revert gpu-less mac sample app, remove busted sample (that has equivalent gm)

Review URL: https://codereview.appspot.com/6450088/



git-svn-id: http://skia.googlecode.com/svn/trunk@4954 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-08-03 19:25:10 +00:00
Родитель 8d3d210e74
Коммит 2e40173c95
4 изменённых файлов: 46 добавлений и 204 удалений

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@ -71,7 +71,6 @@
'../samplecode/SampleMeasure.cpp',
'../samplecode/SampleMipMap.cpp',
'../samplecode/SampleMovie.cpp',
'../samplecode/SampleNinePatch.cpp',
'../samplecode/SampleOvalTest.cpp',
'../samplecode/SampleOverflow.cpp',
'../samplecode/SamplePageFlip.cpp',

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@ -1,118 +0,0 @@
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkCanvas.h"
#include "SkDevice.h"
#include "SkPaint.h"
#if SK_SUPPORT_GPU
#include "SkGpuDevice.h"
#else
class GrContext;
#endif
static void make_bitmap(SkBitmap* bitmap, GrContext* ctx, SkIRect* center) {
SkDevice* dev;
SkCanvas canvas;
const int kFixed = 28;
const int kStretchy = 8;
const int kSize = 2*kFixed + kStretchy;
#if SK_SUPPORT_GPU
if (ctx) {
dev = new SkGpuDevice(ctx, SkBitmap::kARGB_8888_Config, kSize, kSize);
*bitmap = dev->accessBitmap(false);
} else
#endif
{
bitmap->setConfig(SkBitmap::kARGB_8888_Config, kSize, kSize);
bitmap->allocPixels();
dev = new SkDevice(*bitmap);
}
canvas.setDevice(dev)->unref();
canvas.clear(0);
SkRect r = SkRect::MakeWH(SkIntToScalar(kSize), SkIntToScalar(kSize));
const SkScalar strokeWidth = SkIntToScalar(6);
const SkScalar radius = SkIntToScalar(kFixed) - strokeWidth/2;
center->setXYWH(kFixed, kFixed, kStretchy, kStretchy);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xFFFF0000);
canvas.drawRoundRect(r, radius, radius, paint);
r.setXYWH(SkIntToScalar(kFixed), 0, SkIntToScalar(kStretchy), SkIntToScalar(kSize));
paint.setColor(0x8800FF00);
canvas.drawRect(r, paint);
r.setXYWH(0, SkIntToScalar(kFixed), SkIntToScalar(kSize), SkIntToScalar(kStretchy));
paint.setColor(0x880000FF);
canvas.drawRect(r, paint);
}
class NinePatchView : public SampleView {
public:
NinePatchView() {}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "NinePatch");
return true;
}
return this->INHERITED::onQuery(evt);
}
virtual void onDrawContent(SkCanvas* canvas) {
SkBitmap bm;
SkIRect center;
make_bitmap(&bm, SampleCode::GetGr(), &center);
// amount of bm that should not be stretched (unless we have to)
const SkScalar fixed = SkIntToScalar(bm.width() - center.width());
const SkTSize<SkScalar> size[] = {
{ fixed * 4 / 5, fixed * 4 / 5 }, // shrink in both axes
{ fixed * 4 / 5, fixed * 4 }, // shrink in X
{ fixed * 4, fixed * 4 / 5 }, // shrink in Y
{ fixed * 4, fixed * 4 }
};
canvas->drawBitmap(bm, SkIntToScalar(10), SkIntToScalar(10), NULL);
SkScalar x = SkIntToScalar(100);
SkScalar y = SkIntToScalar(100);
SkPaint paint;
paint.setFilterBitmap(true);
for (int iy = 0; iy < 2; ++iy) {
for (int ix = 0; ix < 2; ++ix) {
int i = ix * 2 + iy;
SkRect r = SkRect::MakeXYWH(x + ix * fixed, y + iy * fixed,
size[i].width(), size[i].height());
canvas->drawBitmapNine(bm, center, r, &paint);
}
}
}
private:
SkScalar fX, fY;
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new NinePatchView; }
static SkViewRegister reg(MyFactory);

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@ -6,18 +6,15 @@
* found in the LICENSE file.
*/
#import "SkNSView.h"
#import "SkNSView.h"s
#include "SkCanvas.h"
#include "SkCGUtils.h"
#include "SkEvent.h"
SK_COMPILE_ASSERT(SK_SUPPORT_GPU, not_implemented_for_non_gpu_build);
//#define FORCE_REDRAW
@implementation SkNSView
@synthesize fWind, fTitle, fOptionsDelegate;
#if SK_SUPPORT_GPU
@synthesize fGLContext;
#endif
@synthesize fWind, fTitle, fOptionsDelegate, fGLContext;
- (id)initWithCoder:(NSCoder*)coder {
if ((self = [super initWithCoder:coder])) {
@ -46,7 +43,6 @@
fWind->setVisibleP(true);
fWind->resize((int) self.frame.size.width, (int) self.frame.size.height,
SkBitmap::kARGB_8888_Config);
[self attach:SkOSWindow::kNone_BackEndType withMSAASampleCount:0];
}
}
@ -61,10 +57,8 @@
- (void)resizeSkView:(NSSize)newSize {
if (NULL != fWind && (fWind->width() != newSize.width || fWind->height() != newSize.height)) {
fWind->resize((int) newSize.width, (int) newSize.height);
#if SK_SUPPORT_GPU
glClear(GL_STENCIL_BUFFER_BIT);
[fGLContext update];
#endif
}
}
@ -75,9 +69,7 @@
- (void)dealloc {
delete fWind;
#if SK_SUPPORT_GPU
self.fGLContext = nil;
#endif
self.fTitle = nil;
[super dealloc];
}
@ -124,13 +116,13 @@
#include "SkKey.h"
enum {
SK_MacReturnKey = 36,
SK_MacDeleteKey = 51,
SK_MacEndKey = 119,
SK_MacLeftKey = 123,
SK_MacRightKey = 124,
SK_MacDownKey = 125,
SK_MacUpKey = 126,
SK_MacReturnKey = 36,
SK_MacDeleteKey = 51,
SK_MacEndKey = 119,
SK_MacLeftKey = 123,
SK_MacRightKey = 124,
SK_MacDownKey = 125,
SK_MacUpKey = 126,
SK_Mac0Key = 0x52,
SK_Mac1Key = 0x53,
SK_Mac2Key = 0x54,
@ -145,17 +137,17 @@ enum {
static SkKey raw2key(UInt32 raw)
{
static const struct {
UInt32 fRaw;
SkKey fKey;
} gKeys[] = {
{ SK_MacUpKey, kUp_SkKey },
{ SK_MacDownKey, kDown_SkKey },
{ SK_MacLeftKey, kLeft_SkKey },
{ SK_MacRightKey, kRight_SkKey },
{ SK_MacReturnKey, kOK_SkKey },
{ SK_MacDeleteKey, kBack_SkKey },
{ SK_MacEndKey, kEnd_SkKey },
static const struct {
UInt32 fRaw;
SkKey fKey;
} gKeys[] = {
{ SK_MacUpKey, kUp_SkKey },
{ SK_MacDownKey, kDown_SkKey },
{ SK_MacLeftKey, kLeft_SkKey },
{ SK_MacRightKey, kRight_SkKey },
{ SK_MacReturnKey, kOK_SkKey },
{ SK_MacDeleteKey, kBack_SkKey },
{ SK_MacEndKey, kEnd_SkKey },
{ SK_Mac0Key, k0_SkKey },
{ SK_Mac1Key, k1_SkKey },
{ SK_Mac2Key, k2_SkKey },
@ -166,12 +158,12 @@ static SkKey raw2key(UInt32 raw)
{ SK_Mac7Key, k7_SkKey },
{ SK_Mac8Key, k8_SkKey },
{ SK_Mac9Key, k9_SkKey }
};
};
for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
if (gKeys[i].fRaw == raw)
return gKeys[i].fKey;
return kNONE_SkKey;
for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
if (gKeys[i].fRaw == raw)
return gKeys[i].fKey;
return kNONE_SkKey;
}
- (void)keyDown:(NSEvent *)event {
@ -231,8 +223,8 @@ static SkKey raw2key(UInt32 raw)
}
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include <OpenGL/OpenGL.h>
namespace {
CGLContextObj createGLContext(int msaaSampleCount) {
GLint major, minor;
@ -275,75 +267,46 @@ CGLContextObj createGLContext(int msaaSampleCount) {
return ctx;
}
}
#endif
- (void)viewDidMoveToWindow {
[super viewDidMoveToWindow];
#if SK_SUPPORT_GPU
//Attaching view to fGLContext requires that the view to be part of a window,
//and that the NSWindow instance must have a CoreGraphics counterpart (or
//it must NOT be deferred or should have been on screen at least once)
if ([fGLContext view] != self && nil != self.window) {
[fGLContext setView:self];
}
#endif
}
- (bool)attach:(SkOSWindow::SkBackEndTypes)attachType withMSAASampleCount:(int) sampleCount {
#if SK_SUPPORT_GPU
if (SkOSWindow::kNativeGL_BackEndType == attachType) {
[self setWantsLayer:NO];
self.layer = nil;
if (nil == fGLContext) {
CGLContextObj ctx = createGLContext(sampleCount);
fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:ctx];
CGLReleaseContext(ctx);
if (NULL == fGLContext) {
return false;
}
[fGLContext setView:self];
- (bool)attach:(SkOSWindow::SkBackEndTypes)attachType
withMSAASampleCount:(int) sampleCount {
if (nil == fGLContext) {
CGLContextObj ctx = createGLContext(sampleCount);
fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:ctx];
CGLReleaseContext(ctx);
if (NULL == fGLContext) {
return false;
}
[fGLContext makeCurrentContext];
glViewport(0, 0, (int) self.bounds.size.width, (int) self.bounds.size.width);
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
return true;
[fGLContext setView:self];
}
#endif
if (SkOSWindow::kNone_BackEndType == attachType) {
[self detach];
[self setLayer:[CALayer layer]];
[self setWantsLayer:YES];
return true;
}
return false;
[fGLContext makeCurrentContext];
glViewport(0, 0, (int) self.bounds.size.width, (int) self.bounds.size.width);
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
return true;
}
- (void)detach {
#if SK_SUPPORT_GPU
[fGLContext release];
fGLContext = nil;
#endif
}
#include "SkCGUtils.h"
- (void)present {
#if SK_SUPPORT_GPU
if (nil != fGLContext) {
[fGLContext flushBuffer];
return;
}
#endif
const SkBitmap& bmp = fWind->getBitmap();
SkASSERT(self.layer);
// FIXME: This causes the layer to flicker during animation. Making a copy of the CGImage does
// not help.
CGImageRef img = SkCreateCGImageRef(bmp);
self.layer.contents = (id) img;
CGImageRelease(img);
}
@end

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@ -17,11 +17,11 @@
#import "SkEventNotifier.h"
#define kINVAL_NSVIEW_EventType "inval-nsview"
SK_COMPILE_ASSERT(SK_SUPPORT_GPU, not_implemented_for_non_gpu_build);
SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd) {
fInvalEventIsPending = false;
#if SK_SUPPORT_GPU
fGLContext = NULL;
#endif
fNotifier = [[SkEventNotifier alloc] init];
}
SkOSWindow::~SkOSWindow() {
@ -40,9 +40,7 @@ bool SkOSWindow::onEvent(const SkEvent& evt) {
fInvalEventIsPending = false;
const SkIRect& r = this->getDirtyBounds();
[(SkNSView*)fHWND postInvalWithRect:&r];
#if SK_SUPPORT_GPU
[(NSOpenGLContext*)fGLContext update];
#endif
return true;
}
if ([(SkNSView*)fHWND onHandleEvent:evt]) {