зеркало из https://github.com/mozilla/gecko-dev.git
413 строки
13 KiB
C++
413 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfacesChild.h"
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#include "SharedSurfacesParent.h"
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#include "CompositorManagerChild.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/layers/IpcResourceUpdateQueue.h"
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#include "mozilla/layers/SourceSurfaceSharedData.h"
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#include "mozilla/layers/WebRenderBridgeChild.h"
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#include "mozilla/layers/WebRenderLayerManager.h"
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#include "mozilla/SystemGroup.h" // for SystemGroup
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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class SharedSurfacesChild::ImageKeyData final
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{
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public:
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ImageKeyData(WebRenderLayerManager* aManager,
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const wr::ImageKey& aImageKey,
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int32_t aInvalidations)
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: mManager(aManager)
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, mImageKey(aImageKey)
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, mInvalidations(aInvalidations)
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{ }
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ImageKeyData(ImageKeyData&& aOther)
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: mManager(Move(aOther.mManager))
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, mImageKey(aOther.mImageKey)
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, mInvalidations(aOther.mInvalidations)
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{ }
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ImageKeyData& operator=(ImageKeyData&& aOther)
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{
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mManager = Move(aOther.mManager);
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mImageKey = aOther.mImageKey;
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mInvalidations = aOther.mInvalidations;
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return *this;
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}
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ImageKeyData(const ImageKeyData&) = delete;
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ImageKeyData& operator=(const ImageKeyData&) = delete;
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RefPtr<WebRenderLayerManager> mManager;
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wr::ImageKey mImageKey;
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int32_t mInvalidations;
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};
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class SharedSurfacesChild::SharedUserData final
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{
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public:
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explicit SharedUserData(const wr::ExternalImageId& aId)
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: mId(aId)
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, mShared(false)
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{ }
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~SharedUserData()
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{
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if (mShared) {
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mShared = false;
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if (NS_IsMainThread()) {
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SharedSurfacesChild::Unshare(mId, mKeys);
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} else {
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class DestroyRunnable final : public Runnable
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{
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public:
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DestroyRunnable(const wr::ExternalImageId& aId,
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nsTArray<ImageKeyData>&& aKeys)
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: Runnable("SharedSurfacesChild::SharedUserData::DestroyRunnable")
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, mId(aId)
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, mKeys(Move(aKeys))
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{ }
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NS_IMETHOD Run() override
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{
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SharedSurfacesChild::Unshare(mId, mKeys);
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return NS_OK;
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}
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private:
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wr::ExternalImageId mId;
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AutoTArray<ImageKeyData, 1> mKeys;
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};
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nsCOMPtr<nsIRunnable> task = new DestroyRunnable(mId, Move(mKeys));
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SystemGroup::Dispatch(TaskCategory::Other, task.forget());
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}
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}
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}
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const wr::ExternalImageId& Id() const
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{
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return mId;
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}
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void SetId(const wr::ExternalImageId& aId)
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{
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mId = aId;
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mKeys.Clear();
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mShared = false;
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}
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bool IsShared() const
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{
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return mShared;
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}
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void MarkShared()
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{
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MOZ_ASSERT(!mShared);
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mShared = true;
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}
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wr::ImageKey UpdateKey(WebRenderLayerManager* aManager,
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wr::IpcResourceUpdateQueue& aResources,
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int32_t aInvalidations)
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{
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MOZ_ASSERT(aManager);
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MOZ_ASSERT(!aManager->IsDestroyed());
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// We iterate through all of the items to ensure we clean up the old
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// WebRenderLayerManager references. Most of the time there will be few
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// entries and this should not be particularly expensive compared to the
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// cost of duplicating image keys. In an ideal world, we would generate a
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// single key for the surface, and it would be usable on all of the
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// renderer instances. For now, we must allocate a key for each WR bridge.
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wr::ImageKey key;
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bool found = false;
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auto i = mKeys.Length();
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while (i > 0) {
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--i;
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ImageKeyData& entry = mKeys[i];
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if (entry.mManager->IsDestroyed()) {
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mKeys.RemoveElementAt(i);
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} else if (entry.mManager == aManager) {
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WebRenderBridgeChild* wrBridge = aManager->WrBridge();
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MOZ_ASSERT(wrBridge);
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// Even if the manager is the same, its underlying WebRenderBridgeChild
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// can change state. If our namespace differs, then our old key has
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// already been discarded.
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bool ownsKey = wrBridge->GetNamespace() == entry.mImageKey.mNamespace;
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if (!ownsKey || entry.mInvalidations != aInvalidations) {
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if (ownsKey) {
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aManager->AddImageKeyForDiscard(entry.mImageKey);
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}
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entry.mInvalidations = aInvalidations;
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entry.mImageKey = wrBridge->GetNextImageKey();
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aResources.AddExternalImage(mId, entry.mImageKey);
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}
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key = entry.mImageKey;
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found = true;
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}
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}
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if (!found) {
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key = aManager->WrBridge()->GetNextImageKey();
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ImageKeyData data(aManager, key, aInvalidations);
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mKeys.AppendElement(Move(data));
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aResources.AddExternalImage(mId, key);
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}
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return key;
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}
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private:
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AutoTArray<ImageKeyData, 1> mKeys;
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wr::ExternalImageId mId;
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bool mShared : 1;
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};
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/* static */ void
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SharedSurfacesChild::DestroySharedUserData(void* aClosure)
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{
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MOZ_ASSERT(aClosure);
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auto data = static_cast<SharedUserData*>(aClosure);
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delete data;
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}
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/* static */ nsresult
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SharedSurfacesChild::ShareInternal(SourceSurfaceSharedData* aSurface,
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SharedUserData** aUserData)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aSurface);
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MOZ_ASSERT(aUserData);
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CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
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if (NS_WARN_IF(!manager || !manager->CanSend() || !gfxVars::UseWebRender())) {
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// We cannot try to share the surface, most likely because the GPU process
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// crashed. Ideally, we would retry when it is ready, but the handles may be
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// a scarce resource, which can cause much more serious problems if we run
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// out. Better to copy into a fresh buffer later.
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aSurface->FinishedSharing();
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return NS_ERROR_NOT_INITIALIZED;
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}
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static UserDataKey sSharedKey;
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SharedUserData* data =
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static_cast<SharedUserData*>(aSurface->GetUserData(&sSharedKey));
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if (!data) {
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data = new SharedUserData(manager->GetNextExternalImageId());
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aSurface->AddUserData(&sSharedKey, data, DestroySharedUserData);
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} else if (!manager->OwnsExternalImageId(data->Id())) {
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// If the id isn't owned by us, that means the bridge was reinitialized, due
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// to the GPU process crashing. All previous mappings have been released.
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data->SetId(manager->GetNextExternalImageId());
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} else if (data->IsShared()) {
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// It has already been shared with the GPU process.
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*aUserData = data;
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return NS_OK;
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}
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// Ensure that the handle doesn't get released until after we have finished
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// sending the buffer to the GPU process and/or reallocating it.
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// FinishedSharing is not a sufficient condition because another thread may
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// decide we are done while we are in the processing of sharing our newly
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// reallocated handle. Once it goes out of scope, it may release the handle.
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SourceSurfaceSharedData::HandleLock lock(aSurface);
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// If we live in the same process, then it is a simple matter of directly
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// asking the parent instance to store a pointer to the same data, no need
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// to map the data into our memory space twice.
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auto pid = manager->OtherPid();
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if (pid == base::GetCurrentProcId()) {
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SharedSurfacesParent::AddSameProcess(data->Id(), aSurface);
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data->MarkShared();
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*aUserData = data;
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return NS_OK;
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}
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// Attempt to share a handle with the GPU process. The handle may or may not
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// be available -- it will only be available if it is either not yet finalized
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// and/or if it has been finalized but never used for drawing in process.
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ipc::SharedMemoryBasic::Handle handle = ipc::SharedMemoryBasic::NULLHandle();
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nsresult rv = aSurface->ShareToProcess(pid, handle);
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if (rv == NS_ERROR_NOT_AVAILABLE) {
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// It is at least as expensive to copy the image to the GPU process if we
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// have already closed the handle necessary to share, but if we reallocate
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// the shared buffer to get a new handle, we can save some memory.
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if (NS_WARN_IF(!aSurface->ReallocHandle())) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Reattempt the sharing of the handle to the GPU process.
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rv = aSurface->ShareToProcess(pid, handle);
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}
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if (NS_WARN_IF(NS_FAILED(rv))) {
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MOZ_ASSERT(rv != NS_ERROR_NOT_AVAILABLE);
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return rv;
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}
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SurfaceFormat format = aSurface->GetFormat();
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MOZ_RELEASE_ASSERT(format == SurfaceFormat::B8G8R8X8 ||
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format == SurfaceFormat::B8G8R8A8, "bad format");
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data->MarkShared();
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manager->SendAddSharedSurface(data->Id(),
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SurfaceDescriptorShared(aSurface->GetSize(),
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aSurface->Stride(),
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format, handle));
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*aUserData = data;
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return NS_OK;
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}
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/* static */ void
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SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface)
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{
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MOZ_ASSERT(aSurface);
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// The IPDL actor to do sharing can only be accessed on the main thread so we
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// need to dispatch if off the main thread. However there is no real danger if
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// we end up racing because if it is already shared, this method will do
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// nothing.
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if (!NS_IsMainThread()) {
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class ShareRunnable final : public Runnable
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{
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public:
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explicit ShareRunnable(SourceSurfaceSharedData* aSurface)
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: Runnable("SharedSurfacesChild::Share")
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, mSurface(aSurface)
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{ }
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NS_IMETHOD Run() override
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{
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SharedUserData* unused = nullptr;
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SharedSurfacesChild::ShareInternal(mSurface, &unused);
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return NS_OK;
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}
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private:
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RefPtr<SourceSurfaceSharedData> mSurface;
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};
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SystemGroup::Dispatch(TaskCategory::Other,
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MakeAndAddRef<ShareRunnable>(aSurface));
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return;
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}
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SharedUserData* unused = nullptr;
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SharedSurfacesChild::ShareInternal(aSurface, &unused);
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}
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/* static */ nsresult
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SharedSurfacesChild::Share(SourceSurfaceSharedData* aSurface,
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WebRenderLayerManager* aManager,
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wr::IpcResourceUpdateQueue& aResources,
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wr::ImageKey& aKey)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aSurface);
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MOZ_ASSERT(aManager);
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// Each time the surface changes, the producers of SourceSurfaceSharedData
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// surfaces promise to increment the invalidation counter each time the
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// surface has changed. We can use this counter to determine whether or not
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// we should upate our paired ImageKey.
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int32_t invalidations = aSurface->Invalidations();
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SharedUserData* data = nullptr;
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nsresult rv = SharedSurfacesChild::ShareInternal(aSurface, &data);
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if (NS_SUCCEEDED(rv)) {
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MOZ_ASSERT(data);
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aKey = data->UpdateKey(aManager, aResources, invalidations);
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}
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return rv;
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}
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/* static */ nsresult
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SharedSurfacesChild::Share(ImageContainer* aContainer,
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WebRenderLayerManager* aManager,
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wr::IpcResourceUpdateQueue& aResources,
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wr::ImageKey& aKey)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aContainer);
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MOZ_ASSERT(aManager);
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if (aContainer->IsAsync()) {
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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AutoTArray<ImageContainer::OwningImage,4> images;
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aContainer->GetCurrentImages(&images);
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if (images.IsEmpty()) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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RefPtr<gfx::SourceSurface> surface = images[0].mImage->GetAsSourceSurface();
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if (!surface) {
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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if (surface->GetType() != SurfaceType::DATA_SHARED) {
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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auto sharedSurface = static_cast<SourceSurfaceSharedData*>(surface.get());
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return Share(sharedSurface, aManager, aResources, aKey);
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}
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/* static */ void
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SharedSurfacesChild::Unshare(const wr::ExternalImageId& aId,
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nsTArray<ImageKeyData>& aKeys)
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{
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MOZ_ASSERT(NS_IsMainThread());
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for (const auto& entry : aKeys) {
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if (entry.mManager->IsDestroyed()) {
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continue;
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}
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entry.mManager->AddImageKeyForDiscard(entry.mImageKey);
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WebRenderBridgeChild* wrBridge = entry.mManager->WrBridge();
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if (wrBridge) {
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wrBridge->DeallocExternalImageId(aId);
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}
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}
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CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
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if (MOZ_UNLIKELY(!manager || !manager->CanSend())) {
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return;
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}
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if (manager->OtherPid() == base::GetCurrentProcId()) {
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// We are in the combined UI/GPU process. Call directly to it to remove its
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// wrapper surface to free the underlying buffer, but only if the external
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// image ID is owned by the manager. It can be different if the surface was
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// last shared with the GPU process, which crashed several times, and its
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// job was moved into the parent process.
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if (manager->OwnsExternalImageId(aId)) {
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SharedSurfacesParent::RemoveSameProcess(aId);
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}
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} else if (manager->OwnsExternalImageId(aId)) {
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// Only attempt to release current mappings in the GPU process. It is
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// possible we had a surface that was previously shared, the GPU process
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// crashed / was restarted, and then we freed the surface. In that case
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// we know the mapping has already been freed.
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manager->SendRemoveSharedSurface(aId);
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}
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}
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} // namespace layers
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} // namespace mozilla
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