gecko-dev/gfx/layers/d3d11/mlgshaders/mask-combiner-vs.hlsl

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761 B
HLSL

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "common-vs.hlsl"
#include "mask-combiner-common.hlsl"
struct VS_MASKINPUT
{
// Note, the input is
float2 vPos : POSITION;
float4 vTexCoords : POSITION1;
};
VS_MASKOUTPUT MaskCombinerVS(VS_MASKINPUT aInput)
{
float4 position = float4(
aInput.vPos.x * 2.0f - 1.0f,
1.0f - (aInput.vPos.y * 2.0f),
0, 1);
VS_MASKOUTPUT output;
output.vPosition = position;
output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
return output;
}