Force a matrix world update when audio is created

This commit is contained in:
Manuel Martin 2024-01-26 12:46:08 +01:00
Родитель 45860722b3
Коммит af9c696db2
1 изменённых файлов: 7 добавлений и 1 удалений

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@ -1,4 +1,4 @@
import { addComponent, addEntity, defineQuery, removeComponent } from "bitecs";
import { addComponent, addEntity, defineQuery, enterQuery, removeComponent } from "bitecs";
import { PositionalAudio, Audio as StereoAudio, AudioListener as ThreeAudioListener } from "three";
import { HubsWorld } from "../app";
import { AudioEmitter, AudioSettingsChanged, MediaVideoData } from "../bit-components";
@ -94,7 +94,13 @@ export function makeAudioEntity(world: HubsWorld, source: number, sourceType: So
}
const staleAudioEmittersQuery = defineQuery([AudioEmitter, AudioSettingsChanged]);
const audioEmitterQuery = defineQuery([AudioEmitter]);
const audioEmitterEnterQuery = enterQuery(audioEmitterQuery);
export function audioEmitterSystem(world: HubsWorld, audioSystem: AudioSystem) {
audioEmitterEnterQuery(world).forEach(eid => {
const audio = APP.audios.get(eid)!;
audio.updateMatrixWorld(true);
});
staleAudioEmittersQuery(world).forEach(function (eid) {
const audio = world.eid2obj.get(eid)! as PositionalAudio | StereoAudio;
const settings = getCurrentAudioSettings(eid);