Unreviewed



git-svn-id: http://skia.googlecode.com/svn/trunk@5951 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-10-15 14:25:31 +00:00
Родитель 04685d29b1
Коммит 1e269b5a08
2 изменённых файлов: 24 добавлений и 26 удалений

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@ -81,7 +81,7 @@ public:
}
/**
* Abandons all gpu resources, assumes 3D API state is unknown. Call this
* Abandons all GPU resources, assumes 3D API state is unknown. Call this
* if you have lost the associated GPU context, and thus internal texture,
* buffer, etc. references/IDs are now invalid. Should be called even when
* GrContext is no longer going to be used for two reasons:
@ -101,7 +101,7 @@ public:
void contextDestroyed();
/**
* Frees gpu created by the context. Can be called to reduce GPU memory
* Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
void freeGpuResources();
@ -118,7 +118,7 @@ public:
* Create a new entry, based on the specified key and texture, and return
* a "locked" texture. Must call be balanced with an unlockTexture() call.
*
* @param params The tex params used to draw a texture may help determine
* @param params The texture params used to draw a texture may help determine
* the cache entry used. (e.g. different versions may exist
* for different wrap modes on GPUs with limited NPOT
* texture support). NULL implies clamp wrap modes.
@ -145,7 +145,7 @@ public:
*
* @param desc Description of the texture properties.
* @param cacheData Cache-specific properties (e.g., texture gen ID)
* @param params The tex params used to draw a texture may help determine
* @param params The texture params used to draw a texture may help determine
* the cache entry used. (e.g. different versions may exist
* for different wrap modes on GPUs with limited NPOT
* texture support). NULL implies clamp wrap modes.
@ -190,7 +190,7 @@ public:
*
* Textures created by createAndLockTexture() hide the complications of
* tiling non-power-of-two textures on APIs that don't support this (e.g.
* unextended GLES2). Tiling a npot texture created by lockScratchTexture on
* unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
* such an API will create gaps in the tiling pattern. This includes clamp
* mode. (This may be addressed in a future update.)
*/
@ -252,13 +252,13 @@ public:
void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
/**
* Return the max width or height of a texture supported by the current gpu
* Return the max width or height of a texture supported by the current GPU.
*/
int getMaxTextureSize() const;
/**
* Return the max width or height of a render target supported by the
* current gpu
* current GPU.
*/
int getMaxRenderTargetSize() const;
@ -528,7 +528,7 @@ public:
uint32_t pixelOpsFlags = 0);
/**
* Copy the src pixels [buffer, rowbytes, pixelconfig] into a render target at the specified
* Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
* rectangle.
* @param target the render target to write into. NULL means the current render target.
* @param left left edge of the rectangle to write (inclusive)
@ -598,7 +598,7 @@ public:
/**
* Resolves a render target that has MSAA. The intermediate MSAA buffer is
* downsampled to the associated GrTexture (accessible via
* down-sampled to the associated GrTexture (accessible via
* GrRenderTarget::asTexture()). Any pending draws to the render target will
* be executed before the resolve.
*
@ -617,7 +617,7 @@ public:
* @param rect The destination rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
* @return the blurred texture, which may be srcTexture ref'ed, or a
* @return the blurred texture, which may be srcTexture reffed, or a
* new texture. It is the caller's responsibility to unref this texture.
*/
GrTexture* gaussianBlur(GrTexture* srcTexture,
@ -840,9 +840,8 @@ public:
const GrIndexBuffer* getQuadIndexBuffer() const;
/**
* Stencil buffers add themselves to the cache using
* addStencilBuffer. findStencilBuffer is called to check the
* cache for a SB that matches an RT's criteria.
* Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
* called to check the cache for a SB that matches an RT's criteria.
*/
void addStencilBuffer(GrStencilBuffer* sb);
GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
@ -924,9 +923,8 @@ private:
};
/**
* Gets and locks a scratch texture from a descriptor using
* either exact or approximate criteria. Unlocks texture in
* the destructor.
* Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
* Unlocks texture in the destructor.
*/
class GrAutoScratchTexture : ::GrNoncopyable {
public:

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@ -94,7 +94,7 @@ public:
/**
* Initializes the GrDrawState based on a GrPaint. Note that GrDrawState
* encompases more than GrPaint. Aspects of GrDrawState that have no
* encompasses more than GrPaint. Aspects of GrDrawState that have no
* GrPaint equivalents are not modified. GrPaint has fewer stages than
* GrDrawState. The extra GrDrawState stages are disabled.
*/
@ -324,7 +324,7 @@ public:
////
/**
* Sets the blending function coeffecients.
* Sets the blending function coefficients.
*
* The blend function will be:
* D' = sat(S*srcCoef + D*dstCoef)
@ -333,8 +333,8 @@ public:
* color, and D' is the new destination color that will be written. sat()
* is the saturation function.
*
* @param srcCoef coeffecient applied to the src color.
* @param dstCoef coeffecient applied to the dst color.
* @param srcCoef coefficient applied to the src color.
* @param dstCoef coefficient applied to the dst color.
*/
void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
fSrcBlend = srcCoeff;
@ -376,7 +376,7 @@ public:
/**
* Sets the blending function constant referenced by the following blending
* coeffecients:
* coefficients:
* kConstC_GrBlendCoeff
* kIConstC_GrBlendCoeff
* kConstA_GrBlendCoeff
@ -660,7 +660,7 @@ public:
///////////////////////////////////////////////////////////////////////////
// @name Edge AA
// Edge equations can be specified to perform antialiasing. Because the
// Edge equations can be specified to perform anti-aliasing. Because the
// edges are specified as per-vertex data, vertices that are shared by
// multiple edges must be split.
//
@ -753,7 +753,7 @@ public:
/**
* Enable render state settings.
*
* @param stateBits bitfield of StateBits specifing the states to enable
* @param stateBits bitfield of StateBits specifying the states to enable
*/
void enableState(uint32_t stateBits) {
fFlagBits |= stateBits;
@ -762,7 +762,7 @@ public:
/**
* Disable render state settings.
*
* @param stateBits bitfield of StateBits specifing the states to disable
* @param stateBits bitfield of StateBits specifying the states to disable
*/
void disableState(uint32_t stateBits) {
fFlagBits &= ~(stateBits);
@ -771,7 +771,7 @@ public:
/**
* Enable or disable stateBits based on a boolean.
*
* @param stateBits bitfield of StateBits to enable or disablt
* @param stateBits bitfield of StateBits to enable or disable
* @param enable if true enable stateBits, otherwise disable
*/
void setState(uint32_t stateBits, bool enable) {
@ -915,7 +915,7 @@ public:
private:
// These fields are roughly sorted by decreasing liklihood of being different in op==
// These fields are roughly sorted by decreasing likelihood of being different in op==
GrColor fColor;
GrMatrix fViewMatrix;
GrRenderTarget* fRenderTarget;