зеркало из https://github.com/mozilla/moz-skia.git
Some fixes for saturation computation XferEffect.
R=jvanverth@google.com, robertphillips@google.com Author: bsalomon@google.com Review URL: https://chromiumcodereview.appspot.com/14034018 git-svn-id: http://skia.googlecode.com/svn/trunk@8850 2bbb7eff-a529-9590-31e7-b0007b416f81
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7989b5890f
Коммит
18c41acf35
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@ -1305,7 +1305,7 @@ public:
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"\t\tmidComp = sat * (midComp - minComp) / (maxComp - minComp);\n"
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"\t\tmidComp = sat * (midComp - minComp) / (maxComp - minComp);\n"
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"\t\tmaxComp = sat;\n"
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"\t\tmaxComp = sat;\n"
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"\t} else {\n"
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"\t} else {\n"
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"\t\tmidComp = midComp = 0.0;\n"
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"\t\tmidComp = maxComp = 0.0;\n"
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"\t}\n"
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"\t}\n"
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"\tminComp = 0.0;\n");
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"\tminComp = 0.0;\n");
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builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
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builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
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@ -1325,8 +1325,10 @@ public:
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"\tif (hueLumColor.r <= hueLumColor.g) {\n"
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"\tif (hueLumColor.r <= hueLumColor.g) {\n"
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"\t\tif (hueLumColor.g <= hueLumColor.b) {\n"
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"\t\tif (hueLumColor.g <= hueLumColor.b) {\n"
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"\t\t\t%s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n"
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"\t\t\t%s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n"
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"\t\t} else {\n"
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"\t\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
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"\t\t\t%s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n"
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"\t\t\t%s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n"
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"\t\t} else {\n"
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"\t\t\t%s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);\n"
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"\t\t}\n"
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"\t\t}\n"
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"\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
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"\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
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"\t\t%s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n"
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"\t\t%s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n"
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@ -1336,8 +1338,8 @@ public:
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"\t\t%s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n"
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"\t\t%s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n"
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"\t}\n"
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"\t}\n"
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"\treturn hueLumColor;",
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"\treturn hueLumColor;",
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getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,\
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getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
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helpFunc);
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helpFunc, helpFunc);
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builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
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builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
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kVec3f_GrSLType,
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kVec3f_GrSLType,
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"set_saturation",
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"set_saturation",
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