зеркало из https://github.com/mozilla/gecko-dev.git
568 строки
16 KiB
C++
568 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_EditorUtils_h
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#define mozilla_EditorUtils_h
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#include "mozilla/dom/Selection.h"
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#include "mozilla/EditAction.h"
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#include "mozilla/EditorBase.h"
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#include "mozilla/EditorDOMPoint.h"
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#include "mozilla/GuardObjects.h"
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#include "nsCOMPtr.h"
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#include "nsDebug.h"
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#include "nsIEditor.h"
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#include "nscore.h"
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class nsAtom;
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class nsIContentIterator;
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class nsISimpleEnumerator;
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class nsITransferable;
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class nsRange;
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namespace mozilla {
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template <class T> class OwningNonNull;
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namespace dom {
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class Element;
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class Text;
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} // namespace dom
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/***************************************************************************
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* EditActionResult is useful to return multiple results of an editor
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* action handler without out params.
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* Note that when you return an anonymous instance from a method, you should
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* use EditActionIgnored(), EditActionHandled() or EditActionCanceled() for
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* easier to read. In other words, EditActionResult should be used when
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* declaring return type of a method, being an argument or defined as a local
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* variable.
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*/
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class MOZ_STACK_CLASS EditActionResult final
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{
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public:
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bool Succeeded() const { return NS_SUCCEEDED(mRv); }
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bool Failed() const { return NS_FAILED(mRv); }
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nsresult Rv() const { return mRv; }
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bool Canceled() const { return mCanceled; }
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bool Handled() const { return mHandled; }
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bool Ignored() const { return !mCanceled && !mHandled; }
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bool EditorDestroyed() const { return mRv == NS_ERROR_EDITOR_DESTROYED; }
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EditActionResult SetResult(nsresult aRv)
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{
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mRv = aRv;
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return *this;
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}
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EditActionResult MarkAsCanceled()
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{
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mCanceled = true;
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return *this;
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}
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EditActionResult MarkAsHandled()
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{
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mHandled = true;
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return *this;
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}
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explicit EditActionResult(nsresult aRv)
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: mRv(aRv)
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, mCanceled(false)
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, mHandled(false)
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{
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}
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EditActionResult& operator|=(const EditActionResult& aOther)
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{
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mCanceled |= aOther.mCanceled;
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mHandled |= aOther.mHandled;
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// When both result are same, keep the result.
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if (mRv == aOther.mRv) {
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return *this;
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}
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// If one of the result is NS_ERROR_EDITOR_DESTROYED, use it since it's
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// the most important error code for editor.
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if (EditorDestroyed() || aOther.EditorDestroyed()) {
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mRv = NS_ERROR_EDITOR_DESTROYED;
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}
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// If one of the results is error, use NS_ERROR_FAILURE.
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else if (Failed() || aOther.Failed()) {
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mRv = NS_ERROR_FAILURE;
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} else {
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// Otherwise, use generic success code, NS_OK.
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mRv = NS_OK;
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}
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return *this;
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}
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private:
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nsresult mRv;
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bool mCanceled;
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bool mHandled;
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EditActionResult(nsresult aRv, bool aCanceled, bool aHandled)
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: mRv(aRv)
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, mCanceled(aCanceled)
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, mHandled(aHandled)
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{
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}
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EditActionResult()
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: mRv(NS_ERROR_NOT_INITIALIZED)
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, mCanceled(false)
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, mHandled(false)
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{
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}
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friend EditActionResult EditActionIgnored(nsresult aRv);
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friend EditActionResult EditActionHandled(nsresult aRv);
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friend EditActionResult EditActionCanceled(nsresult aRv);
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};
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/***************************************************************************
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* When an edit action handler (or its helper) does nothing,
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* EditActionIgnored should be returned.
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*/
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inline EditActionResult
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EditActionIgnored(nsresult aRv = NS_OK)
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{
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return EditActionResult(aRv, false, false);
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}
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/***************************************************************************
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* When an edit action handler (or its helper) handled and not canceled,
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* EditActionHandled should be returned.
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*/
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inline EditActionResult
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EditActionHandled(nsresult aRv = NS_OK)
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{
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return EditActionResult(aRv, false, true);
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}
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/***************************************************************************
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* When an edit action handler (or its helper) handled and canceled,
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* EditActionHandled should be returned.
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*/
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inline EditActionResult
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EditActionCanceled(nsresult aRv = NS_OK)
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{
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return EditActionResult(aRv, true, true);
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}
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/***************************************************************************
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* CreateNodeResultBase is a simple class for CreateSomething() methods
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* which want to return new node.
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*/
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template<typename NodeType>
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class CreateNodeResultBase;
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typedef CreateNodeResultBase<dom::Element> CreateElementResult;
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template<typename NodeType>
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class MOZ_STACK_CLASS CreateNodeResultBase final
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{
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typedef CreateNodeResultBase<NodeType> SelfType;
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public:
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bool Succeeded() const { return NS_SUCCEEDED(mRv); }
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bool Failed() const { return NS_FAILED(mRv); }
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nsresult Rv() const { return mRv; }
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NodeType* GetNewNode() const { return mNode; }
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CreateNodeResultBase() = delete;
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explicit CreateNodeResultBase(nsresult aRv)
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: mRv(aRv)
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{
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MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv));
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}
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explicit CreateNodeResultBase(NodeType* aNode)
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: mNode(aNode)
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, mRv(aNode ? NS_OK : NS_ERROR_FAILURE)
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{
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}
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explicit CreateNodeResultBase(already_AddRefed<NodeType>&& aNode)
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: mNode(aNode)
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, mRv(mNode.get() ? NS_OK : NS_ERROR_FAILURE)
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{
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}
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CreateNodeResultBase(const SelfType& aOther) = delete;
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SelfType& operator=(const SelfType& aOther) = delete;
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CreateNodeResultBase(SelfType&& aOther) = default;
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SelfType& operator=(SelfType&& aOther) = default;
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already_AddRefed<NodeType> forget()
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{
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mRv = NS_ERROR_NOT_INITIALIZED;
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return mNode.forget();
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}
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private:
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RefPtr<NodeType> mNode;
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nsresult mRv;
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};
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/***************************************************************************
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* SplitNodeResult is a simple class for
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* EditorBase::SplitNodeDeepWithTransaction().
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* This makes the callers' code easier to read.
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*/
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class MOZ_STACK_CLASS SplitNodeResult final
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{
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public:
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bool Succeeded() const { return NS_SUCCEEDED(mRv); }
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bool Failed() const { return NS_FAILED(mRv); }
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nsresult Rv() const { return mRv; }
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/**
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* DidSplit() returns true if a node was actually split.
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*/
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bool DidSplit() const
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{
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return mPreviousNode && mNextNode;
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}
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/**
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* GetLeftNode() simply returns the left node which was created at splitting.
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* This returns nullptr if the node wasn't split.
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*/
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nsIContent* GetLeftNode() const
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{
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return mPreviousNode && mNextNode ? mPreviousNode.get() : nullptr;
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}
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/**
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* GetRightNode() simply returns the right node which was split.
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* This won't return nullptr unless failed to split due to invalid arguments.
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*/
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nsIContent* GetRightNode() const
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{
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if (mGivenSplitPoint.IsSet()) {
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return mGivenSplitPoint.GetChild();
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}
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return mPreviousNode && !mNextNode ? mPreviousNode : mNextNode;
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}
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/**
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* GetPreviousNode() returns previous node at the split point.
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*/
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nsIContent* GetPreviousNode() const
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{
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if (mGivenSplitPoint.IsSet()) {
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return mGivenSplitPoint.IsEndOfContainer() ?
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mGivenSplitPoint.GetChild() : nullptr;
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}
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return mPreviousNode;
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}
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/**
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* GetNextNode() returns next node at the split point.
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*/
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nsIContent* GetNextNode() const
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{
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if (mGivenSplitPoint.IsSet()) {
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return !mGivenSplitPoint.IsEndOfContainer() ?
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mGivenSplitPoint.GetChild() : nullptr;
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}
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return mNextNode;
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}
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/**
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* SplitPoint() returns the split point in the container.
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* This is useful when callers insert an element at split point with
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* EditorBase::CreateNodeWithTransaction() or something similar methods.
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*
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* Note that the result is EditorRawDOMPoint but the nodes are grabbed
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* by this instance. Therefore, the life time of both container node
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* and child node are guaranteed while using the result temporarily.
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*/
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EditorRawDOMPoint SplitPoint() const
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{
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if (Failed()) {
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return EditorRawDOMPoint();
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}
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if (mGivenSplitPoint.IsSet()) {
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return EditorRawDOMPoint(mGivenSplitPoint);
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}
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if (!mPreviousNode) {
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return EditorRawDOMPoint(mNextNode);
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}
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EditorRawDOMPoint point(mPreviousNode);
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DebugOnly<bool> advanced = point.AdvanceOffset();
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NS_WARNING_ASSERTION(advanced,
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"Failed to advance offset to after previous node");
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return point;
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}
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/**
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* This constructor shouldn't be used by anybody except methods which
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* use this as result when it succeeds.
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*
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* @param aPreviousNodeOfSplitPoint Previous node immediately before
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* split point.
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* @param aNextNodeOfSplitPoint Next node immediately after split
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* point.
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*/
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SplitNodeResult(nsIContent* aPreviousNodeOfSplitPoint,
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nsIContent* aNextNodeOfSplitPoint)
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: mPreviousNode(aPreviousNodeOfSplitPoint)
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, mNextNode(aNextNodeOfSplitPoint)
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, mRv(NS_OK)
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{
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MOZ_DIAGNOSTIC_ASSERT(mPreviousNode || mNextNode);
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}
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/**
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* This constructor should be used when the method didn't split any nodes
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* but want to return given split point as right point.
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*/
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explicit SplitNodeResult(const EditorRawDOMPoint& aGivenSplitPoint)
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: mGivenSplitPoint(aGivenSplitPoint)
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, mRv(NS_OK)
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{
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MOZ_DIAGNOSTIC_ASSERT(mGivenSplitPoint.IsSet());
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}
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/**
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* This constructor shouldn't be used by anybody except methods which
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* use this as error result when it fails.
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*/
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explicit SplitNodeResult(nsresult aRv)
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: mRv(aRv)
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{
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MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv));
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}
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private:
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// When methods which return this class split some nodes actually, they
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// need to set a set of left node and right node to this class. However,
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// one or both of them may be moved or removed by mutation observer.
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// In such case, we cannot represent the point with EditorDOMPoint since
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// it requires current container node. Therefore, we need to use
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// nsCOMPtr<nsIContent> here instead.
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nsCOMPtr<nsIContent> mPreviousNode;
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nsCOMPtr<nsIContent> mNextNode;
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// Methods which return this class may not split any nodes actually. Then,
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// they may want to return given split point as is since such behavior makes
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// their callers simpler. In this case, the point may be in a text node
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// which cannot be represented as a node. Therefore, we need EditorDOMPoint
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// for representing the point.
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EditorDOMPoint mGivenSplitPoint;
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nsresult mRv;
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SplitNodeResult() = delete;
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};
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/***************************************************************************
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* SplitRangeOffFromNodeResult class is a simple class for methods which split a
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* node at 2 points for making part of the node split off from the node.
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*/
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class MOZ_STACK_CLASS SplitRangeOffFromNodeResult final
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{
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public:
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bool Succeeded() const { return NS_SUCCEEDED(mRv); }
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bool Failed() const { return NS_FAILED(mRv); }
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nsresult Rv() const { return mRv; }
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/**
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* GetLeftContent() returns new created node before the part of quarried out.
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* This may return nullptr if the method didn't split at start edge of
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* the node.
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*/
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nsIContent* GetLeftContent() const { return mLeftContent; }
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dom::Element* GetLeftContentAsElement() const
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{
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return Element::FromNodeOrNull(mLeftContent);
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}
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/**
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* GetMiddleContent() returns new created node between left node and right
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* node. I.e., this is quarried out from the node. This may return nullptr
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* if the method unwrapped the middle node.
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*/
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nsIContent* GetMiddleContent() const { return mMiddleContent; }
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dom::Element* GetMiddleContentAsElement() const
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{
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return Element::FromNodeOrNull(mMiddleContent);
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}
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/**
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* GetRightContent() returns the right node after the part of quarried out.
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* This may return nullptr it the method didn't split at end edge of the
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* node.
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*/
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nsIContent* GetRightContent() const { return mRightContent; }
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dom::Element* GetRightContentAsElement() const
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{
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return Element::FromNodeOrNull(mRightContent);
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}
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SplitRangeOffFromNodeResult(nsIContent* aLeftContent, nsIContent* aMiddleContent,
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nsIContent* aRightContent)
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: mLeftContent(aLeftContent)
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, mMiddleContent(aMiddleContent)
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, mRightContent(aRightContent)
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, mRv(NS_OK)
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{
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}
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SplitRangeOffFromNodeResult(SplitNodeResult& aSplitResultAtLeftOfMiddleNode,
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SplitNodeResult& aSplitResultAtRightOfMiddleNode)
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: mRv(NS_OK)
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{
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if (aSplitResultAtLeftOfMiddleNode.Succeeded()) {
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mLeftContent = aSplitResultAtLeftOfMiddleNode.GetPreviousNode();
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}
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if (aSplitResultAtRightOfMiddleNode.Succeeded()) {
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mRightContent = aSplitResultAtRightOfMiddleNode.GetNextNode();
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mMiddleContent = aSplitResultAtRightOfMiddleNode.GetPreviousNode();
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}
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if (!mMiddleContent && aSplitResultAtLeftOfMiddleNode.Succeeded()) {
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mMiddleContent = aSplitResultAtLeftOfMiddleNode.GetNextNode();
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}
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}
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explicit SplitRangeOffFromNodeResult(nsresult aRv)
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: mRv(aRv)
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{
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MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv));
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}
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SplitRangeOffFromNodeResult(
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const SplitRangeOffFromNodeResult& aOther) = delete;
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SplitRangeOffFromNodeResult&
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operator=(const SplitRangeOffFromNodeResult& aOther) = delete;
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SplitRangeOffFromNodeResult(SplitRangeOffFromNodeResult&& aOther) = default;
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SplitRangeOffFromNodeResult&
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operator=(SplitRangeOffFromNodeResult&& aOther) = default;
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private:
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nsCOMPtr<nsIContent> mLeftContent;
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nsCOMPtr<nsIContent> mMiddleContent;
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nsCOMPtr<nsIContent> mRightContent;
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nsresult mRv;
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SplitRangeOffFromNodeResult() = delete;
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};
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/***************************************************************************
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* stack based helper class for calling EditorBase::EndTransaction() after
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* EditorBase::BeginTransaction(). This shouldn't be used in editor classes
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* or helper classes while an edit action is being handled. Use
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* AutoTransactionBatch in such cases since it uses non-virtual internal
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* methods.
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***************************************************************************/
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class MOZ_RAII AutoTransactionBatchExternal final
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{
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private:
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OwningNonNull<EditorBase> mEditorBase;
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MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
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public:
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explicit AutoTransactionBatchExternal(EditorBase& aEditorBase
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MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
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: mEditorBase(aEditorBase)
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{
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MOZ_GUARD_OBJECT_NOTIFIER_INIT;
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mEditorBase->BeginTransaction();
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}
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~AutoTransactionBatchExternal()
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{
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mEditorBase->EndTransaction();
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}
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};
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class MOZ_STACK_CLASS AutoRangeArray final
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{
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public:
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explicit AutoRangeArray(dom::Selection* aSelection)
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{
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if (!aSelection) {
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return;
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}
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uint32_t rangeCount = aSelection->RangeCount();
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for (uint32_t i = 0; i < rangeCount; i++) {
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mRanges.AppendElement(*aSelection->GetRangeAt(i));
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}
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}
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AutoTArray<mozilla::OwningNonNull<nsRange>, 8> mRanges;
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};
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/******************************************************************************
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* some helper classes for iterating the dom tree
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*****************************************************************************/
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class BoolDomIterFunctor
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{
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public:
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virtual bool operator()(nsINode* aNode) const = 0;
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};
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class MOZ_RAII DOMIterator
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{
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public:
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explicit DOMIterator(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM);
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explicit DOMIterator(nsINode& aNode MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
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virtual ~DOMIterator();
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nsresult Init(nsRange& aRange);
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void AppendList(
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const BoolDomIterFunctor& functor,
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nsTArray<mozilla::OwningNonNull<nsINode>>& arrayOfNodes) const;
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protected:
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nsCOMPtr<nsIContentIterator> mIter;
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MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
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};
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class MOZ_RAII DOMSubtreeIterator final : public DOMIterator
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{
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public:
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explicit DOMSubtreeIterator(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM);
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virtual ~DOMSubtreeIterator();
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nsresult Init(nsRange& aRange);
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};
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class TrivialFunctor final : public BoolDomIterFunctor
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{
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|
public:
|
|
// Used to build list of all nodes iterator covers
|
|
virtual bool operator()(nsINode* aNode) const override
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class EditorUtils final
|
|
{
|
|
public:
|
|
/**
|
|
* IsDescendantOf() checks if aNode is a child or a descendant of aParent.
|
|
* aOutPoint is set to the child of aParent.
|
|
*
|
|
* @return true if aNode is a child or a descendant of aParent.
|
|
*/
|
|
static bool IsDescendantOf(const nsINode& aNode,
|
|
const nsINode& aParent,
|
|
EditorRawDOMPoint* aOutPoint = nullptr);
|
|
static bool IsDescendantOf(const nsINode& aNode,
|
|
const nsINode& aParent,
|
|
EditorDOMPoint* aOutPoint);
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // #ifndef mozilla_EditorUtils_h
|