gecko-dev/gfx/layers/ipc/SharedSurfacesChild.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfacesChild.h"
#include "SharedSurfacesParent.h"
#include "CompositorManagerChild.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/IpcResourceUpdateQueue.h"
#include "mozilla/layers/SourceSurfaceSharedData.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/WebRenderLayerManager.h"
#include "mozilla/SystemGroup.h" // for SystemGroup
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
class SharedSurfacesChild::ImageKeyData final
{
public:
ImageKeyData(WebRenderLayerManager* aManager,
const wr::ImageKey& aImageKey,
int32_t aInvalidations)
: mManager(aManager)
, mImageKey(aImageKey)
, mInvalidations(aInvalidations)
{ }
ImageKeyData(ImageKeyData&& aOther)
: mManager(Move(aOther.mManager))
, mImageKey(aOther.mImageKey)
, mInvalidations(aOther.mInvalidations)
{ }
ImageKeyData& operator=(ImageKeyData&& aOther)
{
mManager = Move(aOther.mManager);
mImageKey = aOther.mImageKey;
mInvalidations = aOther.mInvalidations;
return *this;
}
ImageKeyData(const ImageKeyData&) = delete;
ImageKeyData& operator=(const ImageKeyData&) = delete;
RefPtr<WebRenderLayerManager> mManager;
wr::ImageKey mImageKey;
int32_t mInvalidations;
};
class SharedSurfacesChild::SharedUserData final
{
public:
explicit SharedUserData(const wr::ExternalImageId& aId)
: mId(aId)
, mShared(false)
{ }
~SharedUserData()
{
if (mShared) {
mShared = false;
if (NS_IsMainThread()) {
SharedSurfacesChild::Unshare(mId, mKeys);
} else {
class DestroyRunnable final : public Runnable
{
public:
DestroyRunnable(const wr::ExternalImageId& aId,
nsTArray<ImageKeyData>&& aKeys)
: Runnable("SharedSurfacesChild::SharedUserData::DestroyRunnable")
, mId(aId)
, mKeys(Move(aKeys))
{ }
NS_IMETHOD Run() override
{
SharedSurfacesChild::Unshare(mId, mKeys);
return NS_OK;
}
private:
wr::ExternalImageId mId;
AutoTArray<ImageKeyData, 1> mKeys;
};
nsCOMPtr<nsIRunnable> task = new DestroyRunnable(mId, Move(mKeys));
SystemGroup::Dispatch(TaskCategory::Other, task.forget());
}
}
}
const wr::ExternalImageId& Id() const
{
return mId;
}
void SetId(const wr::ExternalImageId& aId)
{
mId = aId;
mKeys.Clear();
mShared = false;
}
bool IsShared() const
{
return mShared;
}
void MarkShared()
{
MOZ_ASSERT(!mShared);
mShared = true;
}
wr::ImageKey UpdateKey(WebRenderLayerManager* aManager,
wr::IpcResourceUpdateQueue& aResources,
int32_t aInvalidations)
{
MOZ_ASSERT(aManager);
MOZ_ASSERT(!aManager->IsDestroyed());
// We iterate through all of the items to ensure we clean up the old
// WebRenderLayerManager references. Most of the time there will be few
// entries and this should not be particularly expensive compared to the
// cost of duplicating image keys. In an ideal world, we would generate a
// single key for the surface, and it would be usable on all of the
// renderer instances. For now, we must allocate a key for each WR bridge.
wr::ImageKey key;
bool found = false;
auto i = mKeys.Length();
while (i > 0) {
--i;
ImageKeyData& entry = mKeys[i];
if (entry.mManager->IsDestroyed()) {
mKeys.RemoveElementAt(i);
} else if (entry.mManager == aManager) {
WebRenderBridgeChild* wrBridge = aManager->WrBridge();
MOZ_ASSERT(wrBridge);
// Even if the manager is the same, its underlying WebRenderBridgeChild
// can change state. If our namespace differs, then our old key has
// already been discarded.
bool ownsKey = wrBridge->GetNamespace() == entry.mImageKey.mNamespace;
if (!ownsKey || entry.mInvalidations != aInvalidations) {
if (ownsKey) {
aManager->AddImageKeyForDiscard(entry.mImageKey);
}
entry.mInvalidations = aInvalidations;
entry.mImageKey = wrBridge->GetNextImageKey();
aResources.AddExternalImage(mId, entry.mImageKey);
}
key = entry.mImageKey;
found = true;
}
}
if (!found) {
key = aManager->WrBridge()->GetNextImageKey();
ImageKeyData data(aManager, key, aInvalidations);
mKeys.AppendElement(Move(data));
aResources.AddExternalImage(mId, key);
}
return key;
}
private:
AutoTArray<ImageKeyData, 1> mKeys;
wr::ExternalImageId mId;
bool mShared : 1;
};
/* static */ void
SharedSurfacesChild::DestroySharedUserData(void* aClosure)
{
MOZ_ASSERT(aClosure);
auto data = static_cast<SharedUserData*>(aClosure);
delete data;
}
/* static */ nsresult
SharedSurfacesChild::ShareInternal(SourceSurfaceSharedData* aSurface,
SharedUserData** aUserData)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
MOZ_ASSERT(aUserData);
CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
if (NS_WARN_IF(!manager || !manager->CanSend() || !gfxVars::UseWebRender())) {
// We cannot try to share the surface, most likely because the GPU process
// crashed. Ideally, we would retry when it is ready, but the handles may be
// a scarce resource, which can cause much more serious problems if we run
// out. Better to copy into a fresh buffer later.
aSurface->FinishedSharing();
return NS_ERROR_NOT_INITIALIZED;
}
static UserDataKey sSharedKey;
SharedUserData* data =
static_cast<SharedUserData*>(aSurface->GetUserData(&sSharedKey));
if (!data) {
data = new SharedUserData(manager->GetNextExternalImageId());
aSurface->AddUserData(&sSharedKey, data, DestroySharedUserData);
} else if (!manager->OwnsExternalImageId(data->Id())) {
// If the id isn't owned by us, that means the bridge was reinitialized, due
// to the GPU process crashing. All previous mappings have been released.
data->SetId(manager->GetNextExternalImageId());
} else if (data->IsShared()) {
// It has already been shared with the GPU process.
*aUserData = data;
return NS_OK;
}
// Ensure that the handle doesn't get released until after we have finished
// sending the buffer to the GPU process and/or reallocating it.
// FinishedSharing is not a sufficient condition because another thread may
// decide we are done while we are in the processing of sharing our newly
// reallocated handle. Once it goes out of scope, it may release the handle.
SourceSurfaceSharedData::HandleLock lock(aSurface);
// If we live in the same process, then it is a simple matter of directly
// asking the parent instance to store a pointer to the same data, no need
// to map the data into our memory space twice.
auto pid = manager->OtherPid();
if (pid == base::GetCurrentProcId()) {
SharedSurfacesParent::AddSameProcess(data->Id(), aSurface);
data->MarkShared();
*aUserData = data;
return NS_OK;
}
// Attempt to share a handle with the GPU process. The handle may or may not
// be available -- it will only be available if it is either not yet finalized
// and/or if it has been finalized but never used for drawing in process.
ipc::SharedMemoryBasic::Handle handle = ipc::SharedMemoryBasic::NULLHandle();
nsresult rv = aSurface->ShareToProcess(pid, handle);
if (rv == NS_ERROR_NOT_AVAILABLE) {
// It is at least as expensive to copy the image to the GPU process if we
// have already closed the handle necessary to share, but if we reallocate
// the shared buffer to get a new handle, we can save some memory.
if (NS_WARN_IF(!aSurface->ReallocHandle())) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Reattempt the sharing of the handle to the GPU process.
rv = aSurface->ShareToProcess(pid, handle);
}
if (NS_WARN_IF(NS_FAILED(rv))) {
MOZ_ASSERT(rv != NS_ERROR_NOT_AVAILABLE);
return rv;
}
SurfaceFormat format = aSurface->GetFormat();
MOZ_RELEASE_ASSERT(format == SurfaceFormat::B8G8R8X8 ||
format == SurfaceFormat::B8G8R8A8, "bad format");
data->MarkShared();
manager->SendAddSharedSurface(data->Id(),
SurfaceDescriptorShared(aSurface->GetSize(),
aSurface->Stride(),
format, handle));
*aUserData = data;
return NS_OK;
}
/* static */ void
SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface)
{
MOZ_ASSERT(aSurface);
// The IPDL actor to do sharing can only be accessed on the main thread so we
// need to dispatch if off the main thread. However there is no real danger if
// we end up racing because if it is already shared, this method will do
// nothing.
if (!NS_IsMainThread()) {
class ShareRunnable final : public Runnable
{
public:
explicit ShareRunnable(SourceSurfaceSharedData* aSurface)
: Runnable("SharedSurfacesChild::Share")
, mSurface(aSurface)
{ }
NS_IMETHOD Run() override
{
SharedUserData* unused = nullptr;
SharedSurfacesChild::ShareInternal(mSurface, &unused);
return NS_OK;
}
private:
RefPtr<SourceSurfaceSharedData> mSurface;
};
SystemGroup::Dispatch(TaskCategory::Other,
MakeAndAddRef<ShareRunnable>(aSurface));
return;
}
SharedUserData* unused = nullptr;
SharedSurfacesChild::ShareInternal(aSurface, &unused);
}
/* static */ nsresult
SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface,
WebRenderLayerManager* aManager,
wr::IpcResourceUpdateQueue& aResources,
wr::ImageKey& aKey)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aSurface);
MOZ_ASSERT(aManager);
// Each time the surface changes, the producers of SourceSurfaceSharedData
// surfaces promise to increment the invalidation counter each time the
// surface has changed. We can use this counter to determine whether or not
// we should upate our paired ImageKey.
int32_t invalidations = aSurface->Invalidations();
SharedUserData* data = nullptr;
nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
if (NS_SUCCEEDED(rv)) {
MOZ_ASSERT(data);
aKey = data->UpdateKey(aManager, aResources, invalidations);
}
return rv;
}
/* static */ nsresult
SharedSurfacesChild::Share(ImageContainer* aContainer,
WebRenderLayerManager* aManager,
wr::IpcResourceUpdateQueue& aResources,
wr::ImageKey& aKey)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aContainer);
MOZ_ASSERT(aManager);
if (aContainer->IsAsync()) {
return NS_ERROR_NOT_IMPLEMENTED;
}
AutoTArray<ImageContainer::OwningImage,4> images;
aContainer->GetCurrentImages(&images);
if (images.IsEmpty()) {
return NS_ERROR_NOT_AVAILABLE;
}
RefPtr<gfx::SourceSurface> surface = images[0].mImage->GetAsSourceSurface();
if (!surface) {
return NS_ERROR_NOT_IMPLEMENTED;
}
if (surface->GetType() != SurfaceType::DATA_SHARED) {
return NS_ERROR_NOT_IMPLEMENTED;
}
auto sharedSurface = static_cast<SourceSurfaceSharedData*>(surface.get());
return Share(sharedSurface, aManager, aResources, aKey);
}
/* static */ void
SharedSurfacesChild::Unshare(const wr::ExternalImageId& aId,
nsTArray<ImageKeyData>& aKeys)
{
MOZ_ASSERT(NS_IsMainThread());
for (const auto& entry : aKeys) {
if (entry.mManager->IsDestroyed()) {
continue;
}
entry.mManager->AddImageKeyForDiscard(entry.mImageKey);
WebRenderBridgeChild* wrBridge = entry.mManager->WrBridge();
if (wrBridge) {
wrBridge->DeallocExternalImageId(aId);
}
}
CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
if (MOZ_UNLIKELY(!manager || !manager->CanSend())) {
return;
}
if (manager->OtherPid() == base::GetCurrentProcId()) {
// We are in the combined UI/GPU process. Call directly to it to remove its
// wrapper surface to free the underlying buffer, but only if the external
// image ID is owned by the manager. It can be different if the surface was
// last shared with the GPU process, which crashed several times, and its
// job was moved into the parent process.
if (manager->OwnsExternalImageId(aId)) {
SharedSurfacesParent::RemoveSameProcess(aId);
}
} else if (manager->OwnsExternalImageId(aId)) {
// Only attempt to release current mappings in the GPU process. It is
// possible we had a surface that was previously shared, the GPU process
// crashed / was restarted, and then we freed the surface. In that case
// we know the mapping has already been freed.
manager->SendRemoveSharedSurface(aId);
}
}
} // namespace layers
} // namespace mozilla