зеркало из https://github.com/mozilla/gecko-dev.git
240 строки
8.4 KiB
C++
240 строки
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BasicPaintedLayer.h"
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#include <stdint.h> // for uint32_t
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#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
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#include "ReadbackLayer.h" // for ReadbackLayer, ReadbackSink
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#include "ReadbackProcessor.h" // for ReadbackProcessor::Update, etc
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#include "RenderTrace.h" // for RenderTraceInvalidateEnd, etc
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#include "BasicLayersImpl.h" // for AutoMaskData, etc
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxRect.h" // for gfxRect
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#include "gfxUtils.h" // for gfxUtils
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/gfx/Matrix.h" // for Matrix
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#include "mozilla/gfx/Rect.h" // for Rect, IntRect
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#include "mozilla/gfx/Types.h" // for Float, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for gfxContext::Release, etc
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsTArray.h" // for nsTArray, nsTArray_Impl
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#include "AutoMaskData.h"
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#include "gfx2DGlue.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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static nsIntRegion IntersectWithClip(const nsIntRegion& aRegion,
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gfxContext* aContext) {
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gfxRect clip = aContext->GetClipExtents();
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nsIntRegion result;
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result.And(aRegion, IntRect::RoundOut(clip.X(), clip.Y(), clip.Width(),
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clip.Height()));
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return result;
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}
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void BasicPaintedLayer::PaintThebes(
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gfxContext* aContext, Layer* aMaskLayer,
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LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData) {
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AUTO_PROFILER_LABEL("BasicPaintedLayer::PaintThebes", GRAPHICS);
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NS_ASSERTION(BasicManager()->InDrawing(), "Can only draw in drawing phase");
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float opacity = GetEffectiveOpacity();
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CompositionOp effectiveOperator = GetEffectiveOperator(this);
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if (!BasicManager()->IsRetained()) {
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ClearValidRegion();
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mContentClient->Clear();
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nsIntRegion toDraw =
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IntersectWithClip(GetLocalVisibleRegion().ToUnknownRegion(), aContext);
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RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
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if (!toDraw.IsEmpty() && !IsHidden()) {
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if (!aCallback) {
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BasicManager()->SetTransactionIncomplete();
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return;
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}
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aContext->Save();
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bool needsGroup = opacity != 1.0 ||
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effectiveOperator != CompositionOp::OP_OVER ||
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aMaskLayer;
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RefPtr<gfxContext> context = nullptr;
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BasicLayerManager::PushedGroup group;
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bool availableGroup = false;
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if (needsGroup) {
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availableGroup =
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BasicManager()->PushGroupForLayer(aContext, this, toDraw, group);
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if (availableGroup) {
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context = group.mGroupTarget;
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}
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} else {
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context = aContext;
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}
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if (context) {
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DrawTarget* target = context->GetDrawTarget();
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bool oldAA = target->GetPermitSubpixelAA();
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SetAntialiasingFlags(this, target);
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aCallback(this, context, toDraw, toDraw, DrawRegionClip::NONE,
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nsIntRegion(), aCallbackData);
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target->SetPermitSubpixelAA(oldAA);
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}
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if (needsGroup && availableGroup) {
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BasicManager()->PopGroupForLayer(group);
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}
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aContext->Restore();
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}
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RenderTraceInvalidateEnd(this, "FFFF00");
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return;
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}
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if (BasicManager()->IsTransactionIncomplete()) return;
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gfxRect clipExtents;
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clipExtents = aContext->GetClipExtents();
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// Pull out the mask surface and transform here, because the mask
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// is internal to basic layers
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AutoMoz2DMaskData mask;
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SourceSurface* maskSurface = nullptr;
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Matrix maskTransform;
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if (GetMaskData(aMaskLayer, aContext->GetDeviceOffset(), &mask)) {
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maskSurface = mask.GetSurface();
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maskTransform = mask.GetTransform();
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}
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if (!IsHidden() && !clipExtents.IsEmpty()) {
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mContentClient->DrawTo(this, aContext->GetDrawTarget(), opacity,
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effectiveOperator, maskSurface, &maskTransform);
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}
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}
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void BasicPaintedLayer::Validate(
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LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData,
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ReadbackProcessor* aReadback) {
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if (!mContentClient) {
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// This client will have a null Forwarder, which means it will not have
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// a ContentHost on the other side.
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mContentClient = new ContentClientBasic(mBackend);
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}
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if (!BasicManager()->IsRetained()) {
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return;
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}
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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if (aReadback && UsedForReadback()) {
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aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
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}
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uint32_t flags = 0;
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#ifndef MOZ_WIDGET_ANDROID
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if (BasicManager()->CompositorMightResample()) {
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flags |= ContentClient::PAINT_WILL_RESAMPLE;
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}
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if (!(flags & ContentClient::PAINT_WILL_RESAMPLE)) {
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if (MayResample()) {
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flags |= ContentClient::PAINT_WILL_RESAMPLE;
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}
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}
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#endif
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if (mDrawAtomically) {
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flags |= ContentClient::PAINT_NO_ROTATION;
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}
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PaintState state = mContentClient->BeginPaint(this, flags);
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SubtractFromValidRegion(state.mRegionToInvalidate);
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DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state);
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if (target && target->IsValid()) {
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate,
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GetLocalVisibleRegion().ToUnknownRegion());
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SetAntialiasingFlags(this, target);
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RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
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RefPtr<gfxContext> ctx =
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gfxContext::CreatePreservingTransformOrNull(target);
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MOZ_ASSERT(ctx); // already checked the target above
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PaintBuffer(ctx, state.mRegionToDraw, state.mRegionToDraw,
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state.mRegionToInvalidate, state.mClip, aCallback,
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aCallbackData);
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
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("Layer::Mutated(%p) PaintThebes", this));
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Mutated();
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ctx = nullptr;
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mContentClient->ReturnDrawTarget(target);
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target = nullptr;
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RenderTraceInvalidateEnd(this, "FFFF00");
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} else {
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if (target) {
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mContentClient->ReturnDrawTarget(target);
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target = nullptr;
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}
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// It's possible that state.mRegionToInvalidate is nonempty here,
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// if we are shrinking the valid region to nothing. So use mRegionToDraw
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// instead.
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NS_WARNING_ASSERTION(
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state.mRegionToDraw.IsEmpty(),
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"No context when we have something to draw, resource exhaustion?");
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}
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for (uint32_t i = 0; i < readbackUpdates.Length(); ++i) {
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ReadbackProcessor::Update& update = readbackUpdates[i];
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nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
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RefPtr<DrawTarget> dt = update.mLayer->GetSink()->BeginUpdate(
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update.mUpdateRect + offset, update.mSequenceCounter);
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if (dt) {
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NS_ASSERTION(GetEffectiveOpacity() == 1.0,
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"Should only read back opaque layers");
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NS_ASSERTION(!GetMaskLayer(),
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"Should only read back layers without masks");
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dt->SetTransform(dt->GetTransform().PreTranslate(offset.x, offset.y));
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mContentClient->DrawTo(this, dt, 1.0, CompositionOp::OP_OVER, nullptr,
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nullptr);
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update.mLayer->GetSink()->EndUpdate(update.mUpdateRect + offset);
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}
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}
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}
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already_AddRefed<PaintedLayer> BasicLayerManager::CreatePaintedLayer() {
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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BackendType backend = gfxPlatform::GetPlatform()->GetDefaultContentBackend();
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if (mDefaultTarget) {
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backend = mDefaultTarget->GetDrawTarget()->GetBackendType();
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} else if (mType == BLM_WIDGET) {
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backend = gfxPlatform::GetPlatform()->GetContentBackendFor(
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LayersBackend::LAYERS_BASIC);
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}
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RefPtr<PaintedLayer> layer = new BasicPaintedLayer(this, backend);
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return layer.forget();
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}
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} // namespace layers
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} // namespace mozilla
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