зеркало из https://github.com/mozilla/moz-skia.git
Add code path to SW rasterize paths and upload as a mask texture
Review URL: http://codereview.appspot.com/5542043/ git-svn-id: http://skia.googlecode.com/svn/trunk@3031 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
6a8df70f44
Коммит
150d28465d
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@ -144,6 +144,7 @@
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'../include/core',
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'../include/config',
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'../include/gpu',
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'../src/core', # SkRasterClip.h
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],
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'dependencies': [
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'libtess.gyp:libtess',
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@ -1455,6 +1455,173 @@ void GrContext::drawVertices(const GrPaint& paint,
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}
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///////////////////////////////////////////////////////////////////////////////
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#include "SkDraw.h"
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#include "SkRasterClip.h"
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namespace {
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SkPath::FillType gr_fill_to_sk_fill(GrPathFill fill) {
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switch (fill) {
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case kWinding_PathFill:
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return SkPath::kWinding_FillType;
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case kEvenOdd_PathFill:
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return SkPath::kEvenOdd_FillType;
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case kInverseWinding_PathFill:
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return SkPath::kInverseWinding_FillType;
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case kInverseEvenOdd_PathFill:
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return SkPath::kInverseEvenOdd_FillType;
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default:
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GrCrash("Unexpected fill.");
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return SkPath::kWinding_FillType;
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}
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}
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// gets device coord bounds of path (not considering the fill) and clip. The
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// path bounds will be a subset of the clip bounds. returns false if path bounds
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// would be empty.
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bool get_path_and_clip_bounds(const GrDrawTarget* target,
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const GrPath& path,
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const GrVec* translate,
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GrIRect* pathBounds,
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GrIRect* clipBounds) {
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// compute bounds as intersection of rt size, clip, and path
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const GrRenderTarget* rt = target->getDrawState().getRenderTarget();
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if (NULL == rt) {
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return false;
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}
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*pathBounds = GrIRect::MakeWH(rt->width(), rt->height());
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const GrClip& clip = target->getClip();
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if (clip.hasConservativeBounds()) {
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clip.getConservativeBounds().roundOut(clipBounds);
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if (!pathBounds->intersect(*clipBounds)) {
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return false;
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}
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} else {
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// pathBounds is currently the rt extent, set clip bounds to that rect.
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*clipBounds = *pathBounds;
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}
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GrRect pathSBounds = path.getBounds();
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if (!pathSBounds.isEmpty()) {
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if (NULL != translate) {
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pathSBounds.offset(*translate);
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}
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target->getDrawState().getViewMatrix().mapRect(&pathSBounds,
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pathSBounds);
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GrIRect pathIBounds;
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pathSBounds.roundOut(&pathIBounds);
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if (!pathBounds->intersect(pathIBounds)) {
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return false;
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}
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} else {
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return false;
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}
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return true;
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}
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/**
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* sw rasterizes path to A8 mask using the context's matrix and uploads to a
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* scratch texture.
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*/
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bool sw_draw_path_to_mask_texture(const GrPath& clientPath,
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const GrIRect& pathDevBounds,
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GrPathFill fill,
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GrContext* context,
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const GrPoint* translate,
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GrAutoScratchTexture* tex) {
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SkPaint paint;
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SkPath tmpPath;
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const SkPath* pathToDraw = &clientPath;
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if (kHairLine_PathFill == fill) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SK_Scalar1);
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} else {
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paint.setStyle(SkPaint::kFill_Style);
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SkPath::FillType skfill = gr_fill_to_sk_fill(fill);
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if (skfill != pathToDraw->getFillType()) {
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tmpPath = *pathToDraw;
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tmpPath.setFillType(skfill);
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pathToDraw = &tmpPath;
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}
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}
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorWHITE);
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GrMatrix matrix = context->getMatrix();
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if (NULL != translate) {
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matrix.postTranslate(translate->fX, translate->fY);
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}
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matrix.postTranslate(-pathDevBounds.fLeft * SK_Scalar1,
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-pathDevBounds.fTop * SK_Scalar1);
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GrIRect bounds = GrIRect::MakeWH(pathDevBounds.width(),
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pathDevBounds.height());
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SkBitmap bm;
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bm.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom);
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if (!bm.allocPixels()) {
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return false;
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}
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sk_bzero(bm.getPixels(), bm.getSafeSize());
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SkDraw draw;
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sk_bzero(&draw, sizeof(draw));
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SkRasterClip rc(bounds);
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draw.fRC = &rc;
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draw.fClip = &rc.bwRgn();
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draw.fMatrix = &matrix;
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draw.fBitmap = &bm;
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draw.drawPath(*pathToDraw, paint);
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const GrTextureDesc desc = {
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kNone_GrTextureFlags,
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kNone_GrAALevel,
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bounds.fRight,
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bounds.fBottom,
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kAlpha_8_GrPixelConfig
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};
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tex->set(context, desc);
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GrTexture* texture = tex->texture();
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if (NULL == texture) {
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return false;
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}
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SkAutoLockPixels alp(bm);
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texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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bm.getPixels(), bm.rowBytes());
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return true;
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}
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void draw_around_inv_path(GrDrawTarget* target,
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GrDrawState::StageMask stageMask,
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const GrIRect& clipBounds,
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const GrIRect& pathBounds) {
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GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
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GrRect rect;
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if (clipBounds.fTop < pathBounds.fTop) {
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rect.iset(clipBounds.fLeft, clipBounds.fTop,
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clipBounds.fRight, pathBounds.fTop);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (clipBounds.fLeft < pathBounds.fLeft) {
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rect.iset(clipBounds.fLeft, pathBounds.fTop,
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pathBounds.fLeft, pathBounds.fBottom);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (clipBounds.fRight > pathBounds.fRight) {
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rect.iset(pathBounds.fRight, pathBounds.fTop,
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clipBounds.fRight, pathBounds.fBottom);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (clipBounds.fBottom > pathBounds.fBottom) {
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rect.iset(clipBounds.fLeft, pathBounds.fBottom,
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clipBounds.fRight, clipBounds.fBottom);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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}
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}
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void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
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GrPathFill fill, const GrPoint* translate) {
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@ -1467,6 +1634,7 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
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}
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GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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GrDrawState::StageMask stageMask = paint.getActiveStageMask();
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bool prAA = paint.fAntiAlias && !this->getRenderTarget()->isMultisampled();
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@ -1486,9 +1654,47 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
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if (prAA) {
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pr = this->getPathRenderer(path, fill, true);
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if (NULL == pr) {
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GrAutoScratchTexture ast;
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GrIRect pathBounds, clipBounds;
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if (!get_path_and_clip_bounds(target, path, translate,
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&pathBounds, &clipBounds)) {
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return;
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}
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prAA = false;
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doOSAA = this->doOffscreenAA(target, kHairLine_PathFill == fill);
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pr = this->getPathRenderer(path, fill, false);
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if (this->doOffscreenAA(target, kHairLine_PathFill == fill)) {
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pr = this->getPathRenderer(path, fill, false);
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doOSAA = true;
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}
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if (NULL == pr && sw_draw_path_to_mask_texture(path, pathBounds,
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fill, this,
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translate, &ast)) {
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GrTexture* texture = ast.texture();
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GrAssert(NULL != texture);
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GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
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enum {
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kPathMaskStage = GrPaint::kTotalStages,
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};
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target->drawState()->setTexture(kPathMaskStage, texture);
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target->drawState()->sampler(kPathMaskStage)->reset();
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GrScalar w = GrIntToScalar(pathBounds.width());
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GrScalar h = GrIntToScalar(pathBounds.height());
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GrRect maskRect = GrRect::MakeWH(w / texture->width(),
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h / texture->height());
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const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
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srcRects[kPathMaskStage] = &maskRect;
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stageMask |= 1 << kPathMaskStage;
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GrRect dstRect = GrRect::MakeLTRB(pathBounds.fLeft,
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pathBounds.fTop,
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pathBounds.fRight,
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pathBounds.fBottom);
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target->drawRect(dstRect, NULL, stageMask, srcRects, NULL);
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target->drawState()->setTexture(kPathMaskStage, NULL);
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if (GrIsFillInverted(fill)) {
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draw_around_inv_path(target, stageMask,
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clipBounds, pathBounds);
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}
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return;
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}
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}
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} else {
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pr = this->getPathRenderer(path, fill, false);
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@ -1502,67 +1708,30 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
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}
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GrPathRenderer::AutoClearPath arp(pr, target, &path, fill, prAA, translate);
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GrDrawState::StageMask stageMask = paint.getActiveStageMask();
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if (doOSAA) {
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bool needsStencil = pr->requiresStencilPass(target, path, fill);
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const GrRenderTarget* rt = target->getDrawState().getRenderTarget();
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// compute bounds as intersection of rt size, clip, and path
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GrIRect bound = SkIRect::MakeWH(rt->width(), rt->height());
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GrIRect clipIBounds;
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if (target->getClip().hasConservativeBounds()) {
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target->getClip().getConservativeBounds().roundOut(&clipIBounds);
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if (!bound.intersect(clipIBounds)) {
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return;
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}
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}
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GrRect pathBounds = path.getBounds();
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if (!pathBounds.isEmpty()) {
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if (NULL != translate) {
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pathBounds.offset(*translate);
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}
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target->getDrawState().getViewMatrix().mapRect(&pathBounds,
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pathBounds);
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GrIRect pathIBounds;
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pathBounds.roundOut(&pathIBounds);
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if (!bound.intersect(pathIBounds)) {
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return;
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}
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GrIRect pathBounds;
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GrIRect clipBounds;
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if (!get_path_and_clip_bounds(target, path, translate,
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&pathBounds, &clipBounds)) {
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return;
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}
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OffscreenRecord record;
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if (this->prepareForOffscreenAA(target, needsStencil, bound,
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if (this->prepareForOffscreenAA(target, needsStencil, pathBounds,
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pr, &record)) {
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for (int tx = 0; tx < record.fTileCountX; ++tx) {
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for (int ty = 0; ty < record.fTileCountY; ++ty) {
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this->setupOffscreenAAPass1(target, bound, tx, ty, &record);
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this->setupOffscreenAAPass1(target, pathBounds,
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tx, ty, &record);
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pr->drawPath(0);
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this->doOffscreenAAPass2(target, paint, bound, tx, ty, &record);
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this->doOffscreenAAPass2(target, paint, pathBounds,
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tx, ty, &record);
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}
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}
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this->cleanupOffscreenAA(target, pr, &record);
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if (GrIsFillInverted(fill) && bound != clipIBounds) {
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GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
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GrRect rect;
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if (clipIBounds.fTop < bound.fTop) {
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rect.iset(clipIBounds.fLeft, clipIBounds.fTop,
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clipIBounds.fRight, bound.fTop);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (clipIBounds.fLeft < bound.fLeft) {
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rect.iset(clipIBounds.fLeft, bound.fTop,
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bound.fLeft, bound.fBottom);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (clipIBounds.fRight > bound.fRight) {
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rect.iset(bound.fRight, bound.fTop,
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clipIBounds.fRight, bound.fBottom);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (clipIBounds.fBottom > bound.fBottom) {
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rect.iset(clipIBounds.fLeft, bound.fBottom,
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clipIBounds.fRight, clipIBounds.fBottom);
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target->drawSimpleRect(rect, NULL, stageMask);
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}
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if (GrIsFillInverted(fill)) {
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draw_around_inv_path(target, stageMask, clipBounds, pathBounds);
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}
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return;
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}
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