Add GL context creation for X so that gm can run GPU on Linux.

http://codereview.appspot.com/4548047/


git-svn-id: http://skia.googlecode.com/svn/trunk@1343 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bungeman@google.com 2011-05-17 14:24:46 +00:00
Родитель 1dd17a133f
Коммит 16bab87a78
4 изменённых файлов: 328 добавлений и 47 удалений

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@ -115,19 +115,19 @@ ifeq ($(SKIA_BUILD_FOR),mac)
SRC_LIST += gpu/src/mac/GrGLDefaultInterface_mac.cpp
else
LINKER_OPTS += -lpng -lfreetype -lGL
LINKER_OPTS += -lpng -lfreetype -lGL -lGLU -lX11
DEFINES += -DSK_BUILD_FOR_UNIX -DSK_ENABLE_LIBPNG -DGR_LINUX_BUILD=1
ifeq ($(SKIA_SAMPLES_FOR_X),true)
DEFINES += -DSK_SAMPLES_FOR_X
endif
#Assume the color order for now.
DEFINES += -DSK_SAMPLES_FOR_X
# needed for freetype support
C_INCLUDES += -I/usr/include/freetype2
SRC_LIST += src/ports/SkFontHost_linux.cpp
SRC_LIST += src/ports/SkFontHost_gamma_none.cpp
SRC_LIST += src/ports/SkFontHost_FreeType.cpp
SRC_LIST += src/ports/SkFontHost_FreeType_Subpixel.cpp
SRC_LIST += src/utils/SkEGLContext_none.cpp
SRC_LIST += src/utils/unix/SkEGLContext_Unix.cpp
# these are our registry-based factories
SRC_LIST += src/images/SkImageDecoder_Factory.cpp
SRC_LIST += src/images/SkImageEncoder_Factory.cpp
@ -135,7 +135,7 @@ else
# support files
SRC_LIST += src/images/SkScaledBitmapSampler.cpp
SRC_LIST += gpu/src/GrGLDefaultInterface_none.cpp
SRC_LIST += gpu/src/unix/GrGLDefaultInterface_unix.cpp
endif
# For these files, and these files only, compile with -msse2.

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@ -1,20 +1,36 @@
#ifndef SkEGLContext_DEFINED
#define SkEGLContext_DEFINED
#include "SkTypes.h"
#if defined(SK_BUILD_FOR_MAC)
#include <AGL/agl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <X11/Xlib.h>
#include <GL/glx.h>
#else
#endif
/**
* Create an offscreen opengl context
*/
class SkEGLContext {
public:
SkEGLContext();
~SkEGLContext();
SkEGLContext();
~SkEGLContext();
bool init(int width, int height);
bool init(int width, int height);
private:
void* fContext;
#if defined(SK_BUILD_FOR_MAC)
AGLContext context;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext context;
Display *display;
Pixmap pixmap;
GLXPixmap glxPixmap;
#else
#endif
};
#endif

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@ -1,59 +1,60 @@
#include "SkEGLContext.h"
//#include "SkTypes.h"
#include <AGL/agl.h>
SkEGLContext::SkEGLContext() : fContext(NULL) {
SkEGLContext::SkEGLContext() : context(NULL) {
}
SkEGLContext::~SkEGLContext() {
if (fContext) {
aglDestroyContext((AGLContext)fContext);
}
if (this->context) {
aglDestroyContext(this->context);
}
}
bool SkEGLContext::init(int width, int height) {
GLint major, minor;
AGLContext ctx;
GLint major, minor;
AGLContext ctx;
aglGetVersion(&major, &minor);
// SkDebugf("---- agl version %d %d\n", major, minor);
aglGetVersion(&major, &minor);
//SkDebugf("---- agl version %d %d\n", major, minor);
const GLint pixelAttrs[] = {
AGL_RGBA,
AGL_STENCIL_SIZE, 8,
const GLint pixelAttrs[] = {
AGL_RGBA,
AGL_STENCIL_SIZE, 8,
/*
AGL_SAMPLE_BUFFERS_ARB, 1,
AGL_MULTISAMPLE,
AGL_SAMPLES_ARB, 2,
AGL_SAMPLE_BUFFERS_ARB, 1,
AGL_MULTISAMPLE,
AGL_SAMPLES_ARB, 2,
*/
AGL_ACCELERATED,
AGL_NONE
};
AGLPixelFormat format = aglChoosePixelFormat(NULL, 0, pixelAttrs);
//AGLPixelFormat format = aglCreatePixelFormat(pixelAttrs);
// SkDebugf("----- agl format %p\n", format);
ctx = aglCreateContext(format, NULL);
// SkDebugf("----- agl context %p\n", ctx);
aglDestroyPixelFormat(format);
AGL_ACCELERATED,
AGL_NONE
};
AGLPixelFormat format = aglChoosePixelFormat(NULL, 0, pixelAttrs);
//AGLPixelFormat format = aglCreatePixelFormat(pixelAttrs);
//SkDebugf("----- agl format %p\n", format);
ctx = aglCreateContext(format, NULL);
//SkDebugf("----- agl context %p\n", ctx);
aglDestroyPixelFormat(format);
/*
static const GLint interval = 1;
aglSetInteger(ctx, AGL_SWAP_INTERVAL, &interval);
static const GLint interval = 1;
aglSetInteger(ctx, AGL_SWAP_INTERVAL, &interval);
*/
aglSetCurrentContext(ctx);
fContext = (void*)ctx;
aglSetCurrentContext(ctx);
this->context = ctx;
// Now create our FBO render target
// Now create our FBO render target
GLuint fboID;
GLuint cbID;
GLuint fboID;
GLuint cbID;
GLuint dsID;
glGenFramebuffersEXT(1, &fboID);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
glGenRenderbuffers(1, &cbID);
glBindRenderbuffer(GL_RENDERBUFFER, cbID);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
glGenFramebuffersEXT(1, &fboID);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
glGenRenderbuffers(1, &cbID);
glBindRenderbuffer(GL_RENDERBUFFER, cbID);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
glGenRenderbuffers(1, &dsID);
glBindRenderbuffer(GL_RENDERBUFFER, dsID);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);

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@ -0,0 +1,264 @@
#include "SkEGLContext.h"
#include "SkTypes.h"
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include <GL/glx.h>
#include <X11/Xlib.h>
#define SK_GL_GET_PROC(T, F) T F = NULL; \
F = (T) glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(#F));
static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
ctxErrorOccurred = true;
return 0;
}
SkEGLContext::SkEGLContext() : context(NULL), display(NULL), pixmap(0), glxPixmap(0) {
}
SkEGLContext::~SkEGLContext() {
if (this->display) {
glXMakeCurrent(this->display, 0, 0);
if (this->context)
glXDestroyContext(this->display, this->context);
if (this->glxPixmap)
glXDestroyGLXPixmap(this->display, this->glxPixmap);
if (this->pixmap)
XFreePixmap(this->display, this->pixmap);
XCloseDisplay(this->display);
}
}
bool SkEGLContext::init(const int width, const int height) {
Display *display = XOpenDisplay(0);
this->display = display;
if (!display) {
SkDebugf("Failed to open X display.\n");
return false;
}
// Get a matching FB config
static int visual_attribs[] = {
GLX_X_RENDERABLE , True,
GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
GLX_RENDER_TYPE , GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_ALPHA_SIZE , 8,
GLX_DEPTH_SIZE , 24,
GLX_STENCIL_SIZE , 8,
GLX_DOUBLEBUFFER , True,
//GLX_SAMPLE_BUFFERS , 1,
//GLX_SAMPLES , 4,
None
};
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if (!glXQueryVersion( display, &glx_major, &glx_minor) ||
( (glx_major == 1) && (glx_minor < 3) ) || (glx_major < 1))
{
SkDebugf("Invalid GLX version.");
return false;
}
//SkDebugf("Getting matching framebuffer configs.\n");
int fbcount;
GLXFBConfig *fbc = glXChooseFBConfig(display, DefaultScreen(display),
visual_attribs, &fbcount);
if (!fbc) {
SkDebugf("Failed to retrieve a framebuffer config.\n");
return false;
}
//SkDebugf("Found %d matching FB configs.\n", fbcount);
// Pick the FB config/visual with the most samples per pixel
//SkDebugf("Getting XVisualInfos.\n");
int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
int i;
for (i = 0; i < fbcount; ++i) {
XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[i]);
if (vi) {
int samp_buf, samples;
glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLES, &samples);
//SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
// " SAMPLES = %d\n",
// i, (unsigned int)vi->visualid, samp_buf, samples);
if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
best_fbc = i, best_num_samp = samples;
if (worst_fbc < 0 || !samp_buf || samples < worst_num_samp)
worst_fbc = i, worst_num_samp = samples;
}
XFree(vi);
}
GLXFBConfig bestFbc = fbc[best_fbc];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree(fbc);
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig(display, bestFbc);
//SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
Pixmap pixmap = XCreatePixmap(
display, RootWindow(display, vi->screen), width, height, vi->depth
);
this->pixmap = pixmap;
if (!pixmap) {
SkDebugf("Failed to create pixmap.\n");
return false;
}
GLXPixmap glxPixmap = glXCreateGLXPixmap(display, vi, pixmap);
this->glxPixmap = glxPixmap;
// Done with the visual info data
XFree(vi);
// Create the context
GLXContext ctx = 0;
// Install an X error handler so the application won't exit if GL 3.0
// context allocation fails.
//
// Note this error handler is global.
// All display connections in all threads of a process use the same
// error handler, so be sure to guard against other threads issuing
// X commands while this code is running.
ctxErrorOccurred = false;
int (*oldHandler)(Display*, XErrorEvent*) =
XSetErrorHandler(&ctxErrorHandler);
// Get the default screen's GLX extension list
const char *glxExts = glXQueryExtensionsString(
display, DefaultScreen(display)
);
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
if (!gluCheckExtension(
reinterpret_cast<const GLubyte*>("GLX_ARB_create_context")
, reinterpret_cast<const GLubyte*>(glxExts)))
{
//SkDebugf("GLX_ARB_create_context not found."
// " Using old-style GLX context.\n");
ctx = glXCreateNewContext(display, bestFbc, GLX_RGBA_TYPE, 0, True);
} else {
//SkDebugf("Creating context.\n");
SK_GL_GET_PROC(PFNGLXCREATECONTEXTATTRIBSARBPROC, glXCreateContextAttribsARB)
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
ctx = glXCreateContextAttribsARB(
display, bestFbc, 0, True, context_attribs
);
// Sync to ensure any errors generated are processed.
XSync(display, False);
if (!ctxErrorOccurred && ctx) {
//SkDebugf( "Created GL 3.0 context.\n" );
} else {
// Couldn't create GL 3.0 context.
// Fall back to old-style 2.x context.
// When a context version below 3.0 is requested,
// implementations will return the newest context version compatible
// with OpenGL versions less than version 3.0.
// GLX_CONTEXT_MAJOR_VERSION_ARB = 1
context_attribs[1] = 1;
// GLX_CONTEXT_MINOR_VERSION_ARB = 0
context_attribs[3] = 0;
ctxErrorOccurred = false;
//SkDebugf("Failed to create GL 3.0 context."
// " Using old-style GLX context.\n");
ctx = glXCreateContextAttribsARB(
display, bestFbc, 0, True, context_attribs
);
}
}
// Sync to ensure any errors generated are processed.
XSync(display, False);
// Restore the original error handler
XSetErrorHandler(oldHandler);
if (ctxErrorOccurred || !ctx) {
SkDebugf("Failed to create an OpenGL context.\n");
return false;
}
this->context = ctx;
// Verify that context is a direct context
if (!glXIsDirect(display, ctx)) {
//SkDebugf("Indirect GLX rendering context obtained.\n");
} else {
//SkDebugf("Direct GLX rendering context obtained.\n");
}
//SkDebugf("Making context current.\n");
if (!glXMakeCurrent(display, glxPixmap, ctx)) {
SkDebugf("Could not set the context.\n");
return false;
}
//Setup the framebuffers
const GLubyte* glExts = glGetString(GL_EXTENSIONS);
if (!gluCheckExtension(
reinterpret_cast<const GLubyte*>("GL_EXT_framebuffer_object")
, glExts))
{
SkDebugf("GL_EXT_framebuffer_object not found.\n");
return false;
}
SK_GL_GET_PROC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT)
SK_GL_GET_PROC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT)
SK_GL_GET_PROC(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffersEXT)
SK_GL_GET_PROC(PFNGLBINDRENDERBUFFERPROC, glBindRenderbufferEXT)
SK_GL_GET_PROC(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorageEXT)
SK_GL_GET_PROC(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbufferEXT)
SK_GL_GET_PROC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT)
GLuint fboID;
GLuint cbID;
GLuint dsID;
glGenFramebuffersEXT(1, &fboID);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
glGenRenderbuffersEXT(1, &cbID);
glBindRenderbufferEXT(GL_RENDERBUFFER, cbID);
glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
glGenRenderbuffersEXT(1, &dsID);
glBindRenderbufferEXT(GL_RENDERBUFFER, dsID);
glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID);
glViewport(0, 0, width, height);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
return GL_FRAMEBUFFER_COMPLETE == status;
}