gecko-dev/gfx/layers/d3d11/ShaderDefinitionsD3D11.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h
#define mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h
#include "mozilla/gfx/Rect.h"
namespace mozilla {
namespace layers {
struct VertexShaderConstants
{
float layerTransform[4][4];
float projection[4][4];
float renderTargetOffset[4];
gfx::Rect textureCoords;
gfx::Rect layerQuad;
float maskTransform[4][4];
float backdropTransform[4][4];
};
struct PixelShaderConstants
{
float layerColor[4];
float layerOpacity[4];
int blendConfig[4];
float yuvColorMatrix[3][4];
};
struct Vertex
{
float position[2];
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h