зеркало из https://github.com/mozilla/gecko-dev.git
43 строки
1.0 KiB
C++
43 строки
1.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h
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#define mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h
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#include "mozilla/gfx/Rect.h"
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namespace mozilla {
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namespace layers {
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struct VertexShaderConstants
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{
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float layerTransform[4][4];
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float projection[4][4];
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float renderTargetOffset[4];
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gfx::Rect textureCoords;
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gfx::Rect layerQuad;
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float maskTransform[4][4];
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float backdropTransform[4][4];
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};
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struct PixelShaderConstants
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{
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float layerColor[4];
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float layerOpacity[4];
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int blendConfig[4];
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float yuvColorMatrix[3][4];
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};
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struct Vertex
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{
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float position[2];
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h
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