Fix _GDI::generateCharToGlyph to properly handle missing glyphs.

git-svn-id: http://skia.googlecode.com/svn/trunk@10945 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bungeman@google.com 2013-08-27 19:05:32 +00:00
Родитель e09d6f4819
Коммит 33346487cb
2 изменённых файлов: 29 добавлений и 9 удалений

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@ -23,7 +23,7 @@ static const char gText[] = "Hello";
//static const char gText[] = "﹁テスト︒﹂";
//static const char gText[] = {0xEF,0xB9,0x81, 0xE3,0x83,0x86, 0xE3,0x82,0xB9, 0xE3,0x83,0x88, 0xEF,0xB8,0x92, 0xEF,0xB9,0x82, 0x0};
static const size_t gLen = sizeof(gText) - 1;
static const size_t gLen = sizeof(gText) - sizeof(gText[0]);
class VertTextGM : public GM {
public:
@ -70,8 +70,8 @@ protected:
p.setColor(0xFF0000FF);
SkScalar adv[gLen];
paint.getTextWidths(gText, gLen, adv, NULL);
for (size_t i = 0; i < gLen; ++i) {
int numChars = paint.getTextWidths(gText, gLen, adv, NULL);
for (int i = 0; i < numChars; ++i) {
canvas->drawCircle(x, y, SK_Scalar1 * 3 / 2, p);
if (paint.isVerticalText()) {
y += adv[i];

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@ -812,13 +812,33 @@ unsigned SkScalerContext_GDI::generateGlyphCount() {
return fGlyphCount;
}
uint16_t SkScalerContext_GDI::generateCharToGlyph(SkUnichar uni) {
uint16_t SkScalerContext_GDI::generateCharToGlyph(SkUnichar utf32) {
uint16_t index = 0;
WCHAR c[2];
WCHAR utf16[2];
// TODO(ctguil): Support characters that generate more than one glyph.
if (SkUTF16_FromUnichar(uni, (uint16_t*)c) == 1) {
if (SkUTF16_FromUnichar(utf32, (uint16_t*)utf16) == 1) {
// Type1 fonts fail with uniscribe API. Use GetGlyphIndices for plane 0.
SkAssertResult(GetGlyphIndicesW(fDDC, c, 1, &index, 0));
/** Real documentation for GetGlyphIndiciesW:
*
* When GGI_MARK_NONEXISTING_GLYPHS is not specified and a character does not map to a
* glyph, then the 'default character's glyph is returned instead. The 'default character'
* is available in fTM.tmDefaultChar. FON fonts have adefault character, and there exists a
* usDefaultChar in the 'OS/2' table, version 2 and later. If there is no
* 'default character' specified by the font, then often the first character found is used.
*
* When GGI_MARK_NONEXISTING_GLYPHS is specified and a character does not map to a glyph,
* then the glyph 0xFFFF is used. In Windows XP and earlier, Bitmap/Vector FON usually use
* glyph 0x1F instead ('Terminal' appears to be special, returning 0xFFFF).
* Type1 PFM/PFB, TT, OT TT, OT CFF all appear to use 0xFFFF, even on XP.
*/
DWORD result = GetGlyphIndicesW(fDDC, utf16, 1, &index, GGI_MARK_NONEXISTING_GLYPHS);
if (result == GDI_ERROR
|| 0xFFFF == index
|| (0x1F == index && fType == SkScalerContext_GDI::kBitmap_Type /*&& winVer < Vista */))
{
index = 0;
}
} else {
// Use uniscribe to detemine glyph index for non-BMP characters.
// Need to add extra item to SCRIPT_ITEM to work around a bug in older
@ -826,13 +846,13 @@ uint16_t SkScalerContext_GDI::generateCharToGlyph(SkUnichar uni) {
SCRIPT_ITEM si[2 + 1];
int items;
SkAssertResult(
SUCCEEDED(ScriptItemize(c, 2, 2, NULL, NULL, si, &items)));
SUCCEEDED(ScriptItemize(utf16, 2, 2, NULL, NULL, si, &items)));
WORD log[2];
SCRIPT_VISATTR vsa;
int glyphs;
SkAssertResult(SUCCEEDED(ScriptShape(
fDDC, &fSC, c, 2, 1, &si[0].a, &index, log, &vsa, &glyphs)));
fDDC, &fSC, utf16, 2, 1, &si[0].a, &index, log, &vsa, &glyphs)));
}
return index;
}