зеркало из https://github.com/mozilla/gecko-dev.git
170 строки
6.0 KiB
C++
170 строки
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef RegisteredThread_h
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#define RegisteredThread_h
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#include "platform.h"
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#include "ThreadInfo.h"
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#include "mozilla/UniquePtr.h"
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namespace mozilla {
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namespace baseprofiler {
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// This class contains the state for a single thread that is accessible without
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// protection from gPSMutex in platform.cpp. Because there is no external
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// protection against data races, it must provide internal protection. Hence
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// the "Racy" prefix.
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//
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class RacyRegisteredThread final {
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public:
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explicit RacyRegisteredThread(int aThreadId)
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: mThreadId(aThreadId), mSleep(AWAKE), mIsBeingProfiled(false) {}
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~RacyRegisteredThread() {}
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void SetIsBeingProfiled(bool aIsBeingProfiled) {
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mIsBeingProfiled = aIsBeingProfiled;
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}
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bool IsBeingProfiled() const { return mIsBeingProfiled; }
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// This is called on every profiler restart. Put things that should happen at
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// that time here.
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void ReinitializeOnResume() {
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// This is needed to cause an initial sample to be taken from sleeping
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// threads that had been observed prior to the profiler stopping and
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// restarting. Otherwise sleeping threads would not have any samples to
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// copy forward while sleeping.
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(void)mSleep.compareExchange(SLEEPING_OBSERVED, SLEEPING_NOT_OBSERVED);
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}
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// This returns true for the second and subsequent calls in each sleep cycle.
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bool CanDuplicateLastSampleDueToSleep() {
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if (mSleep == AWAKE) {
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return false;
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}
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if (mSleep.compareExchange(SLEEPING_NOT_OBSERVED, SLEEPING_OBSERVED)) {
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return false;
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}
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return true;
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}
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// Call this whenever the current thread sleeps. Calling it twice in a row
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// without an intervening setAwake() call is an error.
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void SetSleeping() {
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MOZ_ASSERT(mSleep == AWAKE);
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mSleep = SLEEPING_NOT_OBSERVED;
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}
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// Call this whenever the current thread wakes. Calling it twice in a row
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// without an intervening setSleeping() call is an error.
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void SetAwake() {
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MOZ_ASSERT(mSleep != AWAKE);
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mSleep = AWAKE;
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}
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bool IsSleeping() { return mSleep != AWAKE; }
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int ThreadId() const { return mThreadId; }
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class ProfilingStack& ProfilingStack() {
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return mProfilingStack;
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}
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const class ProfilingStack& ProfilingStack() const { return mProfilingStack; }
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private:
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class ProfilingStack mProfilingStack;
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// mThreadId contains the thread ID of the current thread. It is safe to read
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// this from multiple threads concurrently, as it will never be mutated.
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const int mThreadId;
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// mSleep tracks whether the thread is sleeping, and if so, whether it has
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// been previously observed. This is used for an optimization: in some cases,
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// when a thread is asleep, we duplicate the previous sample, which is
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// cheaper than taking a new sample.
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//
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// mSleep is atomic because it is accessed from multiple threads.
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//
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// - It is written only by this thread, via setSleeping() and setAwake().
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//
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// - It is read by SamplerThread::Run().
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//
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// There are two cases where racing between threads can cause an issue.
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//
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// - If CanDuplicateLastSampleDueToSleep() returns false but that result is
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// invalidated before being acted upon, we will take a full sample
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// unnecessarily. This is additional work but won't cause any correctness
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// issues. (In actual fact, this case is impossible. In order to go from
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// CanDuplicateLastSampleDueToSleep() returning false to it returning true
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// requires an intermediate call to it in order for mSleep to go from
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// SLEEPING_NOT_OBSERVED to SLEEPING_OBSERVED.)
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//
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// - If CanDuplicateLastSampleDueToSleep() returns true but that result is
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// invalidated before being acted upon -- i.e. the thread wakes up before
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// DuplicateLastSample() is called -- we will duplicate the previous
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// sample. This is inaccurate, but only slightly... we will effectively
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// treat the thread as having slept a tiny bit longer than it really did.
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//
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// This latter inaccuracy could be avoided by moving the
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// CanDuplicateLastSampleDueToSleep() check within the thread-freezing code,
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// e.g. the section where Tick() is called. But that would reduce the
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// effectiveness of the optimization because more code would have to be run
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// before we can tell that duplication is allowed.
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//
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static const int AWAKE = 0;
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static const int SLEEPING_NOT_OBSERVED = 1;
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static const int SLEEPING_OBSERVED = 2;
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Atomic<int> mSleep;
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// Is this thread being profiled? (e.g., should markers be recorded?)
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// Accesses to this atomic are not recorded by web replay as they may occur
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// at non-deterministic points.
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Atomic<bool, MemoryOrdering::Relaxed, recordreplay::Behavior::DontPreserve>
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mIsBeingProfiled;
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};
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// This class contains information that's relevant to a single thread only
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// while that thread is running and registered with the profiler, but
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// regardless of whether the profiler is running. All accesses to it are
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// protected by the profiler state lock.
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class RegisteredThread final {
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public:
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RegisteredThread(ThreadInfo* aInfo, void* aStackTop);
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~RegisteredThread();
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class RacyRegisteredThread& RacyRegisteredThread() {
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return mRacyRegisteredThread;
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}
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const class RacyRegisteredThread& RacyRegisteredThread() const {
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return mRacyRegisteredThread;
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}
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PlatformData* GetPlatformData() const { return mPlatformData.get(); }
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const void* StackTop() const { return mStackTop; }
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
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const RefPtr<ThreadInfo> Info() const { return mThreadInfo; }
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private:
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class RacyRegisteredThread mRacyRegisteredThread;
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const UniquePlatformData mPlatformData;
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const void* mStackTop;
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const RefPtr<ThreadInfo> mThreadInfo;
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};
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} // namespace baseprofiler
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} // namespace mozilla
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#endif // RegisteredThread_h
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