kitsune/scripts/test_locales.sh

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#!/bin/bash
# This creates a faux Pirate locale under xx and transforms all the
# strings such that every resulting string has four properties:
#
# 1. it's longer than the English equivalent (tests layout issues)
# 2. it's different than the English equivalent (tests missing gettext calls)
# 3, every string ends up with a non-ascii character (tests unicode)
# 4. looks close enough to the English equivalent that you can quickly
# figure out what's wrong
#
# Run this from the project root directory like this:
#
# $ scripts/test_locales.sh
echo "create required directories..."
mkdir -p locale/templates/LC_MESSAGES
echo "extract and merge...."
./manage.py extract
./manage.py merge
echo "creating dir...."
mkdir -p locale/xx/LC_MESSAGES
echo "copying messages.pot file...."
cp locale/templates/LC_MESSAGES/messages.pot locale/xx/LC_MESSAGES/messages.po
echo "translate messages.po file...."
./manage.py translate --pipeline=html,pirate locale/xx/LC_MESSAGES/messages.po
locale/compile-mo.sh locale/xx/