gecko-dev/accessible/public/nsIAccessibleTypes.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
/**
* These constants control the scrolling of an object or substring into a
* window. Note, keep them synchronized with IA2ScrollType.
*/
[scriptable, uuid(05cd38b1-94b3-4cdf-8371-3935a9611405)]
interface nsIAccessibleScrollType : nsISupports
{
/**
* Scroll the top left of the object or substring to the top left of the
* window (or as close as possible).
*/
const unsigned long SCROLL_TYPE_TOP_LEFT =0x00;
/**
* Scroll the bottom right of the object or substring to the bottom right of
* the window (or as close as possible).
*/
const unsigned long SCROLL_TYPE_BOTTOM_RIGHT = 0x01;
/**
* Scroll the top edge of the object or substring to the top edge of the
* window (or as close as possible).
*/
const unsigned long SCROLL_TYPE_TOP_EDGE = 0x02;
/**
* Scroll the bottom edge of the object or substring to the bottom edge of
* the window (or as close as possible).
*/
const unsigned long SCROLL_TYPE_BOTTOM_EDGE = 0x03;
/**
* Scroll the left edge of the object or substring to the left edge of the
* window (or as close as possible).
*/
const unsigned long SCROLL_TYPE_LEFT_EDGE =0x04;
/**
* Scroll the right edge of the object or substring to the right edge of the
* window (or as close as possible).
*/
const unsigned long SCROLL_TYPE_RIGHT_EDGE = 0x05;
/**
* Scroll an object the minimum amount necessary in order for the entire
* frame to be visible (if possible).
*/
const unsigned long SCROLL_TYPE_ANYWHERE = 0x06;
};
/**
* These constants define which coordinate system a point is located in.
*/
[scriptable, uuid(c9fbdf10-619e-436f-bf4b-8566686f1577)]
interface nsIAccessibleCoordinateType : nsISupports
{
/**
* The coordinates are relative to the screen.
*/
const unsigned long COORDTYPE_SCREEN_RELATIVE = 0x00;
/**
* The coordinates are relative to the window.
*/
const unsigned long COORDTYPE_WINDOW_RELATIVE = 0x01;
/**
* The coordinates are relative to the upper left corner of the bounding box
* of the immediate parent.
*/
const unsigned long COORDTYPE_PARENT_RELATIVE = 0x02;
};