зеркало из https://github.com/mozilla/moz-skia.git
Spell correct some comments.
Unreviewed git-svn-id: http://skia.googlecode.com/svn/trunk@5951 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
04685d29b1
Коммит
1e269b5a08
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@ -81,7 +81,7 @@ public:
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}
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/**
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* Abandons all gpu resources, assumes 3D API state is unknown. Call this
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* Abandons all GPU resources, assumes 3D API state is unknown. Call this
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* if you have lost the associated GPU context, and thus internal texture,
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* buffer, etc. references/IDs are now invalid. Should be called even when
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* GrContext is no longer going to be used for two reasons:
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@ -101,7 +101,7 @@ public:
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void contextDestroyed();
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/**
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* Frees gpu created by the context. Can be called to reduce GPU memory
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* Frees GPU created by the context. Can be called to reduce GPU memory
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* pressure.
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*/
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void freeGpuResources();
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@ -118,7 +118,7 @@ public:
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* Create a new entry, based on the specified key and texture, and return
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* a "locked" texture. Must call be balanced with an unlockTexture() call.
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*
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* @param params The tex params used to draw a texture may help determine
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* @param params The texture params used to draw a texture may help determine
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* the cache entry used. (e.g. different versions may exist
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* for different wrap modes on GPUs with limited NPOT
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* texture support). NULL implies clamp wrap modes.
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@ -145,7 +145,7 @@ public:
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*
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* @param desc Description of the texture properties.
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* @param cacheData Cache-specific properties (e.g., texture gen ID)
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* @param params The tex params used to draw a texture may help determine
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* @param params The texture params used to draw a texture may help determine
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* the cache entry used. (e.g. different versions may exist
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* for different wrap modes on GPUs with limited NPOT
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* texture support). NULL implies clamp wrap modes.
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@ -190,7 +190,7 @@ public:
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*
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* Textures created by createAndLockTexture() hide the complications of
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* tiling non-power-of-two textures on APIs that don't support this (e.g.
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* unextended GLES2). Tiling a npot texture created by lockScratchTexture on
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* unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
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* such an API will create gaps in the tiling pattern. This includes clamp
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* mode. (This may be addressed in a future update.)
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*/
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@ -252,13 +252,13 @@ public:
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void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
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/**
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* Return the max width or height of a texture supported by the current gpu
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* Return the max width or height of a texture supported by the current GPU.
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*/
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int getMaxTextureSize() const;
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/**
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* Return the max width or height of a render target supported by the
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* current gpu
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* current GPU.
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*/
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int getMaxRenderTargetSize() const;
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@ -528,7 +528,7 @@ public:
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uint32_t pixelOpsFlags = 0);
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/**
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* Copy the src pixels [buffer, rowbytes, pixelconfig] into a render target at the specified
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* Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
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* rectangle.
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* @param target the render target to write into. NULL means the current render target.
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* @param left left edge of the rectangle to write (inclusive)
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@ -598,7 +598,7 @@ public:
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/**
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* Resolves a render target that has MSAA. The intermediate MSAA buffer is
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* downsampled to the associated GrTexture (accessible via
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* down-sampled to the associated GrTexture (accessible via
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* GrRenderTarget::asTexture()). Any pending draws to the render target will
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* be executed before the resolve.
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*
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@ -617,7 +617,7 @@ public:
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* @param rect The destination rectangle.
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* @param sigmaX The blur's standard deviation in X.
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* @param sigmaY The blur's standard deviation in Y.
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* @return the blurred texture, which may be srcTexture ref'ed, or a
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* @return the blurred texture, which may be srcTexture reffed, or a
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* new texture. It is the caller's responsibility to unref this texture.
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*/
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GrTexture* gaussianBlur(GrTexture* srcTexture,
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@ -840,9 +840,8 @@ public:
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const GrIndexBuffer* getQuadIndexBuffer() const;
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/**
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* Stencil buffers add themselves to the cache using
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* addStencilBuffer. findStencilBuffer is called to check the
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* cache for a SB that matches an RT's criteria.
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* Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
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* called to check the cache for a SB that matches an RT's criteria.
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*/
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void addStencilBuffer(GrStencilBuffer* sb);
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GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
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@ -924,9 +923,8 @@ private:
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};
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/**
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* Gets and locks a scratch texture from a descriptor using
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* either exact or approximate criteria. Unlocks texture in
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* the destructor.
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* Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
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* Unlocks texture in the destructor.
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*/
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class GrAutoScratchTexture : ::GrNoncopyable {
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public:
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@ -94,7 +94,7 @@ public:
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/**
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* Initializes the GrDrawState based on a GrPaint. Note that GrDrawState
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* encompases more than GrPaint. Aspects of GrDrawState that have no
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* encompasses more than GrPaint. Aspects of GrDrawState that have no
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* GrPaint equivalents are not modified. GrPaint has fewer stages than
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* GrDrawState. The extra GrDrawState stages are disabled.
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*/
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@ -324,7 +324,7 @@ public:
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////
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/**
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* Sets the blending function coeffecients.
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* Sets the blending function coefficients.
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*
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* The blend function will be:
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* D' = sat(S*srcCoef + D*dstCoef)
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@ -333,8 +333,8 @@ public:
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* color, and D' is the new destination color that will be written. sat()
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* is the saturation function.
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*
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* @param srcCoef coeffecient applied to the src color.
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* @param dstCoef coeffecient applied to the dst color.
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* @param srcCoef coefficient applied to the src color.
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* @param dstCoef coefficient applied to the dst color.
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*/
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void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
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fSrcBlend = srcCoeff;
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@ -376,7 +376,7 @@ public:
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/**
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* Sets the blending function constant referenced by the following blending
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* coeffecients:
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* coefficients:
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* kConstC_GrBlendCoeff
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* kIConstC_GrBlendCoeff
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* kConstA_GrBlendCoeff
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@ -660,7 +660,7 @@ public:
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///////////////////////////////////////////////////////////////////////////
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// @name Edge AA
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// Edge equations can be specified to perform antialiasing. Because the
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// Edge equations can be specified to perform anti-aliasing. Because the
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// edges are specified as per-vertex data, vertices that are shared by
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// multiple edges must be split.
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//
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@ -753,7 +753,7 @@ public:
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/**
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* Enable render state settings.
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*
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* @param stateBits bitfield of StateBits specifing the states to enable
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* @param stateBits bitfield of StateBits specifying the states to enable
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*/
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void enableState(uint32_t stateBits) {
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fFlagBits |= stateBits;
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@ -762,7 +762,7 @@ public:
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/**
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* Disable render state settings.
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*
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* @param stateBits bitfield of StateBits specifing the states to disable
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* @param stateBits bitfield of StateBits specifying the states to disable
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*/
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void disableState(uint32_t stateBits) {
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fFlagBits &= ~(stateBits);
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@ -771,7 +771,7 @@ public:
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/**
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* Enable or disable stateBits based on a boolean.
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*
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* @param stateBits bitfield of StateBits to enable or disablt
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* @param stateBits bitfield of StateBits to enable or disable
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* @param enable if true enable stateBits, otherwise disable
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*/
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void setState(uint32_t stateBits, bool enable) {
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@ -915,7 +915,7 @@ public:
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private:
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// These fields are roughly sorted by decreasing liklihood of being different in op==
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// These fields are roughly sorted by decreasing likelihood of being different in op==
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GrColor fColor;
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GrMatrix fViewMatrix;
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GrRenderTarget* fRenderTarget;
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