зеркало из https://github.com/mozilla/hubs.git
Force a matrix world update when audio is created
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Родитель
45860722b3
Коммит
af9c696db2
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@ -1,4 +1,4 @@
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import { addComponent, addEntity, defineQuery, removeComponent } from "bitecs";
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import { addComponent, addEntity, defineQuery, enterQuery, removeComponent } from "bitecs";
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import { PositionalAudio, Audio as StereoAudio, AudioListener as ThreeAudioListener } from "three";
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import { HubsWorld } from "../app";
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import { AudioEmitter, AudioSettingsChanged, MediaVideoData } from "../bit-components";
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@ -94,7 +94,13 @@ export function makeAudioEntity(world: HubsWorld, source: number, sourceType: So
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}
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const staleAudioEmittersQuery = defineQuery([AudioEmitter, AudioSettingsChanged]);
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const audioEmitterQuery = defineQuery([AudioEmitter]);
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const audioEmitterEnterQuery = enterQuery(audioEmitterQuery);
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export function audioEmitterSystem(world: HubsWorld, audioSystem: AudioSystem) {
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audioEmitterEnterQuery(world).forEach(eid => {
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const audio = APP.audios.get(eid)!;
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audio.updateMatrixWorld(true);
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});
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staleAudioEmittersQuery(world).forEach(function (eid) {
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const audio = world.eid2obj.get(eid)! as PositionalAudio | StereoAudio;
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const settings = getCurrentAudioSettings(eid);
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