moz-skia/include/gpu/GrEffectStage.h

155 строки
4.5 KiB
C
Исходник Обычный вид История

Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 18:26:00 +04:00
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 18:26:00 +04:00
#ifndef GrEffectStage_DEFINED
#define GrEffectStage_DEFINED
#include "GrBackendEffectFactory.h"
#include "GrEffect.h"
#include "SkMatrix.h"
#include "GrTypes.h"
#include "SkShader.h"
class GrEffectStage {
public:
GrEffectStage()
: fEffect (NULL) {
GR_DEBUGCODE(fSavedCoordChangeCnt = 0;)
}
~GrEffectStage() {
GrSafeUnref(fEffect);
GrAssert(0 == fSavedCoordChangeCnt);
}
bool operator ==(const GrEffectStage& other) const {
// first handle cases where one or the other has no effect
if (NULL == fEffect) {
return NULL == other.fEffect;
} else if (NULL == other.fEffect) {
return false;
}
if (fEffect->getFactory() != other.fEffect->getFactory()) {
return false;
}
if (!fEffect->isEqual(*other.fEffect)) {
return false;
}
return fMatrix == other.fMatrix && fCoordChangeMatrix == other.fCoordChangeMatrix;
}
bool operator !=(const GrEffectStage& s) const { return !(*this == s); }
GrEffectStage& operator =(const GrEffectStage& other) {
GrSafeAssign(fEffect, other.fEffect);
if (NULL != fEffect) {
fMatrix = other.fMatrix;
fCoordChangeMatrix = other.fCoordChangeMatrix;
}
return *this;
}
/**
* This is called when the coordinate system in which the geometry is specified will change.
*
* @param matrix The transformation from the old coord system to the new one.
*/
void preConcatCoordChange(const SkMatrix& matrix) { fCoordChangeMatrix.preConcat(matrix); }
class SavedCoordChange {
private:
SkMatrix fCoordChangeMatrix;
GR_DEBUGCODE(mutable SkAutoTUnref<const GrEffect> fEffect;)
friend class GrEffectStage;
};
/**
* This gets the current coordinate system change. It is the accumulation of
* preConcatCoordChange calls since the effect was installed. It is used when then caller
* wants to temporarily change the source geometry coord system, draw something, and then
* restore the previous coord system (e.g. temporarily draw in device coords).
*/
void saveCoordChange(SavedCoordChange* savedCoordChange) const {
savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix;
GrAssert(NULL == savedCoordChange->fEffect.get());
GR_DEBUGCODE(GrSafeRef(fEffect);)
GR_DEBUGCODE(savedCoordChange->fEffect.reset(fEffect);)
GR_DEBUGCODE(++fSavedCoordChangeCnt);
}
/**
* This balances the saveCoordChange call.
*/
void restoreCoordChange(const SavedCoordChange& savedCoordChange) {
fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix;
GrAssert(savedCoordChange.fEffect.get() == fEffect);
GR_DEBUGCODE(--fSavedCoordChangeCnt);
GR_DEBUGCODE(savedCoordChange.fEffect.reset(NULL);)
}
/**
* Gets the texture matrix. This is will be removed soon and be managed by GrEffect.
*/
const SkMatrix& getMatrix() const { return fMatrix; }
/**
* Gets the matrix to apply at draw time. This is the original texture matrix combined with
* any coord system changes. This will be removed when the matrix is managed by GrEffect.
*/
void getTotalMatrix(SkMatrix* matrix) const {
*matrix = fMatrix;
matrix->preConcat(fCoordChangeMatrix);
}
/**
* Gets the matrix representing all changes of coordinate system since the GrEffect was
* installed in the stage.
*/
const SkMatrix& getCoordChangeMatrix() const { return fCoordChangeMatrix; }
void reset() {
GrSafeSetNull(fEffect);
}
const GrEffect* setEffect(const GrEffect* effect) {
GrAssert(0 == fSavedCoordChangeCnt);
GrSafeAssign(fEffect, effect);
fMatrix.reset();
fCoordChangeMatrix.reset();
return effect;
}
const GrEffect* setEffect(const GrEffect* effect, const SkMatrix& matrix) {
GrAssert(0 == fSavedCoordChangeCnt);
GrSafeAssign(fEffect, effect);
fMatrix = matrix;
fCoordChangeMatrix.reset();
return effect;
}
const GrEffect* getEffect() const { return fEffect; }
private:
SkMatrix fCoordChangeMatrix;
SkMatrix fMatrix; // TODO: remove this, store in GrEffect
const GrEffect* fEffect;
GR_DEBUGCODE(mutable int fSavedCoordChangeCnt;)
};
#endif