make inline version of premultiply, to speed up gradient creation.

We could speed-up again if we...
- respected kDither and only built 1/2 of the table for non-dither requests
- output simple params to the gpu rather than always a texture
- detected that we have no alpha, and then can skip premul per-entry



git-svn-id: http://skia.googlecode.com/svn/trunk@1772 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-06-30 21:06:22 +00:00
Родитель e620ad299f
Коммит 0b8b3bb083
3 изменённых файлов: 24 добавлений и 25 удалений

Просмотреть файл

@ -216,6 +216,21 @@ static inline SkPMColor SkPackARGB32NoCheck(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
(g << SK_G32_SHIFT) | (b << SK_B32_SHIFT);
}
static inline
SkPMColor SkPremultiplyARGBInline(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
SkA32Assert(a);
SkASSERT(r <= a);
SkASSERT(g <= a);
SkASSERT(b <= a);
if (a != 255) {
r = SkMulDiv255Round(r, a);
g = SkMulDiv255Round(g, a);
b = SkMulDiv255Round(b, a);
}
return SkPackARGB32(a, r, g, b);
}
SK_API extern const uint32_t gMask_00FF00FF;
static inline uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {

Просмотреть файл

@ -19,31 +19,15 @@
#include "SkColorPriv.h"
SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
if (a != 255) {
#if 0
unsigned scale = SkAlpha255To256(a);
r = SkAlphaMul(r, scale);
g = SkAlphaMul(g, scale);
b = SkAlphaMul(b, scale);
#else
r = SkMulDiv255Round(r, a);
g = SkMulDiv255Round(g, a);
b = SkMulDiv255Round(b, a);
#endif
}
return SkPackARGB32(a, r, g, b);
return SkPremultiplyARGBInline(a, r, g, b);
}
SkPMColor SkPreMultiplyColor(SkColor c) {
unsigned a = SkColorGetA(c);
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
return SkPreMultiplyARGB(a, r, g, b);
return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c),
SkColorGetG(c), SkColorGetB(c));
}
//////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
static inline SkScalar ByteToScalar(U8CPU x) {
SkASSERT(x <= 255);

Просмотреть файл

@ -538,11 +538,11 @@ void Gradient_Shader::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1,
b = SkIntToFixed(b) + 0x8000;
do {
cache[0] = SkPreMultiplyARGB(a >> 16, r >> 16, g >> 16, b >> 16);
cache[kCache32Count] = SkPreMultiplyARGB(dither_ceil_fixed_to_8(a),
dither_fixed_to_8(r),
dither_fixed_to_8(g),
dither_fixed_to_8(b));
cache[0] = SkPremultiplyARGBInline(a >> 16, r >> 16, g >> 16, b >> 16);
cache[kCache32Count] = SkPremultiplyARGBInline(dither_ceil_fixed_to_8(a),
dither_fixed_to_8(r),
dither_fixed_to_8(g),
dither_fixed_to_8(b));
cache += 1;
a += da;
r += dr;