зеркало из https://github.com/mozilla/moz-skia.git
add getter/setter for TextureCache, so that clients can make their budget
decisions at runtime or per-context, rather than just at compile-time. Leaving in the default values as is. git-svn-id: http://skia.googlecode.com/svn/trunk@709 2bbb7eff-a529-9590-31e7-b0007b416f81
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63100f9e36
Коммит
01804b44f9
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@ -287,6 +287,29 @@ public:
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GrRenderTarget* fPrevTarget;
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};
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///////////////////////////////////////////////////////////////////////////
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/**
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* Return the current texture cache limits.
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*
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* @param maxTextures If non-null, returns maximum number of textures that
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* can be held in the cache.
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* @param maxTextureBytes If non-null, returns maximum number of bytes of
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* texture memory that can be held in the cache.
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*/
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void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const;
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/**
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* Specify the texture cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxTextures The maximum number of textures that can be held in
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* the cache.
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* @param maxTextureBytes The maximum number of bytes of texture memory
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* that can be held in the cache.
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*/
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void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
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/* -------------------------------------------------------
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*/
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@ -67,7 +67,7 @@ public:
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friend bool operator==(const GrTextureKey& a, const GrTextureKey& b) {
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GR_DEBUGASSERT(-1 != a.fHashIndex && -1 != b.fHashIndex);
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return a.fP0 == b.fP0 && a.fP1 == b.fP1 && a.fP2 == b.fP2 &&
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return a.fP0 == b.fP0 && a.fP1 == b.fP1 && a.fP2 == b.fP2 &&
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a.fPrivateBits == b.fPrivateBits;
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}
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@ -82,16 +82,16 @@ public:
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RET_IF_LT_OR_GT(a.fP2, b.fP2);
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return a.fPrivateBits < b.fPrivateBits;
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}
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private:
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void finalize(uint32_t privateBits) {
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void finalize(uint32_t privateBits) {
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fPrivateBits = privateBits;
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this->computeHashIndex();
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}
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uint16_t width() const { return fP2 & 0xffff; }
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uint16_t height() const { return (fP2 >> 16); }
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static uint32_t rol(uint32_t x) {
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return (x >> 24) | (x << 8);
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}
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@ -101,7 +101,7 @@ private:
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static uint32_t rohalf(uint32_t x) {
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return (x >> 16) | (x << 16);
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}
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void computeHashIndex() {
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uint32_t hash = fP0 ^ rol(fP1) ^ ror(fP2) ^ rohalf(fPrivateBits);
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// this way to mix and reduce hash to its index may have to change
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@ -118,7 +118,7 @@ private:
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// this is computed from the fP... fields
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int fHashIndex;
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friend class GrContext;
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};
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@ -193,6 +193,27 @@ public:
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GrTextureCache(int maxCount, size_t maxBytes);
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~GrTextureCache(); // uses kFreeTexture_DeleteMode
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/**
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* Return the current texture cache limits.
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*
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* @param maxTextures If non-null, returns maximum number of textures that
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* can be held in the cache.
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* @param maxTextureBytes If non-null, returns maximum number of bytes of
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* texture memory that can be held in the cache.
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*/
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void getLimits(int* maxTextures, size_t* maxTextureBytes) const;
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/**
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* Specify the texture cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxTextures The maximum number of textures that can be held in
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* the cache.
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* @param maxTextureBytes The maximum number of bytes of texture memory
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* that can be held in the cache.
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*/
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void setLimits(int maxTextures, size_t maxTextureBytes);
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/**
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* Search for an entry with the same Key. If found, "lock" it and return it.
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* If not found, return null.
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@ -207,18 +228,18 @@ public:
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* it when we are purged or deleted.
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*/
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GrTextureEntry* createAndLock(const GrTextureKey&, GrTexture*);
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/**
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* Detach removes an entry from the cache. This prevents the entry from
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* being found by a subsequent findAndLock() until it is reattached. The
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* Detach removes an entry from the cache. This prevents the entry from
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* being found by a subsequent findAndLock() until it is reattached. The
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* entry still counts against the cache's budget and should be reattached
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* when exclusive access is no longer needed.
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*/
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void detach(GrTextureEntry*);
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/**
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* Reattaches a texture to the cache and unlocks it. Allows it to be found
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* by a subsequent findAndLock or be purged (provided its lock count is
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* Reattaches a texture to the cache and unlocks it. Allows it to be found
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* by a subsequent findAndLock or be purged (provided its lock count is
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* now 0.)
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*/
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void reattachAndUnlock(GrTextureEntry*);
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@ -254,8 +275,8 @@ private:
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GrTextureEntry* fTail;
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// our budget, used in purgeAsNeeded()
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const int fMaxCount;
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const size_t fMaxBytes;
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int fMaxCount;
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size_t fMaxBytes;
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// our current stats, related to our budget
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int fEntryCount;
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@ -232,6 +232,17 @@ GrTexture* GrContext::createUncachedTexture(const GrGpu::TextureDesc& desc,
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return fGpu->createTexture(desc, srcData, rowBytes);
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}
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void GrContext::getTextureCacheLimits(int* maxTextures,
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size_t* maxTextureBytes) const {
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fTextureCache->getLimits(maxTextures, maxTextureBytes);
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}
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void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
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fTextureCache->setLimits(maxTextures, maxTextureBytes);
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}
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///////////////////////////////////////////////////////////////////////////////
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GrRenderTarget* GrContext::createPlatformRenderTarget(intptr_t platformRenderTarget,
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int width, int height) {
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return fGpu->createPlatformRenderTarget(platformRenderTarget,
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@ -41,7 +41,7 @@ void GrTextureEntry::validate() const {
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///////////////////////////////////////////////////////////////////////////////
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GrTextureCache::GrTextureCache(int maxCount, size_t maxBytes) :
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GrTextureCache::GrTextureCache(int maxCount, size_t maxBytes) :
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fMaxCount(maxCount),
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fMaxBytes(maxBytes) {
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fEntryCount = 0;
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@ -54,11 +54,31 @@ GrTextureCache::GrTextureCache(int maxCount, size_t maxBytes) :
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GrTextureCache::~GrTextureCache() {
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GrAutoTextureCacheValidate atcv(this);
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this->deleteAll(kFreeTexture_DeleteMode);
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}
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void GrTextureCache::internalDetach(GrTextureEntry* entry,
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void GrTextureCache::getLimits(int* maxTextures, size_t* maxTextureBytes) const{
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if (maxTextures) {
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*maxTextures = fMaxCount;
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}
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if (maxTextureBytes) {
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*maxTextureBytes = fMaxBytes;
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}
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}
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void GrTextureCache::setLimits(int maxTextures, size_t maxTextureBytes) {
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bool smaller = (maxTextures < fMaxCount) || (maxTextureBytes < fMaxBytes);
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fMaxCount = maxTextures;
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fMaxBytes = maxTextureBytes;
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if (smaller) {
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this->purgeAsNeeded();
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}
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}
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void GrTextureCache::internalDetach(GrTextureEntry* entry,
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bool clientDetach) {
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GrTextureEntry* prev = entry->fPrev;
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GrTextureEntry* next = entry->fNext;
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@ -84,7 +104,7 @@ void GrTextureCache::internalDetach(GrTextureEntry* entry,
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}
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}
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void GrTextureCache::attachToHead(GrTextureEntry* entry,
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void GrTextureCache::attachToHead(GrTextureEntry* entry,
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bool clientReattach) {
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entry->fPrev = NULL;
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entry->fNext = fHead;
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@ -114,7 +134,7 @@ public:
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Key(const GrTextureKey& key) : fKey(key) {}
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uint32_t getHash() const { return fKey.hashIndex(); }
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static bool LT(const T& entry, const Key& key) {
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return entry.key() < key.fKey;
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}
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@ -180,7 +200,7 @@ void GrTextureCache::reattachAndUnlock(GrTextureEntry* entry) {
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void GrTextureCache::unlock(GrTextureEntry* entry) {
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GrAutoTextureCacheValidate atcv(this);
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GrAssert(entry);
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GrAssert(entry->isLocked());
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GrAssert(fCache.find(entry->key()));
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@ -191,7 +211,7 @@ void GrTextureCache::unlock(GrTextureEntry* entry) {
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void GrTextureCache::purgeAsNeeded() {
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GrAutoTextureCacheValidate atcv(this);
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GrTextureEntry* entry = fTail;
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while (entry) {
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if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) {
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@ -202,7 +222,7 @@ void GrTextureCache::purgeAsNeeded() {
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if (!entry->isLocked()) {
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// remove from our cache
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fCache.remove(entry->fKey, entry);
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// remove from our llist
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this->internalDetach(entry, false);
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@ -220,7 +240,7 @@ void GrTextureCache::purgeAsNeeded() {
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void GrTextureCache::deleteAll(DeleteMode mode) {
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GrAssert(!fClientDetachedCount);
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GrAssert(!fClientDetachedBytes);
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GrTextureEntry* entry = fHead;
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while (entry) {
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GrAssert(!entry->isLocked());
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@ -257,7 +277,7 @@ static int countMatches(const GrTextureEntry* head, const GrTextureEntry* target
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void GrTextureCache::validate() const {
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GrAssert(!fHead == !fTail);
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GrAssert(!fEntryCount == !fEntryBytes);
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GrAssert(!fClientDetachedBytes == !fClientDetachedBytes);
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GrAssert(!fClientDetachedBytes == !fClientDetachedBytes);
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GrAssert(fClientDetachedBytes <= fEntryBytes);
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GrAssert(fClientDetachedCount <= fEntryCount);
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GrAssert((fEntryCount - fClientDetachedCount) == fCache.count());
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GrAssert(fEntryCount >= 0);
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GrAssert(fClientDetachedCount >= 0);
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GrAssert(fClientDetachedBytes >= 0);
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fCache.validate();
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GrTextureEntry* entry = fHead;
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