add getter/setter for TextureCache, so that clients can make their budget

decisions at runtime or per-context, rather than just at compile-time. Leaving
in the default values as is.



git-svn-id: http://skia.googlecode.com/svn/trunk@709 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-01-18 21:50:41 +00:00
Родитель 63100f9e36
Коммит 01804b44f9
4 изменённых файлов: 101 добавлений и 26 удалений

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@ -287,6 +287,29 @@ public:
GrRenderTarget* fPrevTarget;
};
///////////////////////////////////////////////////////////////////////////
/**
* Return the current texture cache limits.
*
* @param maxTextures If non-null, returns maximum number of textures that
* can be held in the cache.
* @param maxTextureBytes If non-null, returns maximum number of bytes of
* texture memory that can be held in the cache.
*/
void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const;
/**
* Specify the texture cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxTextures The maximum number of textures that can be held in
* the cache.
* @param maxTextureBytes The maximum number of bytes of texture memory
* that can be held in the cache.
*/
void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
/* -------------------------------------------------------
*/

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@ -67,7 +67,7 @@ public:
friend bool operator==(const GrTextureKey& a, const GrTextureKey& b) {
GR_DEBUGASSERT(-1 != a.fHashIndex && -1 != b.fHashIndex);
return a.fP0 == b.fP0 && a.fP1 == b.fP1 && a.fP2 == b.fP2 &&
return a.fP0 == b.fP0 && a.fP1 == b.fP1 && a.fP2 == b.fP2 &&
a.fPrivateBits == b.fPrivateBits;
}
@ -82,16 +82,16 @@ public:
RET_IF_LT_OR_GT(a.fP2, b.fP2);
return a.fPrivateBits < b.fPrivateBits;
}
private:
void finalize(uint32_t privateBits) {
void finalize(uint32_t privateBits) {
fPrivateBits = privateBits;
this->computeHashIndex();
}
uint16_t width() const { return fP2 & 0xffff; }
uint16_t height() const { return (fP2 >> 16); }
static uint32_t rol(uint32_t x) {
return (x >> 24) | (x << 8);
}
@ -101,7 +101,7 @@ private:
static uint32_t rohalf(uint32_t x) {
return (x >> 16) | (x << 16);
}
void computeHashIndex() {
uint32_t hash = fP0 ^ rol(fP1) ^ ror(fP2) ^ rohalf(fPrivateBits);
// this way to mix and reduce hash to its index may have to change
@ -118,7 +118,7 @@ private:
// this is computed from the fP... fields
int fHashIndex;
friend class GrContext;
};
@ -193,6 +193,27 @@ public:
GrTextureCache(int maxCount, size_t maxBytes);
~GrTextureCache(); // uses kFreeTexture_DeleteMode
/**
* Return the current texture cache limits.
*
* @param maxTextures If non-null, returns maximum number of textures that
* can be held in the cache.
* @param maxTextureBytes If non-null, returns maximum number of bytes of
* texture memory that can be held in the cache.
*/
void getLimits(int* maxTextures, size_t* maxTextureBytes) const;
/**
* Specify the texture cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxTextures The maximum number of textures that can be held in
* the cache.
* @param maxTextureBytes The maximum number of bytes of texture memory
* that can be held in the cache.
*/
void setLimits(int maxTextures, size_t maxTextureBytes);
/**
* Search for an entry with the same Key. If found, "lock" it and return it.
* If not found, return null.
@ -207,18 +228,18 @@ public:
* it when we are purged or deleted.
*/
GrTextureEntry* createAndLock(const GrTextureKey&, GrTexture*);
/**
* Detach removes an entry from the cache. This prevents the entry from
* being found by a subsequent findAndLock() until it is reattached. The
* Detach removes an entry from the cache. This prevents the entry from
* being found by a subsequent findAndLock() until it is reattached. The
* entry still counts against the cache's budget and should be reattached
* when exclusive access is no longer needed.
*/
void detach(GrTextureEntry*);
/**
* Reattaches a texture to the cache and unlocks it. Allows it to be found
* by a subsequent findAndLock or be purged (provided its lock count is
* Reattaches a texture to the cache and unlocks it. Allows it to be found
* by a subsequent findAndLock or be purged (provided its lock count is
* now 0.)
*/
void reattachAndUnlock(GrTextureEntry*);
@ -254,8 +275,8 @@ private:
GrTextureEntry* fTail;
// our budget, used in purgeAsNeeded()
const int fMaxCount;
const size_t fMaxBytes;
int fMaxCount;
size_t fMaxBytes;
// our current stats, related to our budget
int fEntryCount;

Просмотреть файл

@ -232,6 +232,17 @@ GrTexture* GrContext::createUncachedTexture(const GrGpu::TextureDesc& desc,
return fGpu->createTexture(desc, srcData, rowBytes);
}
void GrContext::getTextureCacheLimits(int* maxTextures,
size_t* maxTextureBytes) const {
fTextureCache->getLimits(maxTextures, maxTextureBytes);
}
void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
fTextureCache->setLimits(maxTextures, maxTextureBytes);
}
///////////////////////////////////////////////////////////////////////////////
GrRenderTarget* GrContext::createPlatformRenderTarget(intptr_t platformRenderTarget,
int width, int height) {
return fGpu->createPlatformRenderTarget(platformRenderTarget,

Просмотреть файл

@ -41,7 +41,7 @@ void GrTextureEntry::validate() const {
///////////////////////////////////////////////////////////////////////////////
GrTextureCache::GrTextureCache(int maxCount, size_t maxBytes) :
GrTextureCache::GrTextureCache(int maxCount, size_t maxBytes) :
fMaxCount(maxCount),
fMaxBytes(maxBytes) {
fEntryCount = 0;
@ -54,11 +54,31 @@ GrTextureCache::GrTextureCache(int maxCount, size_t maxBytes) :
GrTextureCache::~GrTextureCache() {
GrAutoTextureCacheValidate atcv(this);
this->deleteAll(kFreeTexture_DeleteMode);
}
void GrTextureCache::internalDetach(GrTextureEntry* entry,
void GrTextureCache::getLimits(int* maxTextures, size_t* maxTextureBytes) const{
if (maxTextures) {
*maxTextures = fMaxCount;
}
if (maxTextureBytes) {
*maxTextureBytes = fMaxBytes;
}
}
void GrTextureCache::setLimits(int maxTextures, size_t maxTextureBytes) {
bool smaller = (maxTextures < fMaxCount) || (maxTextureBytes < fMaxBytes);
fMaxCount = maxTextures;
fMaxBytes = maxTextureBytes;
if (smaller) {
this->purgeAsNeeded();
}
}
void GrTextureCache::internalDetach(GrTextureEntry* entry,
bool clientDetach) {
GrTextureEntry* prev = entry->fPrev;
GrTextureEntry* next = entry->fNext;
@ -84,7 +104,7 @@ void GrTextureCache::internalDetach(GrTextureEntry* entry,
}
}
void GrTextureCache::attachToHead(GrTextureEntry* entry,
void GrTextureCache::attachToHead(GrTextureEntry* entry,
bool clientReattach) {
entry->fPrev = NULL;
entry->fNext = fHead;
@ -114,7 +134,7 @@ public:
Key(const GrTextureKey& key) : fKey(key) {}
uint32_t getHash() const { return fKey.hashIndex(); }
static bool LT(const T& entry, const Key& key) {
return entry.key() < key.fKey;
}
@ -180,7 +200,7 @@ void GrTextureCache::reattachAndUnlock(GrTextureEntry* entry) {
void GrTextureCache::unlock(GrTextureEntry* entry) {
GrAutoTextureCacheValidate atcv(this);
GrAssert(entry);
GrAssert(entry->isLocked());
GrAssert(fCache.find(entry->key()));
@ -191,7 +211,7 @@ void GrTextureCache::unlock(GrTextureEntry* entry) {
void GrTextureCache::purgeAsNeeded() {
GrAutoTextureCacheValidate atcv(this);
GrTextureEntry* entry = fTail;
while (entry) {
if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) {
@ -202,7 +222,7 @@ void GrTextureCache::purgeAsNeeded() {
if (!entry->isLocked()) {
// remove from our cache
fCache.remove(entry->fKey, entry);
// remove from our llist
this->internalDetach(entry, false);
@ -220,7 +240,7 @@ void GrTextureCache::purgeAsNeeded() {
void GrTextureCache::deleteAll(DeleteMode mode) {
GrAssert(!fClientDetachedCount);
GrAssert(!fClientDetachedBytes);
GrTextureEntry* entry = fHead;
while (entry) {
GrAssert(!entry->isLocked());
@ -257,7 +277,7 @@ static int countMatches(const GrTextureEntry* head, const GrTextureEntry* target
void GrTextureCache::validate() const {
GrAssert(!fHead == !fTail);
GrAssert(!fEntryCount == !fEntryBytes);
GrAssert(!fClientDetachedBytes == !fClientDetachedBytes);
GrAssert(!fClientDetachedBytes == !fClientDetachedBytes);
GrAssert(fClientDetachedBytes <= fEntryBytes);
GrAssert(fClientDetachedCount <= fEntryCount);
GrAssert((fEntryCount - fClientDetachedCount) == fCache.count());
@ -265,7 +285,7 @@ void GrTextureCache::validate() const {
GrAssert(fEntryCount >= 0);
GrAssert(fClientDetachedCount >= 0);
GrAssert(fClientDetachedBytes >= 0);
fCache.validate();
GrTextureEntry* entry = fHead;