2013-05-23 00:12:50 +04:00
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkLua.h"
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#include "SkCanvas.h"
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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static const char gDrawName[] = "onDrawContent";
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static const char gCode[] = ""
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2013-05-23 00:53:42 +04:00
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"require \"math\" "
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""
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2013-05-23 00:12:50 +04:00
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"local r = { left = 10, top = 10, right = 100, bottom = 80 } "
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"local x = 0;"
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""
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"local paint = Sk.newPaint();"
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"paint:setAntiAlias(true);"
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""
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"local color = {a = 1, r = 1, g = 0, b = 0};"
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""
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2013-05-23 00:53:42 +04:00
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"function rnd(range) "
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" return math.random() * range;"
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"end "
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""
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"rndX = function () return rnd(640) end "
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"rndY = function () return rnd(480) end "
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""
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"function draw_rand_path(canvas);"
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" if not path_paint then "
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" path_paint = Sk.newPaint();"
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" path_paint:setAntiAlias(true);"
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" end "
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" path_paint:setColor({a = 1, r = math.random(), g = math.random(), b = math.random() });"
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""
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" local path = Sk.newPath();"
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" path:moveTo(rndX(), rndY());"
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" for i = 0, 50 do "
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" path:quadTo(rndX(), rndY(), rndX(), rndY());"
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" end "
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" canvas:drawPath(path, path_paint);"
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"end "
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""
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2013-05-23 00:12:50 +04:00
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"function onDrawContent(canvas) "
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2013-05-23 00:53:42 +04:00
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" draw_rand_path(canvas);"
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2013-05-23 00:12:50 +04:00
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" color.g = x / 100;"
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" paint:setColor(color) "
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" canvas:translate(x, 0);"
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" canvas:drawOval(r, paint) "
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" x = x + 1;"
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" if x > 100 then x = 0 end;"
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"end";
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class LuaView : public SampleView {
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public:
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LuaView() : fLua(NULL) {}
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virtual ~LuaView() {
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SkDELETE(fLua);
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}
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lua_State* ensureLua() {
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if (NULL == fLua) {
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fLua = SkNEW(SkLua);
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fLua->runCode(gCode);
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}
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return fLua->get();
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}
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protected:
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virtual bool onQuery(SkEvent* evt) SK_OVERRIDE {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "Lua");
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return true;
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}
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SkUnichar uni;
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if (SampleCode::CharQ(*evt, &uni)) {
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}
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return this->INHERITED::onQuery(evt);
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}
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virtual void onDrawContent(SkCanvas* canvas) SK_OVERRIDE {
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lua_State* L = this->ensureLua();
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lua_getglobal(L, gDrawName);
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if (!lua_isfunction(L, -1)) {
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int t = lua_type(L, -1);
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SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t);
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lua_pop(L, 1);
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} else {
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// does it make sense to try to "cache" the lua version of this
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// canvas between draws?
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fLua->pushCanvas(canvas);
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if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
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SkDebugf("lua err: %s\n", lua_tostring(L, -1));
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}
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}
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// need a way for the lua-sample to tell us if they want animations...
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// hard-code it ON for now.
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this->inval(NULL);
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}
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virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y,
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unsigned modi) SK_OVERRIDE {
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return this->INHERITED::onFindClickHandler(x, y, modi);
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}
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virtual bool onClick(Click* click) SK_OVERRIDE {
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return this->INHERITED::onClick(click);
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}
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private:
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SkLua* fLua;
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new LuaView; }
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static SkViewRegister reg(MyFactory);
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