зеркало из https://github.com/mozilla/moz-skia.git
revert gpu-less mac sample app, remove busted sample (that has equivalent gm)
Review URL: https://codereview.appspot.com/6450088/ git-svn-id: http://skia.googlecode.com/svn/trunk@4954 2bbb7eff-a529-9590-31e7-b0007b416f81
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Родитель
8d3d210e74
Коммит
2e40173c95
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@ -71,7 +71,6 @@
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'../samplecode/SampleMeasure.cpp',
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'../samplecode/SampleMipMap.cpp',
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'../samplecode/SampleMovie.cpp',
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'../samplecode/SampleNinePatch.cpp',
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'../samplecode/SampleOvalTest.cpp',
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'../samplecode/SampleOverflow.cpp',
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'../samplecode/SamplePageFlip.cpp',
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@ -1,118 +0,0 @@
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#if SK_SUPPORT_GPU
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#include "SkGpuDevice.h"
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#else
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class GrContext;
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#endif
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static void make_bitmap(SkBitmap* bitmap, GrContext* ctx, SkIRect* center) {
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SkDevice* dev;
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SkCanvas canvas;
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const int kFixed = 28;
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const int kStretchy = 8;
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const int kSize = 2*kFixed + kStretchy;
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#if SK_SUPPORT_GPU
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if (ctx) {
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dev = new SkGpuDevice(ctx, SkBitmap::kARGB_8888_Config, kSize, kSize);
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*bitmap = dev->accessBitmap(false);
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} else
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#endif
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{
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bitmap->setConfig(SkBitmap::kARGB_8888_Config, kSize, kSize);
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bitmap->allocPixels();
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dev = new SkDevice(*bitmap);
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}
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canvas.setDevice(dev)->unref();
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canvas.clear(0);
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SkRect r = SkRect::MakeWH(SkIntToScalar(kSize), SkIntToScalar(kSize));
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const SkScalar strokeWidth = SkIntToScalar(6);
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const SkScalar radius = SkIntToScalar(kFixed) - strokeWidth/2;
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center->setXYWH(kFixed, kFixed, kStretchy, kStretchy);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(0xFFFF0000);
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canvas.drawRoundRect(r, radius, radius, paint);
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r.setXYWH(SkIntToScalar(kFixed), 0, SkIntToScalar(kStretchy), SkIntToScalar(kSize));
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paint.setColor(0x8800FF00);
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canvas.drawRect(r, paint);
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r.setXYWH(0, SkIntToScalar(kFixed), SkIntToScalar(kSize), SkIntToScalar(kStretchy));
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paint.setColor(0x880000FF);
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canvas.drawRect(r, paint);
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}
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class NinePatchView : public SampleView {
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public:
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NinePatchView() {}
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protected:
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "NinePatch");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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virtual void onDrawContent(SkCanvas* canvas) {
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SkBitmap bm;
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SkIRect center;
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make_bitmap(&bm, SampleCode::GetGr(), ¢er);
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// amount of bm that should not be stretched (unless we have to)
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const SkScalar fixed = SkIntToScalar(bm.width() - center.width());
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const SkTSize<SkScalar> size[] = {
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{ fixed * 4 / 5, fixed * 4 / 5 }, // shrink in both axes
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{ fixed * 4 / 5, fixed * 4 }, // shrink in X
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{ fixed * 4, fixed * 4 / 5 }, // shrink in Y
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{ fixed * 4, fixed * 4 }
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};
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canvas->drawBitmap(bm, SkIntToScalar(10), SkIntToScalar(10), NULL);
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SkScalar x = SkIntToScalar(100);
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SkScalar y = SkIntToScalar(100);
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SkPaint paint;
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paint.setFilterBitmap(true);
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for (int iy = 0; iy < 2; ++iy) {
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for (int ix = 0; ix < 2; ++ix) {
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int i = ix * 2 + iy;
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SkRect r = SkRect::MakeXYWH(x + ix * fixed, y + iy * fixed,
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size[i].width(), size[i].height());
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canvas->drawBitmapNine(bm, center, r, &paint);
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}
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}
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}
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private:
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SkScalar fX, fY;
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new NinePatchView; }
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static SkViewRegister reg(MyFactory);
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@ -6,18 +6,15 @@
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* found in the LICENSE file.
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*/
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#import "SkNSView.h"
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#import "SkNSView.h"s
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#include "SkCanvas.h"
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#include "SkCGUtils.h"
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#include "SkEvent.h"
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SK_COMPILE_ASSERT(SK_SUPPORT_GPU, not_implemented_for_non_gpu_build);
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//#define FORCE_REDRAW
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@implementation SkNSView
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@synthesize fWind, fTitle, fOptionsDelegate;
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#if SK_SUPPORT_GPU
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@synthesize fGLContext;
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#endif
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@synthesize fWind, fTitle, fOptionsDelegate, fGLContext;
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- (id)initWithCoder:(NSCoder*)coder {
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if ((self = [super initWithCoder:coder])) {
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@ -46,7 +43,6 @@
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fWind->setVisibleP(true);
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fWind->resize((int) self.frame.size.width, (int) self.frame.size.height,
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SkBitmap::kARGB_8888_Config);
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[self attach:SkOSWindow::kNone_BackEndType withMSAASampleCount:0];
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}
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}
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@ -61,10 +57,8 @@
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- (void)resizeSkView:(NSSize)newSize {
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if (NULL != fWind && (fWind->width() != newSize.width || fWind->height() != newSize.height)) {
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fWind->resize((int) newSize.width, (int) newSize.height);
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#if SK_SUPPORT_GPU
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glClear(GL_STENCIL_BUFFER_BIT);
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[fGLContext update];
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#endif
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}
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}
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@ -75,9 +69,7 @@
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- (void)dealloc {
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delete fWind;
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#if SK_SUPPORT_GPU
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self.fGLContext = nil;
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#endif
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self.fTitle = nil;
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[super dealloc];
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}
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@ -124,13 +116,13 @@
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#include "SkKey.h"
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enum {
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SK_MacReturnKey = 36,
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SK_MacDeleteKey = 51,
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SK_MacEndKey = 119,
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SK_MacLeftKey = 123,
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SK_MacRightKey = 124,
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SK_MacDownKey = 125,
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SK_MacUpKey = 126,
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SK_MacReturnKey = 36,
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SK_MacDeleteKey = 51,
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SK_MacEndKey = 119,
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SK_MacLeftKey = 123,
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SK_MacRightKey = 124,
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SK_MacDownKey = 125,
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SK_MacUpKey = 126,
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SK_Mac0Key = 0x52,
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SK_Mac1Key = 0x53,
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SK_Mac2Key = 0x54,
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@ -145,17 +137,17 @@ enum {
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static SkKey raw2key(UInt32 raw)
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{
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static const struct {
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UInt32 fRaw;
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SkKey fKey;
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} gKeys[] = {
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{ SK_MacUpKey, kUp_SkKey },
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{ SK_MacDownKey, kDown_SkKey },
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{ SK_MacLeftKey, kLeft_SkKey },
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{ SK_MacRightKey, kRight_SkKey },
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{ SK_MacReturnKey, kOK_SkKey },
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{ SK_MacDeleteKey, kBack_SkKey },
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{ SK_MacEndKey, kEnd_SkKey },
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static const struct {
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UInt32 fRaw;
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SkKey fKey;
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} gKeys[] = {
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{ SK_MacUpKey, kUp_SkKey },
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{ SK_MacDownKey, kDown_SkKey },
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{ SK_MacLeftKey, kLeft_SkKey },
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{ SK_MacRightKey, kRight_SkKey },
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{ SK_MacReturnKey, kOK_SkKey },
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{ SK_MacDeleteKey, kBack_SkKey },
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{ SK_MacEndKey, kEnd_SkKey },
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{ SK_Mac0Key, k0_SkKey },
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{ SK_Mac1Key, k1_SkKey },
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{ SK_Mac2Key, k2_SkKey },
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{ SK_Mac7Key, k7_SkKey },
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{ SK_Mac8Key, k8_SkKey },
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{ SK_Mac9Key, k9_SkKey }
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};
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};
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for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
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if (gKeys[i].fRaw == raw)
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return gKeys[i].fKey;
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return kNONE_SkKey;
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for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
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if (gKeys[i].fRaw == raw)
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return gKeys[i].fKey;
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return kNONE_SkKey;
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}
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- (void)keyDown:(NSEvent *)event {
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}
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///////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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#include <OpenGL/OpenGL.h>
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namespace {
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CGLContextObj createGLContext(int msaaSampleCount) {
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GLint major, minor;
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return ctx;
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}
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}
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#endif
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- (void)viewDidMoveToWindow {
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[super viewDidMoveToWindow];
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#if SK_SUPPORT_GPU
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//Attaching view to fGLContext requires that the view to be part of a window,
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//and that the NSWindow instance must have a CoreGraphics counterpart (or
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//it must NOT be deferred or should have been on screen at least once)
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if ([fGLContext view] != self && nil != self.window) {
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[fGLContext setView:self];
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}
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#endif
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}
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- (bool)attach:(SkOSWindow::SkBackEndTypes)attachType withMSAASampleCount:(int) sampleCount {
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#if SK_SUPPORT_GPU
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if (SkOSWindow::kNativeGL_BackEndType == attachType) {
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[self setWantsLayer:NO];
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self.layer = nil;
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if (nil == fGLContext) {
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CGLContextObj ctx = createGLContext(sampleCount);
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fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:ctx];
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CGLReleaseContext(ctx);
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if (NULL == fGLContext) {
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return false;
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}
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[fGLContext setView:self];
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- (bool)attach:(SkOSWindow::SkBackEndTypes)attachType
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withMSAASampleCount:(int) sampleCount {
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if (nil == fGLContext) {
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CGLContextObj ctx = createGLContext(sampleCount);
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fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:ctx];
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CGLReleaseContext(ctx);
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if (NULL == fGLContext) {
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return false;
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}
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[fGLContext makeCurrentContext];
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glViewport(0, 0, (int) self.bounds.size.width, (int) self.bounds.size.width);
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glClearColor(0, 0, 0, 0);
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glClearStencil(0);
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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return true;
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[fGLContext setView:self];
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}
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#endif
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if (SkOSWindow::kNone_BackEndType == attachType) {
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[self detach];
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[self setLayer:[CALayer layer]];
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[self setWantsLayer:YES];
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return true;
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}
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return false;
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[fGLContext makeCurrentContext];
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glViewport(0, 0, (int) self.bounds.size.width, (int) self.bounds.size.width);
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glClearColor(0, 0, 0, 0);
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glClearStencil(0);
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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return true;
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}
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- (void)detach {
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#if SK_SUPPORT_GPU
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[fGLContext release];
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fGLContext = nil;
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#endif
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}
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#include "SkCGUtils.h"
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- (void)present {
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#if SK_SUPPORT_GPU
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if (nil != fGLContext) {
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[fGLContext flushBuffer];
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return;
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}
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#endif
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const SkBitmap& bmp = fWind->getBitmap();
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SkASSERT(self.layer);
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// FIXME: This causes the layer to flicker during animation. Making a copy of the CGImage does
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// not help.
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CGImageRef img = SkCreateCGImageRef(bmp);
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self.layer.contents = (id) img;
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CGImageRelease(img);
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}
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@end
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@ -17,11 +17,11 @@
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#import "SkEventNotifier.h"
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#define kINVAL_NSVIEW_EventType "inval-nsview"
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SK_COMPILE_ASSERT(SK_SUPPORT_GPU, not_implemented_for_non_gpu_build);
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SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd) {
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fInvalEventIsPending = false;
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#if SK_SUPPORT_GPU
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fGLContext = NULL;
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#endif
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fNotifier = [[SkEventNotifier alloc] init];
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}
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SkOSWindow::~SkOSWindow() {
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fInvalEventIsPending = false;
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const SkIRect& r = this->getDirtyBounds();
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[(SkNSView*)fHWND postInvalWithRect:&r];
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#if SK_SUPPORT_GPU
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[(NSOpenGLContext*)fGLContext update];
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#endif
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return true;
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}
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if ([(SkNSView*)fHWND onHandleEvent:evt]) {
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