gecko-dev/mozglue/baseprofiler/core/RegisteredThread.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef RegisteredThread_h
#define RegisteredThread_h
#include "platform.h"
#include "ThreadInfo.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
namespace baseprofiler {
// This class contains the state for a single thread that is accessible without
// protection from gPSMutex in platform.cpp. Because there is no external
// protection against data races, it must provide internal protection. Hence
// the "Racy" prefix.
//
class RacyRegisteredThread final {
public:
explicit RacyRegisteredThread(int aThreadId)
: mThreadId(aThreadId), mSleep(AWAKE), mIsBeingProfiled(false) {}
~RacyRegisteredThread() {}
void SetIsBeingProfiled(bool aIsBeingProfiled) {
mIsBeingProfiled = aIsBeingProfiled;
}
bool IsBeingProfiled() const { return mIsBeingProfiled; }
// This is called on every profiler restart. Put things that should happen at
// that time here.
void ReinitializeOnResume() {
// This is needed to cause an initial sample to be taken from sleeping
// threads that had been observed prior to the profiler stopping and
// restarting. Otherwise sleeping threads would not have any samples to
// copy forward while sleeping.
(void)mSleep.compareExchange(SLEEPING_OBSERVED, SLEEPING_NOT_OBSERVED);
}
// This returns true for the second and subsequent calls in each sleep cycle.
bool CanDuplicateLastSampleDueToSleep() {
if (mSleep == AWAKE) {
return false;
}
if (mSleep.compareExchange(SLEEPING_NOT_OBSERVED, SLEEPING_OBSERVED)) {
return false;
}
return true;
}
// Call this whenever the current thread sleeps. Calling it twice in a row
// without an intervening setAwake() call is an error.
void SetSleeping() {
MOZ_ASSERT(mSleep == AWAKE);
mSleep = SLEEPING_NOT_OBSERVED;
}
// Call this whenever the current thread wakes. Calling it twice in a row
// without an intervening setSleeping() call is an error.
void SetAwake() {
MOZ_ASSERT(mSleep != AWAKE);
mSleep = AWAKE;
}
bool IsSleeping() { return mSleep != AWAKE; }
int ThreadId() const { return mThreadId; }
class ProfilingStack& ProfilingStack() {
return mProfilingStack;
}
const class ProfilingStack& ProfilingStack() const { return mProfilingStack; }
private:
class ProfilingStack mProfilingStack;
// mThreadId contains the thread ID of the current thread. It is safe to read
// this from multiple threads concurrently, as it will never be mutated.
const int mThreadId;
// mSleep tracks whether the thread is sleeping, and if so, whether it has
// been previously observed. This is used for an optimization: in some cases,
// when a thread is asleep, we duplicate the previous sample, which is
// cheaper than taking a new sample.
//
// mSleep is atomic because it is accessed from multiple threads.
//
// - It is written only by this thread, via setSleeping() and setAwake().
//
// - It is read by SamplerThread::Run().
//
// There are two cases where racing between threads can cause an issue.
//
// - If CanDuplicateLastSampleDueToSleep() returns false but that result is
// invalidated before being acted upon, we will take a full sample
// unnecessarily. This is additional work but won't cause any correctness
// issues. (In actual fact, this case is impossible. In order to go from
// CanDuplicateLastSampleDueToSleep() returning false to it returning true
// requires an intermediate call to it in order for mSleep to go from
// SLEEPING_NOT_OBSERVED to SLEEPING_OBSERVED.)
//
// - If CanDuplicateLastSampleDueToSleep() returns true but that result is
// invalidated before being acted upon -- i.e. the thread wakes up before
// DuplicateLastSample() is called -- we will duplicate the previous
// sample. This is inaccurate, but only slightly... we will effectively
// treat the thread as having slept a tiny bit longer than it really did.
//
// This latter inaccuracy could be avoided by moving the
// CanDuplicateLastSampleDueToSleep() check within the thread-freezing code,
// e.g. the section where Tick() is called. But that would reduce the
// effectiveness of the optimization because more code would have to be run
// before we can tell that duplication is allowed.
//
static const int AWAKE = 0;
static const int SLEEPING_NOT_OBSERVED = 1;
static const int SLEEPING_OBSERVED = 2;
Atomic<int> mSleep;
// Is this thread being profiled? (e.g., should markers be recorded?)
// Accesses to this atomic are not recorded by web replay as they may occur
// at non-deterministic points.
Atomic<bool, MemoryOrdering::Relaxed, recordreplay::Behavior::DontPreserve>
mIsBeingProfiled;
};
// This class contains information that's relevant to a single thread only
// while that thread is running and registered with the profiler, but
// regardless of whether the profiler is running. All accesses to it are
// protected by the profiler state lock.
class RegisteredThread final {
public:
RegisteredThread(ThreadInfo* aInfo, void* aStackTop);
~RegisteredThread();
class RacyRegisteredThread& RacyRegisteredThread() {
return mRacyRegisteredThread;
}
const class RacyRegisteredThread& RacyRegisteredThread() const {
return mRacyRegisteredThread;
}
PlatformData* GetPlatformData() const { return mPlatformData.get(); }
const void* StackTop() const { return mStackTop; }
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
const RefPtr<ThreadInfo> Info() const { return mThreadInfo; }
private:
class RacyRegisteredThread mRacyRegisteredThread;
const UniquePlatformData mPlatformData;
const void* mStackTop;
const RefPtr<ThreadInfo> mThreadInfo;
};
} // namespace baseprofiler
} // namespace mozilla
#endif // RegisteredThread_h