зеркало из https://github.com/mozilla/moz-skia.git
Move GrTextureParams from GrSamplerState to GrTextureAccess
Review URL: https://codereview.appspot.com/6496135/ git-svn-id: http://skia.googlecode.com/svn/trunk@5582 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
10f9f4a844
Коммит
1ce49fc917
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@ -17,69 +17,6 @@
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#include "SkShader.h"
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class GrTextureParams {
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public:
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GrTextureParams() {
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this->reset();
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}
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GrTextureParams(const GrTextureParams& params) {
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*this = params;
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}
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GrTextureParams& operator =(const GrTextureParams& params) {
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fTileModes[0] = params.fTileModes[0];
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fTileModes[1] = params.fTileModes[1];
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fBilerp = params.fBilerp;
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return *this;
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}
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void reset() {
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this->reset(SkShader::kClamp_TileMode, false);
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}
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void reset(SkShader::TileMode tileXAndY, bool filter) {
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fTileModes[0] = fTileModes[1] = tileXAndY;
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fBilerp = filter;
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}
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void reset(SkShader::TileMode tileModes[2], bool filter) {
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fTileModes[0] = tileModes[0];
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fTileModes[1] = tileModes[1];
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fBilerp = filter;
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}
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void setClampNoFilter() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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fBilerp = false;
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}
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void setClamp() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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}
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void setBilerp(bool bilerp) { fBilerp = bilerp; }
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void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
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void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
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void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
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SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
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SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
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bool isTiled() const {
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return SkShader::kClamp_TileMode != fTileModes[0] ||
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SkShader::kClamp_TileMode != fTileModes[1];
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}
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bool isBilerp() const { return fBilerp; }
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private:
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SkShader::TileMode fTileModes[2];
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bool fBilerp;
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};
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class GrSamplerState {
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public:
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static const bool kBilerpDefault = false;
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@ -118,19 +55,13 @@ public:
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bool operator !=(const GrSamplerState& s) const { return !(*this == s); }
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GrSamplerState& operator =(const GrSamplerState& s) {
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// memcpy() breaks refcounting
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fTextureParams = s.fTextureParams;
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fMatrix = s.fMatrix;
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GrSafeAssign(fCustomStage, s.fCustomStage);
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return *this;
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}
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const GrMatrix& getMatrix() const { return fMatrix; }
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GrTextureParams* textureParams() { return &fTextureParams; }
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const GrTextureParams& getTextureParams() const { return fTextureParams; }
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/**
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* Access the sampler's matrix. See SampleMode for explanation of
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* relationship between the matrix and sample mode.
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@ -149,21 +80,14 @@ public:
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*/
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void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
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void reset(SkShader::TileMode tileXAndY,
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bool filter,
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const GrMatrix& matrix) {
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fTextureParams.reset(tileXAndY, filter);
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void reset(const GrMatrix& matrix) {
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fMatrix = matrix;
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GrSafeSetNull(fCustomStage);
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}
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void reset(SkShader::TileMode wrapXAndY, bool filter) {
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this->reset(wrapXAndY, filter, GrMatrix::I());
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}
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void reset(const GrMatrix& matrix) {
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this->reset(kTileModeDefault, kBilerpDefault, matrix);
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}
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void reset() {
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this->reset(kTileModeDefault, kBilerpDefault, GrMatrix::I());
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fMatrix.reset();
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GrSafeSetNull(fCustomStage);
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}
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GrCustomStage* setCustomStage(GrCustomStage* stage) {
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@ -173,7 +97,6 @@ public:
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const GrCustomStage* getCustomStage() const { return fCustomStage; }
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private:
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GrTextureParams fTextureParams;
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GrMatrix fMatrix;
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GrCustomStage* fCustomStage;
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@ -10,9 +10,96 @@
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#include "GrNoncopyable.h"
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#include "SkRefCnt.h"
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#include "SkShader.h"
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class GrTexture;
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/**
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* Represents the filtering and tile modes used to access a texture. It is mostly used with
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* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
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* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
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* be folded into GrTextureAccess.
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*/
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class GrTextureParams {
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public:
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GrTextureParams() {
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this->reset();
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}
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GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
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this->reset(tileXAndY, bilerp);
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}
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GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
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this->reset(tileModes, bilerp);
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}
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GrTextureParams(const GrTextureParams& params) {
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*this = params;
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}
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GrTextureParams& operator= (const GrTextureParams& params) {
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fTileModes[0] = params.fTileModes[0];
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fTileModes[1] = params.fTileModes[1];
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fBilerp = params.fBilerp;
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return *this;
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}
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void reset() {
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this->reset(SkShader::kClamp_TileMode, false);
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}
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void reset(SkShader::TileMode tileXAndY, bool bilerp) {
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fTileModes[0] = fTileModes[1] = tileXAndY;
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fBilerp = bilerp;
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}
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void reset(SkShader::TileMode tileModes[2], bool bilerp) {
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fTileModes[0] = tileModes[0];
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fTileModes[1] = tileModes[1];
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fBilerp = bilerp;
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}
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void setClampNoFilter() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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fBilerp = false;
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}
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void setClamp() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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}
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void setBilerp(bool bilerp) { fBilerp = bilerp; }
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void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
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void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
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void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
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SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
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SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
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bool isTiled() const {
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return SkShader::kClamp_TileMode != fTileModes[0] ||
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SkShader::kClamp_TileMode != fTileModes[1];
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}
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bool isBilerp() const { return fBilerp; }
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bool operator== (const GrTextureParams& other) const {
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return fTileModes[0] == other.fTileModes[0] &&
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fTileModes[1] == other.fTileModes[1] &&
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fBilerp == other.fBilerp;
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}
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bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
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private:
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SkShader::TileMode fTileModes[2];
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bool fBilerp;
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};
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/** A class representing the swizzle access pattern for a texture. Note that if the texture is
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* an alpha-only texture then the alpha channel is substituted for other components. Any mangling
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* to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
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@ -27,19 +114,45 @@ public:
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*/
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GrTextureAccess();
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/**
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* Uses the default swizzle, "rgba".
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*/
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GrTextureAccess(GrTexture*, const GrTextureParams&);
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explicit GrTextureAccess(GrTexture*,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/**
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* swizzle must be a string between one and four (inclusive) characters containing only 'r',
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* 'g', 'b', and/or 'a'.
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*/
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GrTextureAccess(GrTexture*, const char* swizzle);
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GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
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GrTextureAccess(GrTexture*,
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const char* swizzle,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/**
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* Uses the default swizzle, "rgba".
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*/
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GrTextureAccess(GrTexture*);
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void reset(GrTexture*, const GrTextureParams&);
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void reset(GrTexture*,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
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void reset(GrTexture*,
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const char* swizzle,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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void reset(GrTexture*, const char* swizzle);
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void reset(GrTexture*);
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bool operator== (const GrTextureAccess& other) const {
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#if GR_DEBUG
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// below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
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GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)) ==
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strcmp(fSwizzle, other.fSwizzle));
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#endif
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return fParams == other.fParams &&
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memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle));
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}
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bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
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GrTexture* getTexture() const { return fTexture.get(); }
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@ -60,10 +173,17 @@ public:
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/** Returns a mask indicating which components are referenced in the swizzle. */
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uint32_t swizzleMask() const { return fSwizzleMask; }
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const GrTextureParams& getParams() const { return fParams; }
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private:
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void setSwizzle(const char*);
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GrTextureParams fParams;
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SkAutoTUnref<GrTexture> fTexture;
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uint32_t fSwizzleMask;
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char fSwizzle[5];
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typedef GrNoncopyable INHERITED;
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};
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#endif
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@ -156,8 +156,12 @@ private:
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const GrTextureParams& sampler,
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const SkIRect* srcRectPtr,
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int* tileSize) const;
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void internalDrawBitmap(const SkDraw&, const SkBitmap&,
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const SkIRect&, const SkMatrix&, GrPaint* grPaint);
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void internalDrawBitmap(const SkDraw&,
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const SkBitmap&,
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const SkIRect&,
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const SkMatrix&,
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const GrTextureParams& params,
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GrPaint* grPaint);
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/**
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* Returns non-initialized instance.
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@ -718,7 +718,7 @@ void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder,
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GrGradientEffect::GrGradientEffect(GrContext* ctx,
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const SkGradientShaderBase& shader,
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GrSamplerState* sampler)
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SkShader::TileMode tileMode)
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: fUseTexture (true) {
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// TODO: check for simple cases where we don't need a texture:
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//GradientInfo info;
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@ -737,14 +737,19 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
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fAtlas = GrTextureStripAtlas::GetAtlas(desc);
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GrAssert(NULL != fAtlas);
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// We always filter the gradient table. Each table is one row of a texture, so always y-clamp.
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GrTextureParams params;
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params.setBilerp(true);
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params.setTileModeX(tileMode);
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fRow = fAtlas->lockRow(bitmap);
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if (-1 != fRow) {
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fYCoord = fAtlas->getYOffset(fRow) + GR_ScalarHalf *
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fAtlas->getVerticalScaleFactor();
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fTextureAccess.reset(fAtlas->getTexture());
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fTextureAccess.reset(fAtlas->getTexture(), params);
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} else {
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GrTexture* texture = GrLockCachedBitmapTexture(ctx, bitmap, sampler->textureParams());
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fTextureAccess.reset(texture);
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GrTexture* texture = GrLockCachedBitmapTexture(ctx, bitmap, ¶ms);
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fTextureAccess.reset(texture, params);
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fYCoord = GR_ScalarHalf;
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// Unlock immediately, this is not great, but we don't have a way of
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@ -226,8 +226,9 @@ class GrProgramStageFactory;
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class GrGradientEffect : public GrCustomStage {
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public:
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GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader,
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GrSamplerState* sampler);
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GrGradientEffect(GrContext* ctx,
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const SkGradientShaderBase& shader,
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SkShader::TileMode tileMode);
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virtual ~GrGradientEffect();
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@ -503,9 +503,8 @@ private:
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class GrLinearGradient : public GrGradientEffect {
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public:
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GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader,
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GrSamplerState* sampler)
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: INHERITED(ctx, shader, sampler) { }
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GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader, SkShader::TileMode tm)
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: INHERITED(ctx, shader, tm) { }
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virtual ~GrLinearGradient() { }
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static const char* Name() { return "Linear Gradient"; }
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@ -562,10 +561,7 @@ GrCustomStage* SkLinearGradient::asNewCustomStage(GrContext* context,
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GrSamplerState* sampler) const {
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SkASSERT(NULL != context && NULL != sampler);
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sampler->matrix()->preConcat(fPtsToUnit);
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sampler->textureParams()->setTileModeX(fTileMode);
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sampler->textureParams()->setTileModeY(kClamp_TileMode);
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sampler->textureParams()->setBilerp(true);
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return SkNEW_ARGS(GrLinearGradient, (context, *this, sampler));
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return SkNEW_ARGS(GrLinearGradient, (context, *this, fTileMode));
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}
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#else
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@ -500,10 +500,8 @@ private:
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class GrRadialGradient : public GrGradientEffect {
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public:
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GrRadialGradient(GrContext* ctx,
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const SkRadialGradient& shader,
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GrSamplerState* sampler)
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: INHERITED(ctx, shader, sampler) {
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GrRadialGradient(GrContext* ctx, const SkRadialGradient& shader, SkShader::TileMode tm)
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: INHERITED(ctx, shader, tm) {
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}
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virtual ~GrRadialGradient() { }
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@ -562,10 +560,7 @@ GrCustomStage* SkRadialGradient::asNewCustomStage(GrContext* context,
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GrSamplerState* sampler) const {
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SkASSERT(NULL != context && NULL != sampler);
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sampler->matrix()->preConcat(fPtsToUnit);
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sampler->textureParams()->setTileModeX(fTileMode);
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sampler->textureParams()->setTileModeY(kClamp_TileMode);
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sampler->textureParams()->setBilerp(true);
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return SkNEW_ARGS(GrRadialGradient, (context, *this, sampler));
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return SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode));
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}
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#else
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@ -410,9 +410,8 @@ class GrSweepGradient : public GrGradientEffect {
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public:
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GrSweepGradient(GrContext* ctx,
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const SkSweepGradient& shader,
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GrSamplerState* sampler)
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: INHERITED(ctx, shader, sampler) { }
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const SkSweepGradient& shader)
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: INHERITED(ctx, shader, SkShader::kClamp_TileMode) { }
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virtual ~GrSweepGradient() { }
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static const char* Name() { return "Sweep Gradient"; }
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@ -467,10 +466,7 @@ void GrGLSweepGradient::emitFS(GrGLShaderBuilder* builder,
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GrCustomStage* SkSweepGradient::asNewCustomStage(GrContext* context,
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GrSamplerState* sampler) const {
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sampler->matrix()->preConcat(fPtsToUnit);
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sampler->textureParams()->setTileModeX(fTileMode);
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sampler->textureParams()->setTileModeY(kClamp_TileMode);
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sampler->textureParams()->setBilerp(true);
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return SkNEW_ARGS(GrSweepGradient, (context, *this, sampler));
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return SkNEW_ARGS(GrSweepGradient, (context, *this));
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}
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#else
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@ -370,9 +370,10 @@ private:
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class GrConical2Gradient : public GrGradientEffect {
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public:
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GrConical2Gradient(GrContext* ctx, const SkTwoPointConicalGradient& shader,
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GrSamplerState* sampler)
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: INHERITED(ctx, shader, sampler)
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GrConical2Gradient(GrContext* ctx,
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const SkTwoPointConicalGradient& shader,
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SkShader::TileMode tm)
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: INHERITED(ctx, shader, tm)
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, fCenterX1(shader.getCenterX1())
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, fRadius0(shader.getStartRadius())
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, fDiffRadius(shader.getDiffRadius()) { }
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@ -685,10 +686,7 @@ GrCustomStage* SkTwoPointConicalGradient::asNewCustomStage(
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sampler->matrix()->reset();
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}
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sampler->matrix()->preTranslate(-fCenter1.fX, -fCenter1.fY);
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sampler->textureParams()->setTileModeX(fTileMode);
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sampler->textureParams()->setTileModeY(kClamp_TileMode);
|
||||
sampler->textureParams()->setBilerp(true);
|
||||
return SkNEW_ARGS(GrConical2Gradient, (context, *this, sampler));
|
||||
return SkNEW_ARGS(GrConical2Gradient, (context, *this, fTileMode));
|
||||
}
|
||||
|
||||
#else
|
||||
|
|
|
@ -405,9 +405,8 @@ private:
|
|||
class GrRadial2Gradient : public GrGradientEffect {
|
||||
public:
|
||||
|
||||
GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader,
|
||||
GrSamplerState* sampler)
|
||||
: INHERITED(ctx, shader, sampler)
|
||||
GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader, SkShader::TileMode tm)
|
||||
: INHERITED(ctx, shader, tm)
|
||||
, fCenterX1(shader.getCenterX1())
|
||||
, fRadius0(shader.getStartRadius())
|
||||
, fPosRoot(shader.getDiffRadius() < 0) { }
|
||||
|
@ -660,10 +659,7 @@ GrCustomStage* SkTwoPointRadialGradient::asNewCustomStage(
|
|||
sampler->matrix()->reset();
|
||||
}
|
||||
sampler->matrix()->preConcat(fPtsToUnit);
|
||||
sampler->textureParams()->setTileModeX(fTileMode);
|
||||
sampler->textureParams()->setTileModeY(kClamp_TileMode);
|
||||
sampler->textureParams()->setBilerp(true);
|
||||
return SkNEW_ARGS(GrRadial2Gradient, (context, *this, sampler));
|
||||
return SkNEW_ARGS(GrRadial2Gradient, (context, *this, fTileMode));
|
||||
}
|
||||
|
||||
#else
|
||||
|
|
|
@ -309,9 +309,9 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
|
|||
// if filtering is not desired then we want to ensure all
|
||||
// texels in the resampled image are copies of texels from
|
||||
// the original.
|
||||
drawState->sampler(0)->reset(SkShader::kClamp_TileMode,
|
||||
needsFiltering);
|
||||
drawState->createTextureEffect(0, clampedTexture);
|
||||
drawState->sampler(0)->reset();
|
||||
GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
|
||||
drawState->createTextureEffect(0, clampedTexture, params);
|
||||
|
||||
static const GrVertexLayout layout =
|
||||
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
|
||||
|
@ -1864,7 +1864,6 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
|
|||
|
||||
GrPaint paint;
|
||||
paint.reset();
|
||||
paint.textureSampler(0)->textureParams()->setBilerp(true);
|
||||
|
||||
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
|
||||
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
|
||||
|
@ -1874,7 +1873,7 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
|
|||
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
|
||||
i < scaleFactorY ? 0.5f : 1.0f);
|
||||
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
|
||||
(srcTexture)))->unref();
|
||||
(srcTexture, true)))->unref();
|
||||
this->drawRectToRect(paint, dstRect, srcRect);
|
||||
srcRect = dstRect;
|
||||
srcTexture = dstTexture;
|
||||
|
@ -1928,12 +1927,11 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
|
|||
1, srcIRect.height());
|
||||
this->clear(&clearRect, 0x0);
|
||||
// FIXME: This should be mitchell, not bilinear.
|
||||
paint.textureSampler(0)->textureParams()->setBilerp(true);
|
||||
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
|
||||
srcTexture->height());
|
||||
this->setRenderTarget(dstTexture->asRenderTarget());
|
||||
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
|
||||
(srcTexture)))->unref();
|
||||
(srcTexture, true)))->unref();
|
||||
SkRect dstRect(srcRect);
|
||||
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
|
||||
this->drawRectToRect(paint, dstRect, srcRect);
|
||||
|
|
|
@ -55,7 +55,7 @@ bool GrCustomStage::isEqual(const GrCustomStage& s) const {
|
|||
return false;
|
||||
}
|
||||
for (int i = 0; i < this->numTextures(); ++i) {
|
||||
if (this->texture(i) != s.texture(i)) {
|
||||
if (this->textureAccess(i) != s.textureAccess(i)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -181,6 +181,12 @@ public:
|
|||
this->sampler(stage)->setCustomStage(
|
||||
SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
|
||||
}
|
||||
void createTextureEffect(int stage, GrTexture* texture, const GrTextureParams& params) {
|
||||
GrAssert(!this->getSampler(stage).getCustomStage());
|
||||
this->sampler(stage)->setCustomStage(
|
||||
SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
|
||||
}
|
||||
|
||||
|
||||
bool stagesDisabled() {
|
||||
for (int i = 0; i < kNumStages; ++i) {
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "SkPath.h"
|
||||
|
||||
enum {
|
||||
|
||||
kGlyphMaskStage = GrPaint::kTotalStages,
|
||||
};
|
||||
|
||||
|
@ -29,12 +30,12 @@ void GrTextContext::flushGlyphs() {
|
|||
GrDrawState* drawState = fDrawTarget->drawState();
|
||||
if (fCurrVertex > 0) {
|
||||
// setup our sampler state for our text texture/atlas
|
||||
drawState->sampler(kGlyphMaskStage)->reset(SkShader::kRepeat_TileMode,
|
||||
!fExtMatrix.isIdentity());
|
||||
drawState->sampler(kGlyphMaskStage)->reset();
|
||||
|
||||
GrAssert(GrIsALIGN4(fCurrVertex));
|
||||
GrAssert(fCurrTexture);
|
||||
drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture);
|
||||
GrTextureParams params(SkShader::kRepeat_TileMode, !fExtMatrix.isIdentity());
|
||||
drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture, params);
|
||||
|
||||
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
|
||||
if (kOne_GrBlendCoeff != fPaint.fSrcBlendCoeff ||
|
||||
|
|
|
@ -16,25 +16,76 @@ GrTextureAccess::GrTextureAccess() {
|
|||
#endif
|
||||
}
|
||||
|
||||
GrTextureAccess::GrTextureAccess(GrTexture* texture, const char* swizzle) {
|
||||
this->reset(texture, swizzle);
|
||||
GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
|
||||
this->reset(texture, params);
|
||||
}
|
||||
|
||||
GrTextureAccess::GrTextureAccess(GrTexture* texture) {
|
||||
this->reset(texture);
|
||||
GrTextureAccess::GrTextureAccess(GrTexture* texture,
|
||||
bool bilerp,
|
||||
SkShader::TileMode tileXAndY) {
|
||||
this->reset(texture, bilerp, tileXAndY);
|
||||
}
|
||||
|
||||
void GrTextureAccess::reset(GrTexture* texture, const char* swizzle) {
|
||||
GrTextureAccess::GrTextureAccess(GrTexture* texture,
|
||||
const char* swizzle,
|
||||
const GrTextureParams& params) {
|
||||
this->reset(texture, swizzle, params);
|
||||
}
|
||||
|
||||
GrTextureAccess::GrTextureAccess(GrTexture* texture,
|
||||
const char* swizzle,
|
||||
bool bilerp,
|
||||
SkShader::TileMode tileXAndY) {
|
||||
this->reset(texture, swizzle, bilerp, tileXAndY);
|
||||
}
|
||||
|
||||
void GrTextureAccess::reset(GrTexture* texture,
|
||||
const char* swizzle,
|
||||
const GrTextureParams& params) {
|
||||
GrAssert(NULL != texture);
|
||||
GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
|
||||
|
||||
texture->ref();
|
||||
fTexture.reset(texture);
|
||||
fParams = params;
|
||||
fTexture.reset(SkRef(texture));
|
||||
this->setSwizzle(swizzle);
|
||||
}
|
||||
|
||||
void GrTextureAccess::reset(GrTexture* texture,
|
||||
const char* swizzle,
|
||||
bool bilerp,
|
||||
SkShader::TileMode tileXAndY) {
|
||||
GrAssert(NULL != texture);
|
||||
GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
|
||||
|
||||
fParams.reset(tileXAndY, bilerp);
|
||||
fTexture.reset(SkRef(texture));
|
||||
this->setSwizzle(swizzle);
|
||||
}
|
||||
|
||||
void GrTextureAccess::reset(GrTexture* texture,
|
||||
const GrTextureParams& params) {
|
||||
GrAssert(NULL != texture);
|
||||
fTexture.reset(SkRef(texture));
|
||||
fParams = params;
|
||||
memcpy(fSwizzle, "rgba", 5);
|
||||
fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
|
||||
}
|
||||
|
||||
void GrTextureAccess::reset(GrTexture* texture,
|
||||
bool bilerp,
|
||||
SkShader::TileMode tileXAndY) {
|
||||
GrAssert(NULL != texture);
|
||||
fTexture.reset(SkRef(texture));
|
||||
fParams.reset(tileXAndY, bilerp);
|
||||
memcpy(fSwizzle, "rgba", 5);
|
||||
fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
|
||||
}
|
||||
|
||||
void GrTextureAccess::setSwizzle(const char* swizzle) {
|
||||
fSwizzleMask = 0;
|
||||
fSwizzle[4] = '\0';
|
||||
memset(fSwizzle, '\0', 5);
|
||||
int i = 0;
|
||||
do {
|
||||
for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) {
|
||||
fSwizzle[i] = swizzle[i];
|
||||
switch (swizzle[i]) {
|
||||
case 'r':
|
||||
|
@ -49,19 +100,9 @@ void GrTextureAccess::reset(GrTexture* texture, const char* swizzle) {
|
|||
case 'a':
|
||||
fSwizzleMask |= kA_SwizzleFlag;
|
||||
break;
|
||||
case '\0':
|
||||
break;
|
||||
default:
|
||||
GrCrash("Unexpected swizzle string character.");
|
||||
break;
|
||||
}
|
||||
} while ('\0' != swizzle[i] && ++i < 4);
|
||||
}
|
||||
|
||||
void GrTextureAccess::reset(GrTexture* texture) {
|
||||
GrAssert(NULL != texture);
|
||||
texture->ref();
|
||||
fTexture.reset(texture);
|
||||
memcpy(fSwizzle, "rgba", 5);
|
||||
fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
|
||||
}
|
||||
|
|
|
@ -545,6 +545,7 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
|
|||
SkScalar matrix[20];
|
||||
SkBitmap colorTransformTable;
|
||||
grPaint->resetColorFilter();
|
||||
// TODO: SkColorFilter::asCustomStage()
|
||||
if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) {
|
||||
grPaint->fColorMatrixEnabled = false;
|
||||
if (!constantColor) {
|
||||
|
@ -558,13 +559,12 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
|
|||
grPaint->fColorMatrixEnabled = true;
|
||||
memcpy(grPaint->fColorMatrix, matrix, sizeof(matrix));
|
||||
grPaint->fColorFilterXfermode = SkXfermode::kDst_Mode;
|
||||
} else if (colorFilter != NULL && colorFilter->asComponentTable(
|
||||
&colorTransformTable)) {
|
||||
} else if (colorFilter != NULL && colorFilter->asComponentTable(&colorTransformTable)) {
|
||||
grPaint->resetColorFilter();
|
||||
|
||||
// pass NULL because the color table effect doesn't use tiling or filtering.
|
||||
GrTexture* texture = act->set(dev, colorTransformTable, NULL);
|
||||
GrSamplerState* colorSampler = grPaint->textureSampler(kColorFilterTextureIdx);
|
||||
GrTexture* texture = act->set(dev, colorTransformTable, colorSampler->textureParams());
|
||||
|
||||
colorSampler->reset();
|
||||
colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref();
|
||||
}
|
||||
|
@ -638,15 +638,16 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
|
|||
}
|
||||
|
||||
// Must set wrap and filter on the sampler before requesting a texture.
|
||||
sampler->textureParams()->reset(tileModes, skPaint.isFilterBitmap());
|
||||
GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, sampler->textureParams());
|
||||
GrTextureParams params(tileModes, skPaint.isFilterBitmap());
|
||||
GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, ¶ms);
|
||||
|
||||
if (NULL == texture) {
|
||||
SkDebugf("Couldn't convert bitmap to texture.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
|
||||
sampler->reset();
|
||||
sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
|
||||
|
||||
// since our texture coords will be in local space, we wack the texture
|
||||
// matrix to map them back into 0...1 before we load it
|
||||
|
@ -923,7 +924,6 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
|
|||
if (!isNormalBlur) {
|
||||
GrPaint paint;
|
||||
paint.reset();
|
||||
paint.textureSampler(0)->textureParams()->setClampNoFilter();
|
||||
paint.textureSampler(0)->matrix()->setIDiv(pathTexture->width(),
|
||||
pathTexture->height());
|
||||
// Blend pathTexture over blurTexture.
|
||||
|
@ -1292,13 +1292,13 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
|
|||
if (!skPaint2GrPaintNoShader(this, paint, true, false, &colorLutTexture, &grPaint)) {
|
||||
return;
|
||||
}
|
||||
GrTextureParams* params = grPaint.textureSampler(kBitmapTextureIdx)->textureParams();
|
||||
params->setBilerp(paint.isFilterBitmap());
|
||||
GrTextureParams params;
|
||||
params.setBilerp(paint.isFilterBitmap());
|
||||
|
||||
int tileSize;
|
||||
if (!this->shouldTileBitmap(bitmap, *params, srcRectPtr, &tileSize)) {
|
||||
if (!this->shouldTileBitmap(bitmap, params, srcRectPtr, &tileSize)) {
|
||||
// take the simple case
|
||||
this->internalDrawBitmap(draw, bitmap, srcRect, m, &grPaint);
|
||||
this->internalDrawBitmap(draw, bitmap, srcRect, m, params, &grPaint);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1348,7 +1348,7 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
|
|||
int dy = tileR.fTop - DY + SkMax32(0, srcR.fTop);
|
||||
tmpM.preTranslate(SkIntToScalar(dx), SkIntToScalar(dy));
|
||||
}
|
||||
this->internalDrawBitmap(draw, tmpB, srcR, tmpM, &grPaint);
|
||||
this->internalDrawBitmap(draw, tmpB, srcR, tmpM, params, &grPaint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1408,6 +1408,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
|
|||
const SkBitmap& bitmap,
|
||||
const SkIRect& srcRect,
|
||||
const SkMatrix& m,
|
||||
const GrTextureParams& params,
|
||||
GrPaint* grPaint) {
|
||||
SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
|
||||
bitmap.height() <= fContext->getMaxTextureSize());
|
||||
|
@ -1420,18 +1421,14 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
|
|||
|
||||
GrSamplerState* sampler = grPaint->textureSampler(kBitmapTextureIdx);
|
||||
|
||||
sampler->textureParams()->setClamp();
|
||||
sampler->matrix()->reset();
|
||||
|
||||
GrTexture* texture;
|
||||
SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
|
||||
SkAutoCachedTexture act(this, bitmap, ¶ms, &texture);
|
||||
if (NULL == texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
|
||||
(GrSingleTextureEffect, (texture)))->unref();
|
||||
|
||||
GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
|
||||
GrIntToScalar(srcRect.height()));
|
||||
GrRect paintRect;
|
||||
|
@ -1443,7 +1440,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
|
|||
SkFloatToScalar(srcRect.fBottom * hInv));
|
||||
|
||||
bool needsTextureDomain = false;
|
||||
if (sampler->textureParams()->isBilerp()) {
|
||||
if (params.isBilerp()) {
|
||||
// Need texture domain if drawing a sub rect.
|
||||
needsTextureDomain = srcRect.width() < bitmap.width() || srcRect.height() < bitmap.height();
|
||||
if (m.rectStaysRect() && draw.fMatrix->rectStaysRect()) {
|
||||
|
@ -1455,8 +1452,8 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
|
|||
srcToDeviceMatrix.mapRect(&transformedRect, floatSrcRect);
|
||||
|
||||
if (hasAlignedSamples(floatSrcRect, transformedRect)) {
|
||||
// Samples are texel-aligned, so filtering is futile
|
||||
sampler->textureParams()->setBilerp(false);
|
||||
// We could also turn off filtering here (but we already did a cache lookup with
|
||||
// params).
|
||||
needsTextureDomain = false;
|
||||
} else {
|
||||
needsTextureDomain = needsTextureDomain &&
|
||||
|
@ -1466,7 +1463,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
|
|||
}
|
||||
|
||||
GrRect textureDomain = GrRect::MakeEmpty();
|
||||
|
||||
SkAutoTUnref<GrCustomStage> stage;
|
||||
if (needsTextureDomain) {
|
||||
// Use a constrained texture domain to avoid color bleeding
|
||||
GrScalar left, top, right, bottom;
|
||||
|
@ -1485,11 +1482,11 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
|
|||
top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom());
|
||||
}
|
||||
textureDomain.setLTRB(left, top, right, bottom);
|
||||
sampler->setCustomStage(SkNEW_ARGS(GrTextureDomainEffect,
|
||||
(texture,
|
||||
textureDomain)))->unref();
|
||||
stage.reset(SkNEW_ARGS(GrTextureDomainEffect, (texture, textureDomain, params)));
|
||||
} else {
|
||||
stage.reset(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)));
|
||||
}
|
||||
|
||||
grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(stage);
|
||||
fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
|
||||
}
|
||||
|
||||
|
@ -1509,7 +1506,6 @@ void apply_custom_stage(GrContext* context,
|
|||
sampleM.setIDiv(srcTexture->width(), srcTexture->height());
|
||||
GrPaint paint;
|
||||
paint.reset();
|
||||
paint.textureSampler(0)->textureParams()->setBilerp(true);
|
||||
paint.textureSampler(0)->reset(sampleM);
|
||||
paint.textureSampler(0)->setCustomStage(stage);
|
||||
context->drawRect(paint, rect);
|
||||
|
@ -1563,7 +1559,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
|||
|
||||
GrTexture* texture;
|
||||
sampler->reset();
|
||||
SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
|
||||
// draw sprite uses the default texture params
|
||||
SkAutoCachedTexture act(this, bitmap, NULL, &texture);
|
||||
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
|
||||
(GrSingleTextureEffect, (texture)))->unref();
|
||||
|
||||
|
@ -1668,7 +1665,9 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
|
|||
GrSamplerState* sampler = paint.textureSampler(kBitmapTextureIdx);
|
||||
|
||||
GrTexture* texture;
|
||||
SkAutoCachedTexture act(this, src, sampler->textureParams(), &texture);
|
||||
// We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
|
||||
// must be pushed upstack.
|
||||
SkAutoCachedTexture act(this, src, NULL, &texture);
|
||||
|
||||
result->setConfig(src.config(), src.width(), src.height());
|
||||
GrRect rect = GrRect::MakeWH(SkIntToScalar(src.width()),
|
||||
|
|
|
@ -41,6 +41,14 @@ GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture)
|
|||
: fTextureAccess(texture) {
|
||||
}
|
||||
|
||||
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
|
||||
: fTextureAccess(texture, bilerp) {
|
||||
}
|
||||
|
||||
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
|
||||
: fTextureAccess(texture, params) {
|
||||
}
|
||||
|
||||
GrSingleTextureEffect::~GrSingleTextureEffect() {
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,14 @@ class GrGLSingleTextureEffect;
|
|||
class GrSingleTextureEffect : public GrCustomStage {
|
||||
|
||||
public:
|
||||
/** Uses default texture params (unfiltered, clamp) */
|
||||
GrSingleTextureEffect(GrTexture* texture);
|
||||
|
||||
/** Uses default tile mode (clamp) */
|
||||
GrSingleTextureEffect(GrTexture* texture, bool bilerp);
|
||||
|
||||
GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
|
||||
|
||||
virtual ~GrSingleTextureEffect();
|
||||
|
||||
virtual int numTextures() const SK_OVERRIDE;
|
||||
|
|
|
@ -91,11 +91,18 @@ void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, GrRect domain)
|
||||
GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, const GrRect& domain)
|
||||
: GrSingleTextureEffect(texture)
|
||||
, fTextureDomain(domain) {
|
||||
}
|
||||
|
||||
GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
|
||||
const GrRect& domain,
|
||||
const GrTextureParams& params)
|
||||
: GrSingleTextureEffect(texture, params)
|
||||
, fTextureDomain(domain) {
|
||||
}
|
||||
|
||||
GrTextureDomainEffect::~GrTextureDomainEffect() {
|
||||
|
||||
}
|
||||
|
|
|
@ -20,8 +20,11 @@ class GrGLTextureDomainEffect;
|
|||
class GrTextureDomainEffect : public GrSingleTextureEffect {
|
||||
|
||||
public:
|
||||
/** Uses default texture params (no filter, clamp) */
|
||||
GrTextureDomainEffect(GrTexture*, const GrRect& domain);
|
||||
|
||||
GrTextureDomainEffect(GrTexture*, const GrRect& domain, const GrTextureParams& params);
|
||||
|
||||
GrTextureDomainEffect(GrTexture*, GrRect domain);
|
||||
virtual ~GrTextureDomainEffect();
|
||||
|
||||
static const char* Name() { return "TextureDomain"; }
|
||||
|
|
|
@ -2024,9 +2024,7 @@ void GrGpuGL::flushBoundTextureAndParams(int stage) {
|
|||
const GrCustomStage* customStage = drawState->sampler(stage)->getCustomStage();
|
||||
GrGLTexture* nextTexture = static_cast<GrGLTexture*>(customStage->texture(0));
|
||||
if (NULL != nextTexture) {
|
||||
// Currently we always use the texture params from the GrSamplerState. Soon custom stages
|
||||
// will provide their own params.
|
||||
const GrTextureParams& texParams = drawState->getSampler(stage).getTextureParams();
|
||||
const GrTextureParams& texParams = customStage->textureAccess(0).getParams();
|
||||
this->flushBoundTextureAndParams(stage, texParams, nextTexture);
|
||||
}
|
||||
}
|
||||
|
|
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