2010-12-23 00:39:39 +03:00
|
|
|
/*
|
|
|
|
Copyright 2010 Google Inc.
|
|
|
|
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
you may not use this file except in compliance with the License.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
See the License for the specific language governing permissions and
|
|
|
|
limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GrGpu_DEFINED
|
|
|
|
#define GrGpu_DEFINED
|
|
|
|
|
|
|
|
#include "GrRect.h"
|
|
|
|
#include "GrRefCnt.h"
|
|
|
|
#include "GrDrawTarget.h"
|
|
|
|
#include "GrGpuVertex.h"
|
|
|
|
#include "GrTexture.h"
|
|
|
|
#include "GrMemory.h"
|
|
|
|
|
|
|
|
|
|
|
|
class GrGpu : public GrDrawTarget {
|
|
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Possible 3D APIs that may be used by Ganesh.
|
|
|
|
*/
|
|
|
|
enum Engine {
|
|
|
|
kOpenGL_Shaders_Engine,
|
|
|
|
kOpenGL_Fixed_Engine,
|
|
|
|
kDirect3D9_Engine
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Platform specific 3D context.
|
|
|
|
* For
|
|
|
|
* kOpenGL_Shaders_Engine use NULL
|
|
|
|
* kOpenGL_Fixed_Engine use NULL
|
|
|
|
* kDirect3D9_Engine use an IDirect3DDevice9*
|
|
|
|
*/
|
|
|
|
typedef void* Platform3DContext;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create an instance of GrGpu that matches the specified Engine backend.
|
|
|
|
* If the requested engine is not supported (at compile-time or run-time)
|
|
|
|
* this returns NULL.
|
|
|
|
*/
|
|
|
|
static GrGpu* Create(Engine, Platform3DContext context3D);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Describes levels of support for non-power-of-two textures.
|
|
|
|
*/
|
|
|
|
enum NPOTTextureTypes {
|
|
|
|
/**
|
|
|
|
* no support for NPOT textures
|
|
|
|
*/
|
|
|
|
kNone_NPOTTextureType,
|
|
|
|
/**
|
|
|
|
* only clamp is supported for textures
|
|
|
|
*/
|
|
|
|
kNoRepeat_NPOTTextureType,
|
|
|
|
/**
|
|
|
|
* no texture restrictions at all, but rendertargets must be POW2
|
|
|
|
*/
|
|
|
|
kNonRendertarget_NPOTTextureType,
|
|
|
|
/**
|
|
|
|
* no POW2 restrictions at all
|
|
|
|
*/
|
|
|
|
kFull_NPOTTextureType
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used to control the level of antialiasing available for a rendertarget.
|
|
|
|
* Anti-alias quality levels depend on the underlying API/GPU capabilities.
|
|
|
|
*/
|
|
|
|
enum AALevels {
|
|
|
|
kNone_AALevel, //<! No antialiasing available.
|
|
|
|
kLow_AALevel, //<! Low quality antialiased rendering. Actual
|
|
|
|
// interpretation is platform-dependent.
|
|
|
|
kMed_AALevel, //<! Medium quality antialiased rendering. Actual
|
|
|
|
// interpretation is platform-dependent.
|
|
|
|
kHigh_AALevel, //<! High quality antialiased rendering. Actual
|
|
|
|
// interpretation is platform-dependent.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Optional bitfield flags that can be passed to createTexture.
|
|
|
|
*/
|
|
|
|
enum TextureFlags {
|
|
|
|
kRenderTarget_TextureFlag = 0x1, //<! Creates a texture that can be
|
|
|
|
// rendered to by calling
|
|
|
|
// GrGpu::setRenderTarget() with
|
|
|
|
// GrTexture::asRenderTarget().
|
|
|
|
kNoPathRendering_TextureFlag = 0x2, //<! If the texture is used as a
|
|
|
|
// rendertarget but paths will not
|
|
|
|
// be rendered to it.
|
|
|
|
kDynamicUpdate_TextureFlag = 0x4 //!< Hint that the CPU may modify
|
|
|
|
// this texture after creation
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
/**
|
|
|
|
* For Index8 pixel config, the colortable must be 256 entries
|
|
|
|
*/
|
|
|
|
kColorTableSize = 256 * sizeof(GrColor)
|
|
|
|
};
|
|
|
|
/**
|
|
|
|
* Describes a texture to be created.
|
|
|
|
*/
|
|
|
|
struct TextureDesc {
|
|
|
|
uint32_t fFlags; //!< bitfield of TextureFlags
|
|
|
|
GrGpu::AALevels fAALevel;//!< The level of antialiasing available
|
|
|
|
// for a rendertarget texture. Only
|
|
|
|
// flags contains
|
|
|
|
// kRenderTarget_TextureFlag.
|
|
|
|
uint32_t fWidth; //!< Width of the texture
|
|
|
|
uint32_t fHeight; //!< Height of the texture
|
|
|
|
GrTexture::PixelConfig fFormat; //!< Format of source data of the
|
|
|
|
// texture. Not guaraunteed to be the
|
|
|
|
// same as internal format used by
|
|
|
|
// 3D API.
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gpu usage statistics.
|
|
|
|
*/
|
|
|
|
struct Stats {
|
|
|
|
uint32_t fVertexCnt; //<! Number of vertices drawn
|
|
|
|
uint32_t fIndexCnt; //<! Number of indices drawn
|
|
|
|
uint32_t fDrawCnt; //<! Number of draws
|
|
|
|
|
|
|
|
uint32_t fProgChngCnt;//<! Number of program changes (N/A for fixed)
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Number of times the texture is set in 3D API
|
|
|
|
*/
|
|
|
|
uint32_t fTextureChngCnt;
|
|
|
|
/*
|
|
|
|
* Number of times the render target is set in 3D API
|
|
|
|
*/
|
|
|
|
uint32_t fRenderTargetChngCnt;
|
|
|
|
/*
|
|
|
|
* Number of textures created (includes textures that are rendertargets).
|
|
|
|
*/
|
|
|
|
uint32_t fTextureCreateCnt;
|
|
|
|
/*
|
|
|
|
* Number of rendertargets created.
|
|
|
|
*/
|
|
|
|
uint32_t fRenderTargetCreateCnt;
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
GrGpu();
|
|
|
|
virtual ~GrGpu();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The GrGpu object normally assumes that no outsider is setting state
|
|
|
|
* within the underlying 3D API's context/device/whatever. This call informs
|
|
|
|
* the GrGpu that the state was modified and it should resend. Shouldn't
|
|
|
|
* be called frequently for good performance.
|
|
|
|
*/
|
|
|
|
virtual void resetContext();
|
|
|
|
|
|
|
|
void unimpl(const char[]);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a texture object
|
|
|
|
*
|
|
|
|
* @param desc describes the texture to be created.
|
|
|
|
* @param srcData texel data to load texture. Begins with full-size
|
|
|
|
* palette data for paletted textures. Contains width*
|
|
|
|
* height texels. If NULL texture data is uninitialized.
|
|
|
|
*
|
|
|
|
* @return The texture object if successful, otherwise NULL.
|
|
|
|
*/
|
|
|
|
virtual GrTexture* createTexture(const TextureDesc& desc,
|
|
|
|
const void* srcData, size_t rowBytes) = 0;
|
|
|
|
/**
|
|
|
|
* Wraps an externally-created rendertarget in a GrRenderTarget.
|
|
|
|
* @param platformRenderTarget handle to the the render target in the
|
|
|
|
* underlying 3D API. Interpretation depends on
|
|
|
|
* GrGpu subclass in use.
|
|
|
|
* @param width width of the render target
|
|
|
|
* @param height height of the render target
|
|
|
|
*/
|
|
|
|
virtual GrRenderTarget* createPlatformRenderTarget(
|
|
|
|
intptr_t platformRenderTarget,
|
|
|
|
int width, int height) = 0;
|
|
|
|
|
2011-01-18 23:57:22 +03:00
|
|
|
/**
|
|
|
|
* Reads the current target object (e.g. FBO or IDirect3DSurface9*) and
|
|
|
|
* viewport state from the underlying 3D API and wraps it in a
|
|
|
|
* GrRenderTarget. The GrRenderTarget will not attempt to delete/destroy the
|
|
|
|
* underlying object in its destructor and it is up to caller to guarantee
|
|
|
|
* that it remains valid while the GrRenderTarget is used.
|
|
|
|
*
|
|
|
|
* @return the newly created GrRenderTarget
|
|
|
|
*/
|
|
|
|
virtual GrRenderTarget* createRenderTargetFrom3DApiState() = 0;
|
|
|
|
|
2010-12-23 00:39:39 +03:00
|
|
|
/**
|
|
|
|
* Creates a vertex buffer.
|
|
|
|
*
|
|
|
|
* @param size size in bytes of the vertex buffer
|
|
|
|
* @param dynamic hints whether the data will be frequently changed
|
|
|
|
* by either GrVertexBuffer::lock or
|
|
|
|
* GrVertexBuffer::updateData.
|
|
|
|
*
|
|
|
|
* @return The vertex buffer if successful, otherwise NULL.
|
|
|
|
*/
|
|
|
|
virtual GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates an index buffer.
|
|
|
|
*
|
|
|
|
* @param size size in bytes of the index buffer
|
|
|
|
* @param dynamic hints whether the data will be frequently changed
|
|
|
|
* by either GrIndexBuffer::lock or
|
|
|
|
* GrIndexBuffer::updateData.
|
|
|
|
*
|
|
|
|
* @return The index buffer if successful, otherwise NULL.
|
|
|
|
*/
|
|
|
|
virtual GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Erase the entire render target, ignoring any clips/scissors.
|
|
|
|
*
|
|
|
|
* This is issued to the GPU driver immediately.
|
|
|
|
*/
|
|
|
|
virtual void eraseColor(GrColor color) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Are 8 bit paletted textures supported.
|
|
|
|
*
|
|
|
|
* @return true if 8bit palette textures are supported, false otherwise
|
|
|
|
*/
|
|
|
|
bool supports8BitPalette() const { return f8bitPaletteSupport; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* If single stencil pass winding is supported then one stencil pass
|
|
|
|
* (kWindingStencil1_PathPass) is required to do winding rule path filling
|
|
|
|
* (or inverse winding rule). Otherwise, two passes are required
|
|
|
|
* (kWindingStencil1_PathPass followed by kWindingStencil2_PathPass).
|
|
|
|
*
|
|
|
|
* @return true if only a single stencil pass is needed.
|
|
|
|
*/
|
|
|
|
bool supportsSingleStencilPassWinding() const
|
|
|
|
{ return fSingleStencilPassForWinding; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks whether locking vertex and index buffers is supported.
|
|
|
|
*
|
|
|
|
* @return true if locking is supported.
|
|
|
|
*/
|
|
|
|
bool supportsBufferLocking() const { return fBufferLockSupport; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the minimum width of a render target. If a texture/rt is created
|
|
|
|
* with a width less than this size the GrGpu object will clamp it to this
|
|
|
|
* value.
|
|
|
|
*/
|
|
|
|
int minRenderTargetWidth() const { return fMinRenderTargetWidth; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the minimum width of a render target. If a texture/rt is created
|
|
|
|
* with a height less than this size the GrGpu object will clamp it to this
|
|
|
|
* value.
|
|
|
|
*/
|
|
|
|
int minRenderTargetHeight() const { return fMinRenderTargetHeight; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieves the level of NPOT texture support. Regardless of support level
|
|
|
|
* NPOT textures can always be created, but internally they may be imbedded
|
|
|
|
* in a POT texture. An exception is paletted textures which must be
|
|
|
|
* specified as a POT when npotTextureSupport() is not Full.
|
|
|
|
*
|
|
|
|
* @return the level of NPOT texture support.
|
|
|
|
*/
|
|
|
|
NPOTTextureTypes npotTextureSupport() const { return fNPOTTextureSupport; }
|
|
|
|
|
|
|
|
// GrDrawTarget overrides
|
|
|
|
virtual void drawIndexed(PrimitiveType type,
|
|
|
|
uint32_t startVertex,
|
|
|
|
uint32_t startIndex,
|
|
|
|
uint32_t vertexCount,
|
|
|
|
uint32_t indexCount);
|
|
|
|
|
|
|
|
virtual void drawNonIndexed(PrimitiveType type,
|
|
|
|
uint32_t startVertex,
|
|
|
|
uint32_t vertexCount);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines if blend is effectively disabled.
|
|
|
|
*
|
|
|
|
* @return true if blend can be disabled without changing the rendering
|
|
|
|
* result given the current state including the vertex layout specified
|
|
|
|
* with the vertex source.
|
|
|
|
*/
|
|
|
|
bool canDisableBlend() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns an index buffer that can be used to render quads.
|
|
|
|
* Indices are 0, 1, 2, 0, 2, 3, etc.
|
|
|
|
* Draw with kTriangles_PrimitiveType
|
|
|
|
*/
|
|
|
|
const GrIndexBuffer* quadIndexBuffer() const;
|
|
|
|
/**
|
|
|
|
* Gets the number of quads that can be rendered using quadIndexBuffer.
|
|
|
|
*/
|
|
|
|
int maxQuadsInIndexBuffer() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Ensures that the current render target is actually set in the
|
|
|
|
* underlying 3D API. Used when client wants to use 3D API to directly
|
|
|
|
* render to the RT.
|
|
|
|
*/
|
|
|
|
virtual void forceRenderTargetFlush() = 0;
|
|
|
|
|
|
|
|
virtual bool readPixels(int left, int top, int width, int height,
|
|
|
|
GrTexture::PixelConfig, void* buffer) = 0;
|
|
|
|
|
|
|
|
|
|
|
|
const Stats& getStats() const;
|
|
|
|
void resetStats();
|
|
|
|
void printStats() const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/**
|
|
|
|
* Extensions to GrDrawTarget::StencilPass to implement stencil clipping
|
|
|
|
*/
|
|
|
|
enum GpuStencilPass {
|
|
|
|
kSetClip_StencilPass = kDrawTargetCount_StencilPass,
|
|
|
|
/* rendering a hard clip to the stencil
|
|
|
|
buffer. Subsequent draws with other
|
|
|
|
StencilPass values will be clipped
|
|
|
|
if kStencilClip_StateBit is set. */
|
|
|
|
kGpuCount_StencilPass
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Extensions to GrDrawTarget::StateBits to implement stencil clipping
|
|
|
|
*/
|
|
|
|
struct ClipState {
|
|
|
|
bool fClipInStencil;
|
|
|
|
bool fClipIsDirty;
|
|
|
|
GrRenderTarget* fStencilClipTarget;
|
|
|
|
} fClipState;
|
|
|
|
|
|
|
|
virtual void clipWillChange(const GrClip& clip);
|
|
|
|
bool setupClipAndFlushState(PrimitiveType type);
|
|
|
|
|
|
|
|
struct BoundsState {
|
|
|
|
bool fScissorEnabled;
|
|
|
|
GrIRect fScissorRect;
|
|
|
|
GrIRect fViewportRect;
|
|
|
|
};
|
|
|
|
|
|
|
|
// defaults to false, subclass can set true to support palleted textures
|
|
|
|
bool f8bitPaletteSupport;
|
|
|
|
|
|
|
|
// defaults to false, subclass can set higher support level
|
|
|
|
NPOTTextureTypes fNPOTTextureSupport;
|
|
|
|
|
|
|
|
// True if only one stencil pass is required to implement the winding path
|
|
|
|
// fill rule. Subclass responsible for setting this value.
|
|
|
|
bool fSingleStencilPassForWinding;
|
|
|
|
|
|
|
|
// set by subclass to true if index and vertex buffers can be locked, false
|
|
|
|
// otherwise.
|
|
|
|
bool fBufferLockSupport;
|
|
|
|
|
|
|
|
// set by subclass
|
|
|
|
int fMinRenderTargetWidth;
|
|
|
|
int fMinRenderTargetHeight;
|
|
|
|
|
|
|
|
// overridden by API specific GrGpu-derived class to perform the draw call.
|
|
|
|
virtual void drawIndexedHelper(PrimitiveType type,
|
|
|
|
uint32_t startVertex,
|
|
|
|
uint32_t startIndex,
|
|
|
|
uint32_t vertexCount,
|
|
|
|
uint32_t indexCount) = 0;
|
|
|
|
|
|
|
|
virtual void drawNonIndexedHelper(PrimitiveType type,
|
|
|
|
uint32_t vertexCount,
|
|
|
|
uint32_t numVertices) = 0;
|
|
|
|
|
|
|
|
// called to program the vertex data, indexCount will be 0 if drawing non-
|
|
|
|
// indexed geometry.
|
|
|
|
virtual void setupGeometry(uint32_t startVertex,
|
|
|
|
uint32_t startIndex,
|
|
|
|
uint32_t vertexCount,
|
|
|
|
uint32_t indexCount) = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// The GrGpu typically records the clients requested state and then flushes
|
|
|
|
// deltas from previous state at draw time. This function does the
|
|
|
|
// API-specific flush of the state
|
|
|
|
// returns false if current state is unsupported.
|
|
|
|
virtual bool flushGraphicsState(PrimitiveType type) = 0;
|
|
|
|
|
|
|
|
// Sets the scissor rect, or disables if rect is NULL.
|
|
|
|
virtual void flushScissor(const GrIRect* rect) = 0;
|
|
|
|
|
|
|
|
// GrGpu subclass removes the clip from the stencil buffer
|
|
|
|
virtual void eraseStencilClip() = 0;
|
|
|
|
|
|
|
|
// GrDrawTarget overrides
|
|
|
|
virtual bool acquireGeometryHelper(GrVertexLayout vertexLayout,
|
|
|
|
void** vertices,
|
|
|
|
void** indices);
|
|
|
|
virtual void releaseGeometryHelper();
|
|
|
|
|
|
|
|
private:
|
|
|
|
mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be
|
|
|
|
// created on-demand
|
|
|
|
|
|
|
|
static const int MAX_VERTEX_SIZE = GR_CT_MAX(2*sizeof(GrPoint) + sizeof(GrColor),
|
|
|
|
2*sizeof(GrGpuTextVertex));
|
|
|
|
static const int VERTEX_STORAGE = 16 * MAX_VERTEX_SIZE;
|
|
|
|
static const int INDEX_STORAGE = 32 * sizeof(uint16_t);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
GrAutoSMalloc<VERTEX_STORAGE> fVertices;
|
|
|
|
GrAutoSMalloc<INDEX_STORAGE> fIndices;
|
|
|
|
|
|
|
|
Stats fStats;
|
|
|
|
|
|
|
|
private:
|
|
|
|
typedef GrRefCnt INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|