Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@9252 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
skia.committer@gmail.com 2013-05-23 07:01:22 +00:00
Родитель f0656c140a
Коммит 2d816ad36e
6 изменённых файлов: 13 добавлений и 15 удалений

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@ -35,10 +35,10 @@ public:
lua_State* get() const { return fL; }
lua_State* operator*() const { return fL; }
lua_State* operator->() const { return fL; }
bool runCode(const char code[]);
bool runCode(const void* code, size_t size);
void pushBool(bool, const char tableKey[] = NULL);
void pushString(const char[], const char tableKey[] = NULL);
void pushString(const SkString&, const char tableKey[] = NULL);

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@ -64,7 +64,7 @@ static const char gCode[] = ""
class LuaView : public SampleView {
public:
LuaView() : fLua(NULL) {}
virtual ~LuaView() {
SkDELETE(fLua);
}

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@ -159,7 +159,7 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
// Record attribute indices
header->fPositionAttributeIndex = drawState.positionAttributeIndex();
header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
// For constant color and coverage we need an attribute with an index beyond those already set
int availableAttributeIndex = drawState.getVertexAttribCount();
if (requiresColorAttrib) {
@ -171,7 +171,7 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
} else {
header->fColorAttributeIndex = -1;
}
if (requiresCoverageAttrib) {
header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
} else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
@ -182,7 +182,7 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
}
// Here we deal with whether/how we handle color and coverage separately.
// Set these defaults and then possibly change our mind if there is coverage.
header->fDiscardIfZeroCoverage = false;
header->fCoverageOutput = kModulate_CoverageOutput;
@ -247,4 +247,3 @@ GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
}
return *this;
}

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@ -28,7 +28,7 @@ public:
GrGLProgramDesc() : fInitialized(false) {}
GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
// Returns this as a uint32_t array to be used as a key in the program cache.
// Returns this as a uint32_t array to be used as a key in the program cache.
const uint32_t* asKey() const {
GrAssert(fInitialized);
return reinterpret_cast<const uint32_t*>(fKey.get());
@ -164,7 +164,7 @@ private:
int8_t fLocalCoordAttributeIndex;
int8_t fColorAttributeIndex;
int8_t fCoverageAttributeIndex;
int8_t fColorEffectCnt;
int8_t fCoverageEffectCnt;
};

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@ -144,7 +144,7 @@ GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrGLProgramDesc& desc,
}
GrAssert(fEntries[purgeIdx] == entry);
entry->fProgram.reset(program);
// We need to shift fEntries around so that the entry currently at purgeIdx is placed
// We need to shift fEntries around so that the entry currently at purgeIdx is placed
// just before the entry at ~entryIdx (in order to keep fEntries sorted by descriptor).
entryIdx = ~entryIdx;
if (entryIdx < purgeIdx) {

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@ -195,7 +195,7 @@ static SkScalar getfield_scalar(lua_State* L, int index, const char key[]) {
SkASSERT(lua_istable(L, index));
lua_pushstring(L, key);
lua_gettable(L, index);
SkScalar value = lua2scalar(L, -1);
lua_pop(L, 1);
return value;
@ -492,18 +492,18 @@ public:
int t = lua_type(L, -1);
SkDebugf("--- expected function %d\n", t);
}
lua_newtable(L);
setfield_string(L, "verb", verb);
}
~AutoCallLua() {
if (lua_pcall(fL, 1, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(fL, -1));
}
lua_settop(fL, -1);
}
private:
lua_State* fL;
};
@ -563,4 +563,3 @@ void SkLua::Load(lua_State* L) {
REG_CLASS(L, SkPaint);
REG_CLASS(L, SkRRect);
}