Fixing the drawing of blurred shodows for hairline paths with software rendering

BUG=http://code.google.com/p/chromium/issues/detail?id=121251
REVIEW=http://codereview.appspot.com/5981053/



git-svn-id: http://skia.googlecode.com/svn/trunk@3592 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
junov@chromium.org 2012-04-04 15:16:51 +00:00
Родитель 26be399261
Коммит 2ac4ef5e6e
8 изменённых файлов: 30 добавлений и 16 удалений

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@ -77,7 +77,8 @@ public:
*/
static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
SkMaskFilter* filter, const SkMatrix* filterMatrix,
SkMask* mask, SkMask::CreateMode mode);
SkMask* mask, SkMask::CreateMode mode,
SkPaint::Style style);
enum RectType {
kHair_RectType,

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@ -12,6 +12,7 @@
#include "SkFlattenable.h"
#include "SkMask.h"
#include "SkPaint.h"
class SkBlitter;
class SkBounder;
@ -103,7 +104,8 @@ private:
This method is not exported to java.
*/
bool filterPath(const SkPath& devPath, const SkMatrix& devMatrix,
const SkRasterClip&, SkBounder*, SkBlitter* blitter);
const SkRasterClip&, SkBounder*, SkBlitter* blitter,
SkPaint::Style style);
typedef SkFlattenable INHERITED;
};

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@ -985,11 +985,14 @@ void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint);
// how does filterPath() know to fill or hairline the path??? <mrr>
if (paint->getMaskFilter() &&
paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC,
fBounder, blitter.get())) {
return; // filterPath() called the blitter, so we're done
if (paint->getMaskFilter()) {
SkPaint::Style style = doFill ? SkPaint::kFill_Style :
SkPaint::kStroke_Style;
if (paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC,
fBounder, blitter.get(),
style)) {
return; // filterPath() called the blitter, so we're done
}
}
if (fBounder && !fBounder->doPath(*devPathPtr, *paint, doFill)) {
@ -2585,7 +2588,8 @@ static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
return true;
}
static void draw_into_mask(const SkMask& mask, const SkPath& devPath) {
static void draw_into_mask(const SkMask& mask, const SkPath& devPath,
SkPaint::Style style) {
SkBitmap bm;
SkDraw draw;
SkRasterClip clip;
@ -2605,12 +2609,14 @@ static void draw_into_mask(const SkMask& mask, const SkPath& devPath) {
draw.fMatrix = &matrix;
draw.fBounder = NULL;
paint.setAntiAlias(true);
paint.setStyle(style);
draw.drawPath(devPath, paint);
}
bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
SkMaskFilter* filter, const SkMatrix* filterMatrix,
SkMask* mask, SkMask::CreateMode mode) {
SkMask* mask, SkMask::CreateMode mode,
SkPaint::Style style) {
if (SkMask::kJustRenderImage_CreateMode != mode) {
if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
return false;
@ -2629,7 +2635,7 @@ bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
}
if (SkMask::kJustComputeBounds_CreateMode != mode) {
draw_into_mask(*mask, devPath);
draw_into_mask(*mask, devPath, style);
}
return true;

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@ -21,11 +21,12 @@ bool SkMaskFilter::filterMask(SkMask*, const SkMask&, const SkMatrix&,
bool SkMaskFilter::filterPath(const SkPath& devPath, const SkMatrix& matrix,
const SkRasterClip& clip, SkBounder* bounder,
SkBlitter* blitter) {
SkBlitter* blitter, SkPaint::Style style) {
SkMask srcM, dstM;
if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), this, &matrix, &srcM,
SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
SkMask::kComputeBoundsAndRenderImage_CreateMode,
style)) {
return false;
}
SkAutoMaskFreeImage autoSrc(srcM.fImage);

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@ -43,6 +43,7 @@ bool SkRasterizer::onRasterize(const SkPath& fillPath, const SkMatrix& matrix,
SkPath devPath;
fillPath.transform(matrix, &devPath);
return SkDraw::DrawToMask(devPath, clipBounds, NULL, NULL, mask, mode);
return SkDraw::DrawToMask(devPath, clipBounds, NULL, NULL, mask, mode,
SkPaint::kFill_Style);
}

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@ -1784,7 +1784,8 @@ void SkXPSDevice::drawPath(const SkDraw& d,
filter, //just to compute how much to draw.
&matrix,
&rasteredMask,
SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
SkMask::kComputeBoundsAndRenderImage_CreateMode,
SkPaint::kFill_Style)) {
SkAutoMaskFreeImage rasteredAmi(rasteredMask.fImage);
mask = &rasteredMask;

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@ -74,7 +74,8 @@ static bool compute_bounds(const SkDeque& layers, const SkPath& path,
SkMask mask;
if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
&matrix, &mask,
SkMask::kJustComputeBounds_CreateMode)) {
SkMask::kJustComputeBounds_CreateMode,
SkPaint::kFill_Style)) {
return false;
}

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@ -899,7 +899,8 @@ bool drawWithMaskFilter(GrContext* context, const SkPath& path,
SkMask srcM, dstM;
if (!SkDraw::DrawToMask(path, &clip.getBounds(), filter, &matrix, &srcM,
SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
SkMask::kComputeBoundsAndRenderImage_CreateMode,
SkPaint::kFill_Style)) {
return false;
}
SkAutoMaskFreeImage autoSrc(srcM.fImage);