one event queue chain per thread... */
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL == evQueueEntry) {
evQueueEntry = new EventQueueEntry(this, key, aNative);
if (NULL == evQueueEntry) {
rv = NS_ERROR_OUT_OF_MEMORY;
goto done;
}
}
NS_ADDREF(evQueueEntry);
done:
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
void
nsEventQueueServiceImpl::AddEventQueueEntry(EventQueueEntry *aEntry)
{
EventQueueEntry *last, *current;
// add to the hashtable, then to the end of the linked list
mEventQTable->Put(aEntry->TheThreadKey(), aEntry);
if (mBaseEntry) {
for (last = 0, current = mBaseEntry; current; current = current->Next())
last = current;
aEntry->Link(last);
} else
mBaseEntry = aEntry;
#if defined(PR_LOGGING) && defined(DEBUG_danm)
PLEventQueue *equeue;
nsCOMPtr<nsIEventQueue> iqueue = aEntry->GetEventQueue();
iqueue->GetPLEventQueue(&equeue);
PR_LOG(gEventQueueLog, PR_LOG_DEBUG,
("EventQueue: Service add queue entry [queue=%lx]",(long)equeue));
++gEventQueueLogCount;
#endif
}
void
nsEventQueueServiceImpl::RemoveEventQueueEntry(EventQueueEntry *aEntry)
{
mEventQTable->Remove(aEntry->TheThreadKey());
if (mBaseEntry == aEntry)
mBaseEntry = aEntry->Next();
mEnumerator.Skip(aEntry);
aEntry->Unlink();
#if defined(PR_LOGGING) && defined(DEBUG_danm)
PLEventQueue *equeue;
nsCOMPtr<nsIEventQueue> iqueue = aEntry->GetEventQueue();
iqueue->GetPLEventQueue(&equeue);
PR_LOG(gEventQueueLog, PR_LOG_DEBUG,
("EventQueue: Service remove queue entry [queue=%lx]",(long)equeue));
++gEventQueueLogCount;
#endif
}
NS_IMETHODIMP
nsEventQueueServiceImpl::DestroyThreadEventQueue(void)
{
nsresult rv = NS_OK;
ThreadKey key(PR_GetCurrentThread());
EventQueueEntry* evQueueEntry;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL != evQueueEntry)
NS_RELEASE(evQueueEntry);
else
rv = NS_ERROR_FAILURE;
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateFromPLEventQueue(PLEventQueue* aPLEventQueue, nsIEventQueue** aResult)
{
// Create our thread queue using the component manager
nsresult rv;
nsIEventQueue* aQueue;
if (NS_FAILED(rv = nsComponentManager::CreateInstance(kEventQueueCID, NULL, NS_GET_IID(nsIEventQueue),
(void**)&aQueue))) {
return rv;
}
if (NS_FAILED(rv = aQueue->InitFromPLQueue(aPLEventQueue))) {
NS_IF_RELEASE(aQueue);
return rv;
}
*aResult = aQueue;
return NS_OK;
}
// create new event queue, append it to the current thread's chain of event queues.
// return it, addrefed.
NS_IMETHODIMP
nsEventQueueServiceImpl::PushThreadEventQueue(nsIEventQueue **aNewQueue)
{
nsresult rv = NS_OK;
ThreadKey key(PR_GetCurrentThread());
EventQueueEntry* evQueueEntry;
NS_ASSERTION(aNewQueue, "PushThreadEventQueue called with null param");
*aNewQueue = NULL;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
NS_ASSERTION(evQueueEntry, "pushed event queue on top of nothing");
if (NULL == evQueueEntry) {
// shouldn't happen. as a fallback, we guess you wanted a native queue
evQueueEntry = new EventQueueEntry(this, key, PR_TRUE);
if (NULL == evQueueEntry) {
rv = NS_ERROR_OUT_OF_MEMORY;
goto done;
}
}
else {
// An entry was already present. We need to push a new
// queue onto our stack.
rv = evQueueEntry->AddQueue();
}
if (NS_SUCCEEDED(rv)) {
*aNewQueue = evQueueEntry->GetEventQueue();
NS_ADDREF(evQueueEntry);
#if defined(PR_LOGGING) && defined(DEBUG_danm)
PLEventQueue *equeue;
(*aNewQueue)->GetPLEventQueue(&equeue);
PR_LOG(gEventQueueLog, PR_LOG_DEBUG,
("EventQueue: Service push queue [queue=%lx]",(long)equeue));
++gEventQueueLogCount;
#endif
}
done:
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
// disable and release the given queue (though the last one won't be released)
NS_IMETHODIMP
nsEventQueueServiceImpl::PopThreadEventQueue(nsIEventQueue *aQueue)
{
nsresult rv = NS_OK;
ThreadKey key(PR_GetCurrentThread());
EventQueueEntry* evQueueEntry;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL != evQueueEntry) {
nsrefcnt refcnt;
NS_RELEASE2(evQueueEntry, refcnt);
// If this wasn't the last reference, we must be popping.
if (refcnt > 0) {
#if defined(PR_LOGGING) && defined(DEBUG_danm)
PLEventQueue *equeue;
aQueue->GetPLEventQueue(&equeue);
PR_LOG(gEventQueueLog, PR_LOG_DEBUG,
("EventQueue: Service pop queue [queue=%lx]",(long)equeue));
++gEventQueueLogCount;
#endif
evQueueEntry->RemoveQueue(aQueue);
}
} else {
rv = NS_ERROR_FAILURE;
}
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::GetThreadEventQueue(PRThread* aThread, nsIEventQueue** aResult)
{
nsresult rv = NS_OK;
EventQueueEntry* evQueueEntry;
/* Parameter validation... */
if (NULL == aResult) return NS_ERROR_NULL_POINTER;
PRThread* keyThread = aThread;
if (keyThread == NS_CURRENT_THREAD)
{
keyThread = PR_GetCurrentThread();
}
else if (keyThread == NS_UI_THREAD)
{
nsCOMPtr<nsIThread> mainIThread;
// Get the primordial thread
rv = nsIThread::GetMainThread(getter_AddRefs(mainIThread));
if (NS_FAILED(rv)) return rv;
rv = mainIThread->GetPRThread(&keyThread);
if (NS_FAILED(rv)) return rv;
}
ThreadKey key(keyThread);
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
PR_ExitMonitor(mEventQMonitor);
if (NULL != evQueueEntry) {
*aResult = evQueueEntry->GetEventQueue(); // Queue addrefing is done by this call.
} else {
// XXX: Need error code for requesting an event queue when none exists...
*aResult = NULL;
rv = NS_ERROR_FAILURE;
}
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::ResolveEventQueue(nsIEventQueue* queueOrConstant, nsIEventQueue* *resultQueue)
{
if (queueOrConstant == NS_CURRENT_EVENTQ)
{
return GetThreadEventQueue(NS_CURRENT_THREAD, resultQueue);
}
else if (queueOrConstant == NS_UI_THREAD_EVENTQ)
{
return GetThreadEventQueue(NS_UI_THREAD, resultQueue);
}
*resultQueue = queueOrConstant;
NS_ADDREF(*resultQueue);
return NS_OK;
}